865 lines
30 KiB
C#
865 lines
30 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.World.MoneyModule
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{
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/// <summary>
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/// This is only the functionality required to make the functionality associated with money work
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/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
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/// Demo Economy/Money Module. This is a purposely crippled module!
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/// // To land transfer you need to add:
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/// -helperuri http://serveraddress:port/
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/// to the command line parameters you use to start up your client
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/// This commonly looks like -helperuri http://127.0.0.1:9000/
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///
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SampleMoneyModule")]
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public class SampleMoneyModule : IMoneyModule, ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Where Stipends come from and Fees go to.
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/// </summary>
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// private UUID EconomyBaseAccount = UUID.Zero;
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private float EnergyEfficiency = 0f;
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// private ObjectPaid handerOnObjectPaid;
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private bool m_enabled = true;
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private bool m_sellEnabled = false;
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private IConfigSource m_gConfig;
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/// <summary>
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/// Region UUIDS indexed by AgentID
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/// </summary>
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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// private int m_stipend = 1000;
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private int ObjectCount = 0;
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private int PriceEnergyUnit = 0;
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private int PriceGroupCreate = 0;
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private int PriceObjectClaim = 0;
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private float PriceObjectRent = 0f;
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private float PriceObjectScaleFactor = 0f;
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private int PriceParcelClaim = 0;
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private float PriceParcelClaimFactor = 0f;
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private int PriceParcelRent = 0;
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private int PricePublicObjectDecay = 0;
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private int PricePublicObjectDelete = 0;
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private int PriceRentLight = 0;
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private int PriceUpload = 0;
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private int TeleportMinPrice = 0;
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private float TeleportPriceExponent = 0f;
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#region IMoneyModule Members
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#pragma warning disable 0067
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public event ObjectPaid OnObjectPaid;
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#pragma warning restore 0067
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public int UploadCharge
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{
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get { return 0; }
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}
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public int GroupCreationCharge
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{
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get { return 0; }
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}
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/// <summary>
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/// Called on startup so the module can be configured.
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/// </summary>
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/// <param name="config">Configuration source.</param>
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public void Initialise(IConfigSource config)
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{
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m_gConfig = config;
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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IConfig economyConfig = m_gConfig.Configs["Economy"];
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ReadConfigAndPopulate(startupConfig, "Startup");
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ReadConfigAndPopulate(economyConfig, "Economy");
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}
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public void AddRegion(Scene scene)
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{
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if (m_enabled)
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{
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scene.RegisterModuleInterface<IMoneyModule>(this);
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IHttpServer httpServer = MainServer.Instance;
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lock (m_scenel)
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{
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if (m_scenel.Count == 0)
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{
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// XMLRPCHandler = scene;
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// To use the following you need to add:
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// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
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// to the command line parameters you use to start up your client
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// This commonly looks like -helperuri http://127.0.0.1:9000/
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// Local Server.. enables functionality only.
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httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func);
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httpServer.AddXmlRPCHandler("buyCurrency", buy_func);
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httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
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httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func);
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}
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
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scene.EventManager.OnLandBuy += processLandBuy;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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// Please do not refactor these to be just one method
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// Existing implementations need the distinction
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//
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public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData)
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{
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}
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public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type)
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{
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}
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public void ApplyUploadCharge(UUID agentID, int amount, string text)
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{
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}
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public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn, out string result)
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{
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result = String.Empty;
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string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
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bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
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BalanceUpdate(fromID, toID, give_result, description);
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return give_result;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return typeof(IMoneyModule); }
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}
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public string Name
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{
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get { return "BetaGridLikeMoneyModule"; }
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}
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#endregion
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/// <summary>
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/// Parse Configuration
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="startupConfig"></param>
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/// <param name="config"></param>
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private void ReadConfigAndPopulate(IConfig startupConfig, string config)
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{
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if (config == "Startup" && startupConfig != null)
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{
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m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
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}
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if (config == "Economy" && startupConfig != null)
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{
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PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
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PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
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PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
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PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4);
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PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1);
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PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f);
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PriceUpload = startupConfig.GetInt("PriceUpload", 0);
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PriceRentLight = startupConfig.GetInt("PriceRentLight", 5);
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TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2);
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TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f);
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EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1);
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PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1);
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PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
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}
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}
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private void GetClientFunds(IClientAPI client)
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{
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CheckExistAndRefreshFunds(client.AgentId);
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}
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/// <summary>
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/// New Client Event Handler
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/// </summary>
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/// <param name="client"></param>
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private void OnNewClient(IClientAPI client)
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{
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GetClientFunds(client);
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// Subscribe to Money messages
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client.OnEconomyDataRequest += EconomyDataRequestHandler;
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client.OnMoneyBalanceRequest += SendMoneyBalance;
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client.OnRequestPayPrice += requestPayPrice;
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client.OnObjectBuy += ObjectBuy;
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client.OnLogout += ClientClosed;
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}
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/// <summary>
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/// Transfer money
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/// </summary>
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/// <param name="Sender"></param>
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/// <param name="Receiver"></param>
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/// <param name="amount"></param>
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/// <returns></returns>
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private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description)
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{
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bool result = true;
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return result;
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}
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/// <summary>
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/// Sends the the stored money balance to the client
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/// </summary>
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/// <param name="client"></param>
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/// <param name="agentID"></param>
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/// <param name="SessionID"></param>
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/// <param name="TransactionID"></param>
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public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID)
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{
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if (client.AgentId == agentID && client.SessionId == SessionID)
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{
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int returnfunds = 0;
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try
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{
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returnfunds = GetFundsForAgentID(agentID);
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}
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catch (Exception e)
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{
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client.SendAlertMessage(e.Message + " ");
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}
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client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
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}
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else
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{
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client.SendAlertMessage("Unable to send your money balance to you!");
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}
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}
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private SceneObjectPart findPrim(UUID objectID)
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{
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lock (m_scenel)
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{
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foreach (Scene s in m_scenel.Values)
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{
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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return part;
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}
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}
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}
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return null;
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}
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private string resolveObjectName(UUID objectID)
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{
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SceneObjectPart part = findPrim(objectID);
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if (part != null)
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{
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return part.Name;
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}
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return String.Empty;
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}
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private string resolveAgentName(UUID agentID)
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{
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// try avatar username surname
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Scene scene = GetRandomScene();
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UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID);
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if (account != null)
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{
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string avatarname = account.FirstName + " " + account.LastName;
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return avatarname;
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}
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else
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{
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m_log.ErrorFormat(
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"[MONEY]: Could not resolve user {0}",
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agentID);
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}
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return String.Empty;
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}
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private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description)
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{
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IClientAPI sender = LocateClientObject(senderID);
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IClientAPI receiver = LocateClientObject(receiverID);
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if (senderID != receiverID)
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{
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if (sender != null)
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{
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sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
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}
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if (receiver != null)
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{
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receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
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}
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}
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}
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/// <summary>
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/// XMLRPC handler to send alert message and sound to client
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/// </summary>
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public XmlRpcResponse UserAlert(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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Hashtable requestData = (Hashtable) request.Params[0];
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UUID agentId;
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UUID soundId;
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UUID regionId;
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UUID.TryParse((string) requestData["agentId"], out agentId);
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UUID.TryParse((string) requestData["soundId"], out soundId);
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UUID.TryParse((string) requestData["regionId"], out regionId);
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string text = (string) requestData["text"];
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string secret = (string) requestData["secret"];
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Scene userScene = GetSceneByUUID(regionId);
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if (userScene != null)
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{
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if (userScene.RegionInfo.regionSecret == secret)
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{
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IClientAPI client = LocateClientObject(agentId);
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if (client != null)
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{
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if (soundId != UUID.Zero)
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client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0);
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client.SendBlueBoxMessage(UUID.Zero, "", text);
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retparam.Add("success", true);
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}
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else
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{
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retparam.Add("success", false);
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}
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}
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else
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{
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retparam.Add("success", false);
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}
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}
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ret.Value = retparam;
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return ret;
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}
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# region Standalone box enablers only
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public XmlRpcResponse quote_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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int amount = 0;
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Hashtable quoteResponse = new Hashtable();
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XmlRpcResponse returnval = new XmlRpcResponse();
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Hashtable currencyResponse = new Hashtable();
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currencyResponse.Add("estimatedCost", 0);
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currencyResponse.Add("currencyBuy", amount);
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quoteResponse.Add("success", true);
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quoteResponse.Add("currency", currencyResponse);
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quoteResponse.Add("confirm", "asdfad9fj39ma9fj");
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returnval.Value = quoteResponse;
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return returnval;
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}
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public XmlRpcResponse buy_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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// int amount = 0;
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XmlRpcResponse returnval = new XmlRpcResponse();
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Hashtable returnresp = new Hashtable();
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returnresp.Add("success", true);
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returnval.Value = returnresp;
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return returnval;
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}
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public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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Hashtable membershiplevels = new Hashtable();
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ArrayList levels = new ArrayList();
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Hashtable level = new Hashtable();
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level.Add("id", "00000000-0000-0000-0000-000000000000");
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level.Add("description", "some level");
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levels.Add(level);
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//membershiplevels.Add("levels",levels);
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Hashtable landuse = new Hashtable();
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landuse.Add("upgrade", false);
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landuse.Add("action", "http://invaliddomaininvalid.com/");
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Hashtable currency = new Hashtable();
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currency.Add("estimatedCost", 0);
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Hashtable membership = new Hashtable();
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membershiplevels.Add("upgrade", false);
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membershiplevels.Add("action", "http://invaliddomaininvalid.com/");
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membershiplevels.Add("levels", membershiplevels);
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retparam.Add("success", true);
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retparam.Add("currency", currency);
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retparam.Add("membership", membership);
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retparam.Add("landuse", landuse);
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retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf");
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ret.Value = retparam;
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return ret;
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}
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public XmlRpcResponse landBuy_func(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse ret = new XmlRpcResponse();
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Hashtable retparam = new Hashtable();
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// Hashtable requestData = (Hashtable) request.Params[0];
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// UUID agentId = UUID.Zero;
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// int amount = 0;
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retparam.Add("success", true);
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ret.Value = retparam;
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|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region local Fund Management
|
|
|
|
/// <summary>
|
|
/// Ensures that the agent accounting data is set up in this instance.
|
|
/// </summary>
|
|
/// <param name="agentID"></param>
|
|
private void CheckExistAndRefreshFunds(UUID agentID)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the amount of Funds for an agent
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
/// <returns></returns>
|
|
private int GetFundsForAgentID(UUID AgentID)
|
|
{
|
|
int returnfunds = 0;
|
|
|
|
return returnfunds;
|
|
}
|
|
|
|
// private void SetLocalFundsForAgentID(UUID AgentID, int amount)
|
|
// {
|
|
|
|
// }
|
|
|
|
#endregion
|
|
|
|
#region Utility Helpers
|
|
|
|
/// <summary>
|
|
/// Locates a IClientAPI for the client specified
|
|
/// </summary>
|
|
/// <param name="AgentID"></param>
|
|
/// <returns></returns>
|
|
private IClientAPI LocateClientObject(UUID AgentID)
|
|
{
|
|
ScenePresence tPresence = null;
|
|
IClientAPI rclient = null;
|
|
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene _scene in m_scenel.Values)
|
|
{
|
|
tPresence = _scene.GetScenePresence(AgentID);
|
|
if (tPresence != null)
|
|
{
|
|
if (!tPresence.IsChildAgent)
|
|
{
|
|
rclient = tPresence.ControllingClient;
|
|
}
|
|
}
|
|
if (rclient != null)
|
|
{
|
|
return rclient;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private Scene LocateSceneClientIn(UUID AgentId)
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene _scene in m_scenel.Values)
|
|
{
|
|
ScenePresence tPresence = _scene.GetScenePresence(AgentId);
|
|
if (tPresence != null)
|
|
{
|
|
if (!tPresence.IsChildAgent)
|
|
{
|
|
return _scene;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Scene GetRandomScene()
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene rs in m_scenel.Values)
|
|
return rs;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Utility function to get a Scene by RegionID in a module
|
|
/// </summary>
|
|
/// <param name="RegionID"></param>
|
|
/// <returns></returns>
|
|
public Scene GetSceneByUUID(UUID RegionID)
|
|
{
|
|
lock (m_scenel)
|
|
{
|
|
foreach (Scene rs in m_scenel.Values)
|
|
{
|
|
if (rs.RegionInfo.originRegionID == RegionID)
|
|
{
|
|
return rs;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region event Handlers
|
|
|
|
public void requestPayPrice(IClientAPI client, UUID objectID)
|
|
{
|
|
Scene scene = LocateSceneClientIn(client.AgentId);
|
|
if (scene == null)
|
|
return;
|
|
|
|
SceneObjectPart task = scene.GetSceneObjectPart(objectID);
|
|
if (task == null)
|
|
return;
|
|
SceneObjectGroup group = task.ParentGroup;
|
|
SceneObjectPart root = group.RootPart;
|
|
|
|
client.SendPayPrice(objectID, root.PayPrice);
|
|
}
|
|
|
|
/// <summary>
|
|
/// When the client closes the connection we remove their accounting
|
|
/// info from memory to free up resources.
|
|
/// </summary>
|
|
/// <param name="AgentID">UUID of agent</param>
|
|
/// <param name="scene">Scene the agent was connected to.</param>
|
|
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
|
|
public void ClientClosed(UUID AgentID, Scene scene)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event called Economy Data Request handler.
|
|
/// </summary>
|
|
/// <param name="agentId"></param>
|
|
public void EconomyDataRequestHandler(IClientAPI user)
|
|
{
|
|
Scene s = (Scene)user.Scene;
|
|
|
|
user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
|
|
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
|
|
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
|
|
TeleportMinPrice, TeleportPriceExponent);
|
|
}
|
|
|
|
private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
|
|
{
|
|
|
|
|
|
lock (e)
|
|
{
|
|
e.economyValidated = true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// THis method gets called when someone pays someone else as a gift.
|
|
/// </summary>
|
|
/// <param name="osender"></param>
|
|
/// <param name="e"></param>
|
|
private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when a root agent becomes a child agent
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
private void MakeChildAgent(ScenePresence avatar)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when the client logs out.
|
|
/// </summary>
|
|
/// <param name="AgentId"></param>
|
|
private void ClientLoggedOut(UUID AgentId, Scene scene)
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call this when the client disconnects.
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
public void ClientClosed(IClientAPI client)
|
|
{
|
|
ClientClosed(client.AgentId, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event Handler for when an Avatar enters one of the parcels in the simulator.
|
|
/// </summary>
|
|
/// <param name="avatar"></param>
|
|
/// <param name="localLandID"></param>
|
|
/// <param name="regionID"></param>
|
|
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
|
{
|
|
|
|
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
|
|
}
|
|
|
|
public int GetBalance(UUID agentID)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Please do not refactor these to be just one method
|
|
// Existing implementations need the distinction
|
|
//
|
|
public bool UploadCovered(UUID agentID, int amount)
|
|
{
|
|
return true;
|
|
}
|
|
public bool AmountCovered(UUID agentID, int amount)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void ObjectBuy(IClientAPI remoteClient, UUID agentID,
|
|
UUID sessionID, UUID groupID, UUID categoryID,
|
|
uint localID, byte saleType, int salePrice)
|
|
{
|
|
if (!m_sellEnabled)
|
|
{
|
|
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version");
|
|
return;
|
|
}
|
|
|
|
if (salePrice != 0)
|
|
{
|
|
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented");
|
|
return;
|
|
}
|
|
|
|
Scene s = LocateSceneClientIn(remoteClient.AgentId);
|
|
|
|
// Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
|
|
// combined with other implementations. We're actually validating that the client is sending the data
|
|
// that it should. In theory, the client should already know what to send here because it'll see it when it
|
|
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
|
|
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
|
|
// didn't check the client sent data against the object do any. Since the base modules are the
|
|
// 'crowning glory' examples of good practice..
|
|
|
|
// Validate that the object exists in the scene the user is in
|
|
SceneObjectPart part = s.GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
|
return;
|
|
}
|
|
|
|
// Validate that the client sent the price that the object is being sold for
|
|
if (part.SalePrice != salePrice)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false);
|
|
return;
|
|
}
|
|
|
|
// Validate that the client sent the proper sale type the object has set
|
|
if (part.ObjectSaleType != saleType)
|
|
{
|
|
remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false);
|
|
return;
|
|
}
|
|
|
|
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
|
|
if (module != null)
|
|
module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
|
|
}
|
|
|
|
public void MoveMoney(UUID fromUser, UUID toUser, int amount, string text)
|
|
{
|
|
}
|
|
|
|
public bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public enum TransactionType : int
|
|
{
|
|
SystemGenerated = 0,
|
|
RegionMoneyRequest = 1,
|
|
Gift = 2,
|
|
Purchase = 3
|
|
}
|
|
}
|