OpenSimMirror/OpenSim/Framework/ViewerSky.cs

466 lines
19 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
public class SkyData
{
public struct AbsCoefData
{
public float constant_term;
public float exp_scale;
public float exp_term;
public float linear_term;
public float width;
public AbsCoefData(float w, float expt, float exps, float lin, float cons)
{
constant_term = cons;
exp_scale = exps;
exp_term = expt;
linear_term = lin;
width = w;
}
public OSDMap ToOSD()
{
OSDMap map = new OSDMap();
map["constant_term"] = constant_term;
map["exp_scale"] = exp_scale;
map["exp_term"] = exp_term;
map["linear_term"] = linear_term;
map["width"] = width;
return map;
}
public void FromOSD(OSDMap map)
{
constant_term = map["constant_term"];
exp_scale = map["exp_scale"];
exp_term = map["exp_term"];
linear_term = map["linear_term"];
width = map["width"];
}
}
public struct mCoefData
{
public float anisotropy;
public float constant_term;
public float exp_scale;
public float exp_term;
public float linear_term;
public float width;
public mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
{
anisotropy = ani;
constant_term = cons;
exp_scale = exps;
exp_term = expt;
linear_term = lin;
width = w;
}
public OSDMap ToOSD()
{
OSDMap map = new OSDMap();
map["anisotropy"] = anisotropy;
map["constant_term"] = constant_term;
map["exp_scale"] = exp_scale;
map["exp_term"] = exp_term;
map["linear_term"] = linear_term;
map["width"] = width;
return map;
}
public void FromOSD(OSDMap map)
{
anisotropy = map["anisotropy"];
constant_term = map["constant_term"];
exp_scale = map["exp_scale"];
exp_term = map["exp_term"];
linear_term = map["linear_term"];
width = map["width"];
}
}
//AbsCoefData(float w, float expt, float exps, float lin, float cons)
public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0);
public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f);
public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0);
//mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f);
UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd");
UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621");
UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
UUID sun_id = UUID.Zero;
public Vector3 ambient = new Vector3(1.047f, 1.047f, 1.047f); //?
public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 0.12f);
public float cloud_scale = 0.42f;
public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
public float cloud_shadow = 0.27f;
public float density_multiplier = 0.00018f;
public float distance_multiplier = 0.8f;
public float gamma = 1;
public Vector3 glow = new Vector3(5, 0.0010f, -0.48f);
public float haze_density = 0.7f;
public float haze_horizon = 0.19f;
public float max_y = 1605;
public float star_brightness = 0f;
//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
public string Name = "DefaultSky";
public float cloud_variance = 0;
public float dome_offset = 0.96f;
public float dome_radius = 15000f;
public float droplet_radius = 800.0f;
public float ice_level = 0;
public float moisture_level = 0;
public float sky_bottom_radius = 6360;
public float sky_top_radius = 6420;
public float sun_arc_radians = 0.00045f;
public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f);
public float sun_scale = 1;
public float moon_brightness = 0.5f;
public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f);
public float moon_scale = 1;
public float planet_radius = 6360f;
public void FromWLOSD(string name, OSD osd)
{
Vector4 v4tmp;
OSDMap map = osd as OSDMap;
v4tmp = map["ambient"];
ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["blue_density"];
blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["blue_horizon"];
blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["cloud_color"];
cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["cloud_pos_density1"];
cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["cloud_pos_density2"];
cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["cloud_scale"];
cloud_scale = v4tmp.X;
cloud_scroll_rate = map["cloud_scroll_rate"];
cloud_scroll_rate.X -= 10f;
cloud_scroll_rate.Y -= 10f;
v4tmp = map["cloud_shadow"];
cloud_shadow = v4tmp.X;
v4tmp = map["density_multiplier"];
density_multiplier = v4tmp.X;
v4tmp = map["distance_multiplier"];
distance_multiplier = v4tmp.X;
Vector2 v2tmp = map["enable_cloud_scroll"];
if (v2tmp.X == 0)
cloud_scroll_rate.X = 0;
if (v2tmp.Y == 0)
cloud_scroll_rate.Y = 0;
v4tmp = map["gamma"];
gamma = v4tmp.X;
v4tmp = map["glow"];
glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
v4tmp = map["haze_density"];
haze_density = v4tmp.X;
v4tmp = map["haze_horizon"];
haze_horizon = v4tmp.X;
//lightnorm = map["lightnorm"];
v4tmp = map["max_y"];
max_y = v4tmp.X;
star_brightness = map["star_brightness"] * 250.0f;
sunlight_color = map["sunlight_color"];
ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]);
Name = name;
}
public OSD ToWLOSD()
{
OSDMap map = new OSDMap();
float sun_angle;
float east_angle;
Vector4 lightnorm;
ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm);
map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1);
map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1);
map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1);
map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);;
map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1);
map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1);
map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1);
map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f);
map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1);
map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1);
map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1);
map["east_angle"] = east_angle;
map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 };
map["gamma"] = new Vector4(gamma, 0, 0, 1);
map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1);
map["haze_density"] = new Vector4(haze_density, 0, 0, 1);
map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1);
map["lightnorm"] = lightnorm;
map["max_y"] = new Vector4(max_y, 0, 0, 1);
map["name"] = Name;
map["star_brightness"] = star_brightness / 250.0f;
map["sun_angle"] = sun_angle;
map["sunlight_color"] = sunlight_color;
return map;
}
public OSD ToOSD()
{
OSDMap map = new OSDMap(64);
OSDArray abscfg = new OSDArray(2);
abscfg.Add(abscoefA.ToOSD());
abscfg.Add(abscoefB.ToOSD());
map["absorption_config"] = abscfg;
map["bloom_id"] = bloom_id;
map["cloud_color"] = cloud_color;
map["cloud_id"] = cloud_id;
map["cloud_pos_density1"] = cloud_pos_density1;
map["cloud_pos_density2"] = cloud_pos_density2;
map["cloud_scale"] = cloud_scale;
map["cloud_scroll_rate"] = cloud_scroll_rate;
map["cloud_shadow"] = cloud_shadow;
map["cloud_variance"] = cloud_variance;
map["dome_offset"] = dome_offset;
map["dome_radius"] = dome_radius;
map["droplet_radius"] = droplet_radius;
map["gamma"] = gamma;
map["glow"] = glow;
map["halo_id"] = halo_id;
map["ice_level"] = ice_level;
OSDMap lhaze = new OSDMap();
lhaze["ambient"] = ambient;
lhaze["blue_density"] = blue_density;
lhaze["blue_horizon"] = blue_horizon;
lhaze["density_multiplier"] = density_multiplier;
lhaze["distance_multiplier"] = distance_multiplier;
lhaze["haze_density"] = haze_density;
lhaze["haze_horizon"] = haze_horizon;
map["legacy_haze"] = lhaze;
map["max_y"] = max_y;
OSDArray miecfg = new OSDArray();
miecfg.Add(mieconf.ToOSD());
map["mie_config"] = miecfg;
map["moisture_level"] = moisture_level;
map["moon_brightness"] = moon_brightness;
map["moon_id"] = moon_id;
map["moon_rotation"] = moon_rotation;
map["moon_scale"] = moon_scale;
map["planet_radius"] = planet_radius;
map["rainbow_id"] = rainbow_id;
OSDArray rayl = new OSDArray();
rayl.Add(rayleigh_config.ToOSD());
map["rayleigh_config"] = rayl;
map["sky_bottom_radius"] = sky_bottom_radius;
map["sky_top_radius"] = sky_top_radius;
map["star_brightness"] = star_brightness;
map["sun_arc_radians"] = sun_arc_radians;
map["sun_id"] = sun_id;
map["sun_rotation"] = sun_rotation;
map["sun_scale"] = sun_scale;
map["sunlight_color"] = sunlight_color;
map["type"] = "sky";
return map;
}
public void FromOSD(string name, OSDMap map)
{
OSDArray tmpArray;
OSD otmp;
if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray)
{
tmpArray = otmp as OSDArray;
if (tmpArray.Count > 0)
{
abscoefA.FromOSD(tmpArray[0] as OSDMap);
if (tmpArray.Count > 1)
abscoefA.FromOSD(tmpArray[1] as OSDMap);
}
}
if (map.TryGetValue("bloom_id", out otmp))
bloom_id = otmp;
if (map.TryGetValue("cloud_color", out otmp))
cloud_color = otmp;
if (map.TryGetValue("cloud_id", out otmp))
cloud_id = otmp;
if (map.TryGetValue("cloud_pos_density1", out otmp))
cloud_pos_density1 = otmp;
if (map.TryGetValue("cloud_pos_density2", out otmp))
cloud_pos_density2 = otmp;
if (map.TryGetValue("cloud_scale", out otmp))
cloud_scale = otmp;
if (map.TryGetValue("cloud_scroll_rate", out otmp))
cloud_scroll_rate = otmp;
if (map.TryGetValue("cloud_shadow", out otmp))
cloud_shadow = otmp;
if (map.TryGetValue("cloud_variance", out otmp))
cloud_variance = otmp;
if (map.TryGetValue("dome_offset", out otmp))
dome_offset = otmp;
if (map.TryGetValue("dome_radius", out otmp))
dome_radius = otmp;
if (map.TryGetValue("droplet_radius", out otmp))
droplet_radius = otmp;
if (map.TryGetValue("gamma", out otmp))
gamma = otmp;
if (map.TryGetValue("glow", out otmp))
glow = otmp;
if (map.TryGetValue("halo_id", out otmp))
halo_id = otmp;
if (map.TryGetValue("ice_level", out otmp))
halo_id = otmp;
if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap)
{
OSDMap lHaze = tmp as OSDMap;
if (lHaze.TryGetValue("ambient", out otmp))
ambient = otmp;
if (lHaze.TryGetValue("blue_density", out otmp))
blue_density = otmp;
if (lHaze.TryGetValue("blue_horizon", out otmp))
blue_horizon = otmp;
if (lHaze.TryGetValue("density_multiplier", out otmp))
density_multiplier = otmp;
if (lHaze.TryGetValue("distance_multiplier", out otmp))
distance_multiplier = otmp;
if (lHaze.TryGetValue("haze_density", out otmp))
haze_density = otmp;
if (lHaze.TryGetValue("haze_horizon", out otmp))
haze_horizon = otmp;
}
if (map.TryGetValue("max_y", out otmp))
max_y = otmp;
if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray)
{
tmpArray = otmp as OSDArray;
if (tmpArray.Count > 0)
mieconf.FromOSD(tmpArray[0] as OSDMap);
}
if (map.TryGetValue("moisture_level", out otmp))
moisture_level = otmp;
if (map.TryGetValue("moon_brightness", out otmp))
moon_brightness = otmp;
if (map.TryGetValue("moon_id", out otmp))
moon_id = otmp;
if (map.TryGetValue("moon_rotation", out otmp))
moon_rotation = otmp;
if (map.TryGetValue("moon_scale", out otmp))
moon_scale = otmp;
if (map.TryGetValue("planet_radius", out otmp))
planet_radius = otmp;
if (map.TryGetValue("rainbow_id", out otmp))
rainbow_id = otmp;
if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray)
{
tmpArray = otmp as OSDArray;
if (tmpArray.Count > 0)
rayleigh_config.FromOSD(tmpArray[0] as OSDMap);
}
if (map.TryGetValue("sky_bottom_radius", out otmp))
sky_bottom_radius = otmp;
if (map.TryGetValue("sky_top_radius", out otmp))
sky_top_radius = otmp;
if (map.TryGetValue("star_brightness", out otmp))
star_brightness = otmp;
if (map.TryGetValue("sun_arc_radians", out otmp))
sun_arc_radians = otmp;
if (map.TryGetValue("sun_id", out otmp))
sun_id = otmp;
if (map.TryGetValue("sun_rotation", out otmp))
sun_rotation = otmp;
if (map.TryGetValue("sun_scale", out otmp))
sun_scale = otmp;
if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray)
{
tmpArray = otmp as OSDArray;
if(tmpArray.Count == 4)
sunlight_color = otmp;
else
{
Vector3 tv = otmp;
sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0);
}
}
Name = name;
}
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
{
Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
}
}
}