466 lines
19 KiB
C#
466 lines
19 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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public class SkyData
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{
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public struct AbsCoefData
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{
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public float constant_term;
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public float exp_scale;
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public float exp_term;
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public float linear_term;
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public float width;
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public AbsCoefData(float w, float expt, float exps, float lin, float cons)
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{
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constant_term = cons;
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exp_scale = exps;
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exp_term = expt;
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linear_term = lin;
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width = w;
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}
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public OSDMap ToOSD()
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{
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OSDMap map = new OSDMap();
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map["constant_term"] = constant_term;
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map["exp_scale"] = exp_scale;
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map["exp_term"] = exp_term;
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map["linear_term"] = linear_term;
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map["width"] = width;
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return map;
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}
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public void FromOSD(OSDMap map)
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{
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constant_term = map["constant_term"];
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exp_scale = map["exp_scale"];
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exp_term = map["exp_term"];
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linear_term = map["linear_term"];
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width = map["width"];
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}
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}
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public struct mCoefData
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{
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public float anisotropy;
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public float constant_term;
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public float exp_scale;
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public float exp_term;
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public float linear_term;
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public float width;
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public mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
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{
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anisotropy = ani;
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constant_term = cons;
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exp_scale = exps;
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exp_term = expt;
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linear_term = lin;
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width = w;
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}
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public OSDMap ToOSD()
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{
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OSDMap map = new OSDMap();
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map["anisotropy"] = anisotropy;
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map["constant_term"] = constant_term;
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map["exp_scale"] = exp_scale;
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map["exp_term"] = exp_term;
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map["linear_term"] = linear_term;
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map["width"] = width;
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return map;
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}
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public void FromOSD(OSDMap map)
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{
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anisotropy = map["anisotropy"];
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constant_term = map["constant_term"];
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exp_scale = map["exp_scale"];
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exp_term = map["exp_term"];
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linear_term = map["linear_term"];
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width = map["width"];
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}
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}
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//AbsCoefData(float w, float expt, float exps, float lin, float cons)
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public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0);
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public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f);
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public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0);
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//mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
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public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f);
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UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
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UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
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UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd");
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UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621");
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UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
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UUID sun_id = UUID.Zero;
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public Vector3 ambient = new Vector3(1.047f, 1.047f, 1.047f); //?
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public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
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public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
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public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
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public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
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public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 0.12f);
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public float cloud_scale = 0.42f;
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public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
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public float cloud_shadow = 0.27f;
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public float density_multiplier = 0.00018f;
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public float distance_multiplier = 0.8f;
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public float gamma = 1;
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public Vector3 glow = new Vector3(5, 0.0010f, -0.48f);
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public float haze_density = 0.7f;
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public float haze_horizon = 0.19f;
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public float max_y = 1605;
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public float star_brightness = 0f;
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//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
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public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
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public string Name = "DefaultSky";
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public float cloud_variance = 0;
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public float dome_offset = 0.96f;
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public float dome_radius = 15000f;
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public float droplet_radius = 800.0f;
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public float ice_level = 0;
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public float moisture_level = 0;
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public float sky_bottom_radius = 6360;
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public float sky_top_radius = 6420;
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public float sun_arc_radians = 0.00045f;
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public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f);
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public float sun_scale = 1;
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public float moon_brightness = 0.5f;
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public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f);
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public float moon_scale = 1;
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public float planet_radius = 6360f;
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public void FromWLOSD(string name, OSD osd)
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{
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Vector4 v4tmp;
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OSDMap map = osd as OSDMap;
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v4tmp = map["ambient"];
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ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["blue_density"];
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blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["blue_horizon"];
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blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["cloud_color"];
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cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["cloud_pos_density1"];
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cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["cloud_pos_density2"];
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cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["cloud_scale"];
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cloud_scale = v4tmp.X;
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cloud_scroll_rate = map["cloud_scroll_rate"];
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cloud_scroll_rate.X -= 10f;
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cloud_scroll_rate.Y -= 10f;
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v4tmp = map["cloud_shadow"];
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cloud_shadow = v4tmp.X;
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v4tmp = map["density_multiplier"];
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density_multiplier = v4tmp.X;
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v4tmp = map["distance_multiplier"];
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distance_multiplier = v4tmp.X;
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Vector2 v2tmp = map["enable_cloud_scroll"];
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if (v2tmp.X == 0)
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cloud_scroll_rate.X = 0;
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if (v2tmp.Y == 0)
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cloud_scroll_rate.Y = 0;
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v4tmp = map["gamma"];
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gamma = v4tmp.X;
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v4tmp = map["glow"];
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glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["haze_density"];
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haze_density = v4tmp.X;
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v4tmp = map["haze_horizon"];
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haze_horizon = v4tmp.X;
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//lightnorm = map["lightnorm"];
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v4tmp = map["max_y"];
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max_y = v4tmp.X;
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star_brightness = map["star_brightness"] * 250.0f;
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sunlight_color = map["sunlight_color"];
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ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]);
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Name = name;
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}
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public OSD ToWLOSD()
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{
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OSDMap map = new OSDMap();
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float sun_angle;
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float east_angle;
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Vector4 lightnorm;
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ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm);
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map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1);
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map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1);
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map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1);
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map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);;
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map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1);
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map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1);
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map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1);
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map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f);
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map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1);
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map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1);
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map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1);
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map["east_angle"] = east_angle;
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map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 };
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map["gamma"] = new Vector4(gamma, 0, 0, 1);
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map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1);
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map["haze_density"] = new Vector4(haze_density, 0, 0, 1);
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map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1);
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map["lightnorm"] = lightnorm;
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map["max_y"] = new Vector4(max_y, 0, 0, 1);
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map["name"] = Name;
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map["star_brightness"] = star_brightness / 250.0f;
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map["sun_angle"] = sun_angle;
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map["sunlight_color"] = sunlight_color;
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return map;
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}
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public OSD ToOSD()
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{
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OSDMap map = new OSDMap(64);
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OSDArray abscfg = new OSDArray(2);
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abscfg.Add(abscoefA.ToOSD());
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abscfg.Add(abscoefB.ToOSD());
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map["absorption_config"] = abscfg;
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map["bloom_id"] = bloom_id;
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map["cloud_color"] = cloud_color;
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map["cloud_id"] = cloud_id;
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map["cloud_pos_density1"] = cloud_pos_density1;
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map["cloud_pos_density2"] = cloud_pos_density2;
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map["cloud_scale"] = cloud_scale;
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map["cloud_scroll_rate"] = cloud_scroll_rate;
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map["cloud_shadow"] = cloud_shadow;
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map["cloud_variance"] = cloud_variance;
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map["dome_offset"] = dome_offset;
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map["dome_radius"] = dome_radius;
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map["droplet_radius"] = droplet_radius;
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map["gamma"] = gamma;
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map["glow"] = glow;
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map["halo_id"] = halo_id;
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map["ice_level"] = ice_level;
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OSDMap lhaze = new OSDMap();
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lhaze["ambient"] = ambient;
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lhaze["blue_density"] = blue_density;
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lhaze["blue_horizon"] = blue_horizon;
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lhaze["density_multiplier"] = density_multiplier;
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lhaze["distance_multiplier"] = distance_multiplier;
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lhaze["haze_density"] = haze_density;
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lhaze["haze_horizon"] = haze_horizon;
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map["legacy_haze"] = lhaze;
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map["max_y"] = max_y;
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OSDArray miecfg = new OSDArray();
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miecfg.Add(mieconf.ToOSD());
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map["mie_config"] = miecfg;
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map["moisture_level"] = moisture_level;
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map["moon_brightness"] = moon_brightness;
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map["moon_id"] = moon_id;
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map["moon_rotation"] = moon_rotation;
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map["moon_scale"] = moon_scale;
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map["planet_radius"] = planet_radius;
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map["rainbow_id"] = rainbow_id;
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OSDArray rayl = new OSDArray();
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rayl.Add(rayleigh_config.ToOSD());
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map["rayleigh_config"] = rayl;
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map["sky_bottom_radius"] = sky_bottom_radius;
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map["sky_top_radius"] = sky_top_radius;
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map["star_brightness"] = star_brightness;
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map["sun_arc_radians"] = sun_arc_radians;
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map["sun_id"] = sun_id;
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map["sun_rotation"] = sun_rotation;
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map["sun_scale"] = sun_scale;
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map["sunlight_color"] = sunlight_color;
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map["type"] = "sky";
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return map;
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}
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public void FromOSD(string name, OSDMap map)
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{
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OSDArray tmpArray;
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OSD otmp;
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if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray)
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{
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tmpArray = otmp as OSDArray;
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if (tmpArray.Count > 0)
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{
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abscoefA.FromOSD(tmpArray[0] as OSDMap);
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if (tmpArray.Count > 1)
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abscoefA.FromOSD(tmpArray[1] as OSDMap);
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}
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}
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if (map.TryGetValue("bloom_id", out otmp))
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bloom_id = otmp;
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if (map.TryGetValue("cloud_color", out otmp))
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cloud_color = otmp;
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if (map.TryGetValue("cloud_id", out otmp))
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cloud_id = otmp;
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if (map.TryGetValue("cloud_pos_density1", out otmp))
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cloud_pos_density1 = otmp;
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if (map.TryGetValue("cloud_pos_density2", out otmp))
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cloud_pos_density2 = otmp;
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if (map.TryGetValue("cloud_scale", out otmp))
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cloud_scale = otmp;
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if (map.TryGetValue("cloud_scroll_rate", out otmp))
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cloud_scroll_rate = otmp;
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if (map.TryGetValue("cloud_shadow", out otmp))
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cloud_shadow = otmp;
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if (map.TryGetValue("cloud_variance", out otmp))
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cloud_variance = otmp;
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if (map.TryGetValue("dome_offset", out otmp))
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dome_offset = otmp;
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if (map.TryGetValue("dome_radius", out otmp))
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dome_radius = otmp;
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if (map.TryGetValue("droplet_radius", out otmp))
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droplet_radius = otmp;
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if (map.TryGetValue("gamma", out otmp))
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gamma = otmp;
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if (map.TryGetValue("glow", out otmp))
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glow = otmp;
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if (map.TryGetValue("halo_id", out otmp))
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halo_id = otmp;
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if (map.TryGetValue("ice_level", out otmp))
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halo_id = otmp;
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if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap)
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{
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OSDMap lHaze = tmp as OSDMap;
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if (lHaze.TryGetValue("ambient", out otmp))
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ambient = otmp;
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if (lHaze.TryGetValue("blue_density", out otmp))
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blue_density = otmp;
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if (lHaze.TryGetValue("blue_horizon", out otmp))
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blue_horizon = otmp;
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if (lHaze.TryGetValue("density_multiplier", out otmp))
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density_multiplier = otmp;
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if (lHaze.TryGetValue("distance_multiplier", out otmp))
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distance_multiplier = otmp;
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if (lHaze.TryGetValue("haze_density", out otmp))
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haze_density = otmp;
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if (lHaze.TryGetValue("haze_horizon", out otmp))
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haze_horizon = otmp;
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}
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if (map.TryGetValue("max_y", out otmp))
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max_y = otmp;
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if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray)
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{
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tmpArray = otmp as OSDArray;
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if (tmpArray.Count > 0)
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mieconf.FromOSD(tmpArray[0] as OSDMap);
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}
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if (map.TryGetValue("moisture_level", out otmp))
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moisture_level = otmp;
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if (map.TryGetValue("moon_brightness", out otmp))
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moon_brightness = otmp;
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if (map.TryGetValue("moon_id", out otmp))
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moon_id = otmp;
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if (map.TryGetValue("moon_rotation", out otmp))
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moon_rotation = otmp;
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if (map.TryGetValue("moon_scale", out otmp))
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moon_scale = otmp;
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if (map.TryGetValue("planet_radius", out otmp))
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planet_radius = otmp;
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if (map.TryGetValue("rainbow_id", out otmp))
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rainbow_id = otmp;
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if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray)
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{
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tmpArray = otmp as OSDArray;
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if (tmpArray.Count > 0)
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rayleigh_config.FromOSD(tmpArray[0] as OSDMap);
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}
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if (map.TryGetValue("sky_bottom_radius", out otmp))
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sky_bottom_radius = otmp;
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if (map.TryGetValue("sky_top_radius", out otmp))
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sky_top_radius = otmp;
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if (map.TryGetValue("star_brightness", out otmp))
|
|
star_brightness = otmp;
|
|
|
|
if (map.TryGetValue("sun_arc_radians", out otmp))
|
|
sun_arc_radians = otmp;
|
|
if (map.TryGetValue("sun_id", out otmp))
|
|
sun_id = otmp;
|
|
if (map.TryGetValue("sun_rotation", out otmp))
|
|
sun_rotation = otmp;
|
|
if (map.TryGetValue("sun_scale", out otmp))
|
|
sun_scale = otmp;
|
|
|
|
if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray)
|
|
{
|
|
tmpArray = otmp as OSDArray;
|
|
if(tmpArray.Count == 4)
|
|
sunlight_color = otmp;
|
|
else
|
|
{
|
|
Vector3 tv = otmp;
|
|
sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0);
|
|
}
|
|
}
|
|
Name = name;
|
|
}
|
|
|
|
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
|
{
|
|
Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
|
|
Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
|
|
Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
|
|
Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
|
|
Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
|
|
Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
|
|
}
|
|
}
|
|
}
|