111 lines
4.3 KiB
C#
111 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.IO;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Grid.ScriptServer.ScriptServer;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Grid.ScriptServer
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{
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public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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//
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// Root object. Creates objects used.
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//
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private int listenPort = 8010;
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// TEMP
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public static ScriptServerInterfaces.ScriptEngine Engine;
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//public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
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// Objects we use
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internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
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internal ScriptEngineManager ScriptEngines; // Loads scriptengines
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//internal RemotingServer m_RemotingServer;
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internal TCPServer m_TCPServer;
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internal TRPC_Remote RPC;
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public ScriptServerMain()
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{
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m_console = CreateConsole();
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// Set up script engine mananger
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ScriptEngines = new ScriptEngineManager(this);
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// Load DotNetEngine
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Engine = ScriptEngines.LoadEngine("DotNetEngine");
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IConfigSource config = null;
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Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
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// Set up server
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//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
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m_TCPServer = new TCPServer(listenPort);
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RPC = new TRPC_Remote(m_TCPServer);
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RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
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m_TCPServer.StartListen();
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System.Console.ReadLine();
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}
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private void RPC_ReceiveCommand(int ID, string Command, object[] p)
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{
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m_log.Info("[SERVER]: Received command: '" + Command + "'");
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if (p != null)
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{
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for (int i = 0; i < p.Length; i++)
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{
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m_log.Info("[SERVER]: Param " + i + ": " + p[i].ToString());
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}
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}
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if (Command == "OnRezScript")
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{
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Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2]);
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}
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}
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~ScriptServerMain()
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{
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}
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protected ConsoleBase CreateConsole()
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{
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return new ConsoleBase("ScriptServer", this);
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}
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}
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}
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