OpenSimMirror/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs

204 lines
8.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Communications.OGS1
{
public class OGS1InventoryService : IInventoryServices
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private string _inventoryServerUrl;
private Dictionary<LLUUID, InventoryRequest> m_RequestingInventory = new Dictionary<LLUUID, InventoryRequest>();
public OGS1InventoryService(string inventoryServerUrl)
{
_inventoryServerUrl = inventoryServerUrl;
}
#region IInventoryServices Members
// See IInventoryServices
public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
if (!m_RequestingInventory.ContainsKey(userID))
{
InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
m_RequestingInventory.Add(userID, request);
RequestInventory(userID);
}
}
/// <summary>
/// Request the entire user's inventory (folders and items) from the inventory server.
///
/// XXX May want to change this so that we don't end up shuffling over data which might prove
/// entirely unnecessary.
/// </summary>
/// <param name="userID"></param>
private void RequestInventory(LLUUID userID)
{
try
{
m_log.Info(
String.Format("[INVENTORY]: Requesting inventory from {0}/GetInventory/ for user {1}",
_inventoryServerUrl, userID));
RestObjectPosterResponse<InventoryCollection> requester
= new RestObjectPosterResponse<InventoryCollection>();
requester.ResponseCallback = InventoryResponse;
requester.BeginPostObject<Guid>(_inventoryServerUrl + "/GetInventory/", userID.UUID);
}
catch (Exception e)
{
m_log.Error("[INVENTORY]: " + e.ToString());
}
}
/// <summary>
/// Callback used by the inventory server GetInventory request
/// </summary>
/// <param name="userID"></param>
private void InventoryResponse(InventoryCollection response)
{
LLUUID userID = response.UserID;
if (m_RequestingInventory.ContainsKey(userID))
{
m_log.Info(String.Format("[INVENTORY]: " +
"Received inventory response for user {0} containing {1} folders and {2} items",
userID, response.Folders.Count, response.AllItems.Count));
InventoryFolderImpl rootFolder = null;
InventoryRequest request = m_RequestingInventory[userID];
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.parentID == LLUUID.Zero)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
rootFolder = newfolder;
request.FolderCallBack(userID, newfolder);
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.folderID != rootFolder.folderID)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
request.FolderCallBack(userID, newfolder);
}
}
foreach (InventoryItemBase item in response.AllItems)
{
request.ItemCallBack(userID, item);
}
}
m_RequestingInventory.Remove(userID);
}
else
{
m_log.Warn(
String.Format("[INVENTORY]: " +
"Received inventory response for {0} for which we do not have a record of requesting!",
userID));
}
}
public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
SynchronousRestObjectPoster.BeginPostObject<InventoryFolderBase, bool>(
"POST", _inventoryServerUrl + "/NewFolder/", folder);
}
public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
SynchronousRestObjectPoster.BeginPostObject<InventoryFolderBase, bool>(
"POST", _inventoryServerUrl + "/MoveFolder/", folder);
}
public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
SynchronousRestObjectPoster.BeginPostObject<InventoryItemBase, bool>(
"POST", _inventoryServerUrl + "/NewItem/", item);
}
public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
SynchronousRestObjectPoster.BeginPostObject<InventoryItemBase, bool>(
"POST", _inventoryServerUrl + "/DeleteItem/", item);
}
public bool HasInventoryForUser(LLUUID userID)
{
return false;
}
public InventoryFolderBase RequestRootFolder(LLUUID userID)
{
return null;
}
public void CreateNewUserInventory(LLUUID user)
{
}
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
return new List<InventoryFolderBase>();
}
#endregion
public class InventoryRequest
{
public LLUUID UserID;
public InventoryFolderInfo FolderCallBack;
public InventoryItemInfo ItemCallBack;
public InventoryRequest(LLUUID userId, InventoryFolderInfo folderCall, InventoryItemInfo itemCall)
{
UserID = userId;
FolderCallBack = folderCall;
ItemCallBack = itemCall;
}
}
}
}