251 lines
8.2 KiB
C#
251 lines
8.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public class World : System.MarshalByRefObject, IWorld, IWorldAudio
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{
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private readonly Scene m_internalScene;
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private readonly ISecurityCredential m_security;
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private readonly Heightmap m_heights;
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private readonly ObjectAccessor m_objs;
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public World(Scene internalScene, ISecurityCredential securityCredential)
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{
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m_security = securityCredential;
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m_internalScene = internalScene;
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m_heights = new Heightmap(m_internalScene);
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m_objs = new ObjectAccessor(m_internalScene, securityCredential);
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}
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#region Events
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#region OnNewUser
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private event OnNewUserDelegate _OnNewUser;
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private bool _OnNewUserActive;
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public event OnNewUserDelegate OnNewUser
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{
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add
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{
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if (!_OnNewUserActive)
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{
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_OnNewUserActive = true;
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m_internalScene.EventManager.OnNewPresence += EventManager_OnNewPresence;
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}
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_OnNewUser += value;
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}
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remove
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{
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_OnNewUser -= value;
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if (_OnNewUser == null)
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{
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_OnNewUserActive = false;
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m_internalScene.EventManager.OnNewPresence -= EventManager_OnNewPresence;
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}
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}
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}
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void EventManager_OnNewPresence(ScenePresence presence)
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{
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if (_OnNewUser != null)
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{
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NewUserEventArgs e = new NewUserEventArgs();
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e.Avatar = new SPAvatar(m_internalScene, presence.UUID, m_security);
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_OnNewUser(this, e);
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}
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}
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#endregion
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#region OnChat
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private event OnChatDelegate _OnChat;
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private bool _OnChatActive;
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public IWorldAudio Audio
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{
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get { return this; }
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}
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public event OnChatDelegate OnChat
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{
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add
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{
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if (!_OnChatActive)
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{
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_OnChatActive = true;
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m_internalScene.EventManager.OnChatFromClient += EventManager_OnChatFromClient;
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m_internalScene.EventManager.OnChatFromWorld += EventManager_OnChatFromWorld;
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}
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_OnChat += value;
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}
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remove
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{
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_OnChat -= value;
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if (_OnChat == null)
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{
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_OnChatActive = false;
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m_internalScene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient;
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m_internalScene.EventManager.OnChatFromWorld -= EventManager_OnChatFromWorld;
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}
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}
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}
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void EventManager_OnChatFromWorld(object sender, OSChatMessage chat)
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{
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if (_OnChat != null)
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{
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HandleChatPacket(chat);
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return;
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}
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}
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private void HandleChatPacket(OSChatMessage chat)
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{
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if (string.IsNullOrEmpty(chat.Message))
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return;
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// Object?
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if (chat.Sender == null && chat.SenderObject != null)
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{
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ChatEventArgs e = new ChatEventArgs();
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e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
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e.Text = chat.Message;
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e.Channel = chat.Channel;
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_OnChat(this, e);
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return;
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}
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// Avatar?
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if (chat.Sender != null && chat.SenderObject == null)
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{
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ChatEventArgs e = new ChatEventArgs();
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e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
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e.Text = chat.Message;
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e.Channel = chat.Channel;
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_OnChat(this, e);
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return;
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}
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// Skip if other
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}
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void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
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{
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if (_OnChat != null)
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{
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HandleChatPacket(chat);
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return;
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}
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}
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#endregion
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#endregion
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public IObjectAccessor Objects
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{
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get { return m_objs; }
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}
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public IParcel[] Parcels
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{
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get
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{
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List<ILandObject> m_los = m_internalScene.LandChannel.AllParcels();
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List<IParcel> m_parcels = new List<IParcel>(m_los.Count);
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foreach (ILandObject landObject in m_los)
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{
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m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID));
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}
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return m_parcels.ToArray();
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}
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}
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public IAvatar[] Avatars
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{
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get
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{
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List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
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IAvatar[] rets = new IAvatar[ents.Count];
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for (int i = 0; i < ents.Count; i++)
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{
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EntityBase ent = ents[i];
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rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);
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}
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return rets;
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}
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}
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public IHeightmap Terrain
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{
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get { return m_heights; }
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}
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#region Implementation of IWorldAudio
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public void PlaySound(UUID audio, Vector3 position, double volume)
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{
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ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>();
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
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m_internalScene.RegionInfo.RegionHandle);
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}
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}
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public void PlaySound(UUID audio, Vector3 position)
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{
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ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>();
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
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m_internalScene.RegionInfo.RegionHandle);
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}
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}
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#endregion
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}
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}
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