OpenSimMirror/bin/assets
UbitUmarov 6e15cf41a4 fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient) 2020-07-21 17:38:11 +01:00
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AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet
ClothingAssetSet
CollisionSoundsAssetSet add a sound 2018-11-30 22:03:30 +00:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
PhotosAssetSet
ScriptsAssetSet
SettingsAssetSet change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache 2020-07-10 00:12:36 +01:00
SoundsAssetSet
TexturesAssetSet fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient) 2020-07-21 17:38:11 +01:00
AssetSets.xml
README.txt

README.txt

README

This folder contains a collection of asset sets that should be loaded to assets server at startup
Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
File AssetSets.xml lists all the sets to include

You can add more assets or sets. Use the provided ones as example


To add items with your assets to OpenSim Inventory library, you need to define them in folder 
bin/inventory. See that folder README file