293 lines
12 KiB
C#
293 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Timer = System.Timers.Timer;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ClientStack.Linden;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene presence tests
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/// </summary>
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[TestFixture]
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public class ScenePresenceAgentTests : OpenSimTestCase
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{
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// public Scene scene, scene2, scene3;
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// public UUID agent1, agent2, agent3;
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// public static Random random;
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// public ulong region1, region2, region3;
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// public AgentCircuitData acd1;
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// public TestClient testclient;
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// [TestFixtureSetUp]
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// public void Init()
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// {
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//// TestHelpers.InMethod();
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////
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//// SceneHelpers sh = new SceneHelpers();
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////
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//// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
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//// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
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//// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
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////
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//// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
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//// interregionComms.Initialise(new IniConfigSource());
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//// interregionComms.PostInitialise();
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//// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
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//// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
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//// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
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//
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//// agent1 = UUID.Random();
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//// agent2 = UUID.Random();
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//// agent3 = UUID.Random();
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//
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//// region1 = scene.RegionInfo.RegionHandle;
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//// region2 = scene2.RegionInfo.RegionHandle;
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//// region3 = scene3.RegionInfo.RegionHandle;
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// }
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[Test]
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public void TestCreateRootScenePresence()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID spUuid = TestHelpers.ParseTail(0x1);
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.AddScenePresence(scene, spUuid);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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ScenePresence sp = scene.GetScenePresence(spUuid);
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
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}
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[Test]
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public void TestCreateDuplicateRootScenePresence()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID spUuid = TestHelpers.ParseTail(0x1);
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.AddScenePresence(scene, spUuid);
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SceneHelpers.AddScenePresence(scene, spUuid);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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ScenePresence sp = scene.GetScenePresence(spUuid);
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp.IsChildAgent, Is.False);
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Assert.That(sp.UUID, Is.EqualTo(spUuid));
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}
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[Test]
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public void TestCloseAgent()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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TestScene scene = new SceneHelpers().SetupScene();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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scene.IncomingCloseAgent(sp.UUID, false);
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Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
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// TestHelpers.DisableLogging();
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}
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[Test]
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public void TestCreateChildScenePresence()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule();
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Modules");
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config.Set("SimulationServices", "LocalSimulationConnectorModule");
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SceneHelpers sceneHelpers = new SceneHelpers();
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TestScene scene = sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, configSource, lsc);
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UUID agentId = TestHelpers.ParseTail(0x01);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId);
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acd.child = true;
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GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName);
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string reason;
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// *** This is the first stage, when a neighbouring region is told that a viewer is about to try and
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// establish a child scene presence. We pass in the circuit code that the client has to connect with ***
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// XXX: ViaLogin may not be correct here.
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scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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// There's no scene presence yet since only an agent circuit has been established.
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Assert.That(scene.GetScenePresence(agentId), Is.Null);
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// *** This is the second stage, where the client established a child agent/scene presence using the
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// circuit code given to the scene in stage 1 ***
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TestClient client = new TestClient(acd, scene);
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scene.AddNewClient(client, PresenceType.User);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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ScenePresence sp = scene.GetScenePresence(agentId);
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Assert.That(sp, Is.Not.Null);
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Assert.That(sp.UUID, Is.EqualTo(agentId));
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Assert.That(sp.IsChildAgent, Is.True);
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}
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/// <summary>
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/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
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/// </summary>
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/// <remarks>
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/// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields.
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/// INCOMPLETE
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/// </remarks>
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[Test]
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public void TestChildAgentEstablishedInNeighbour()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
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TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Startup");
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config.Set("serverside_object_permissions", true);
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config.Set("EventQueue", true);
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EntityTransferModule etm = new EntityTransferModule();
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EventQueueGetModule eqgm1 = new EventQueueGetModule();
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SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1);
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EventQueueGetModule eqgm2 = new EventQueueGetModule();
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SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2);
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// SceneHelpers.AddScenePresence(myScene1, agent1Id);
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// ScenePresence childPresence = myScene2.GetScenePresence(agent1);
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//
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// // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
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// Assert.That(childPresence, Is.Not.Null);
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// Assert.That(childPresence.IsChildAgent, Is.True);
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}
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// /// <summary>
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// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
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// /// </summary>
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// [Test]
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// public void T010_TestAddRootAgent()
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// {
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// TestHelpers.InMethod();
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//
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// string firstName = "testfirstname";
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//
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// AgentCircuitData agent = new AgentCircuitData();
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// agent.AgentID = agent1;
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// agent.firstname = firstName;
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// agent.lastname = "testlastname";
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// agent.SessionID = UUID.Random();
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// agent.SecureSessionID = UUID.Random();
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// agent.circuitcode = 123;
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// agent.BaseFolder = UUID.Zero;
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// agent.InventoryFolder = UUID.Zero;
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// agent.startpos = Vector3.Zero;
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// agent.CapsPath = GetRandomCapsObjectPath();
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// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
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// agent.child = true;
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//
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// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
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//
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// string reason;
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// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
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// testclient = new TestClient(agent, scene);
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// scene.AddNewClient(testclient);
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//
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// ScenePresence presence = scene.GetScenePresence(agent1);
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//
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// Assert.That(presence, Is.Not.Null, "presence is null");
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// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
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// acd1 = agent;
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// }
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//
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// /// <summary>
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// /// Test removing an uncrossed root agent from a scene.
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// /// </summary>
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// [Test]
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// public void T011_TestRemoveRootAgent()
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// {
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// TestHelpers.InMethod();
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//
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// scene.RemoveClient(agent1);
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//
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// ScenePresence presence = scene.GetScenePresence(agent1);
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//
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// Assert.That(presence, Is.Null, "presence is not null");
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// }
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}
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} |