OpenSimMirror/OpenSim/Region
Melanie 6fc1ceb2ee So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not. 2010-10-02 20:11:43 +01:00
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Application Clarify help text for use of file paths with console command "create region". 2010-09-18 02:30:56 +01:00
ClientStack Send kill packets for avatars, too 2010-09-17 03:56:31 +01:00
CoreModules Reapplying the parts of the prior revert that were not derived from the 2010-10-02 18:47:26 +01:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected. 2010-08-16 11:39:46 -07:00
Framework Reapplying the parts of the prior revert that were not derived from the 2010-10-02 18:47:26 +01:00
OptionalModules So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not. 2010-10-02 20:11:43 +01:00
Physics Replace CalculateMass with a more accurate version, contributed by Ubit. 2010-10-02 00:24:16 +01:00
RegionCombinerModule Formatting cleanup. 2010-09-12 13:43:49 -04:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Add configurable path to script engine assemblies 2010-09-26 02:30:46 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00