272 lines
12 KiB
C#
272 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Globalization;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Console;
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using libsecondlife;
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namespace OpenSim.Framework.Types
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{
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public class RegionInfo
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{
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public LLUUID SimUUID = new LLUUID();
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public string RegionName = "";
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public uint RegionLocX = 0;
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public uint RegionLocY = 0;
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public ulong RegionHandle = 0;
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public string DataStore = "";
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public bool isSandbox = false;
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public LLUUID MasterAvatarAssignedUUID = new LLUUID();
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public string MasterAvatarFirstName = "";
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public string MasterAvatarLastName = "";
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public string MasterAvatarSandboxPassword = "";
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public int IPListenPort = 0;
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public string IPListenAddr = "";
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public EstateSettings estateSettings;
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public RegionInfo()
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{
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estateSettings = new EstateSettings();
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}
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public void InitConfig(bool sandboxMode, IGenericConfig configData)
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{
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this.isSandbox = sandboxMode;
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try
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{
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// Sim UUID
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string attri = "";
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attri = configData.GetAttribute("SimUUID");
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if (attri == "")
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{
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this.SimUUID = LLUUID.Random();
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configData.SetAttribute("SimUUID", this.SimUUID.ToString());
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}
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else
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{
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this.SimUUID = new LLUUID(attri);
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}
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// Sim name
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attri = "";
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attri = configData.GetAttribute("SimName");
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if (attri == "")
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{
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this.RegionName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name", "OpenSim test");
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configData.SetAttribute("SimName", this.RegionName);
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}
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else
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{
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this.RegionName = attri;
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}
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// Sim/Grid location X
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attri = "";
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attri = configData.GetAttribute("SimLocationX");
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if (attri == "")
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{
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string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X", "997");
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configData.SetAttribute("SimLocationX", location);
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this.RegionLocX = (uint)Convert.ToUInt32(location);
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}
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else
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{
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this.RegionLocX = (uint)Convert.ToUInt32(attri);
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}
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// Sim/Grid location Y
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attri = "";
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attri = configData.GetAttribute("SimLocationY");
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if (attri == "")
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{
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string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y", "996");
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configData.SetAttribute("SimLocationY", location);
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this.RegionLocY = (uint)Convert.ToUInt32(location);
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}
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else
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{
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this.RegionLocY = (uint)Convert.ToUInt32(attri);
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}
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// Local storage datastore
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attri = "";
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attri = configData.GetAttribute("Datastore");
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if (attri == "")
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{
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string datastore = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Filename for local storage", "localworld.yap");
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configData.SetAttribute("Datastore", datastore);
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this.DataStore = datastore;
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}
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else
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{
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this.DataStore = attri;
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}
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//Sim Listen Port
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attri = "";
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attri = configData.GetAttribute("SimListenPort");
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if (attri == "")
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{
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string port = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections", "9000");
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configData.SetAttribute("SimListenPort", port);
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this.IPListenPort = Convert.ToInt32(port);
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}
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else
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{
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this.IPListenPort = Convert.ToInt32(attri);
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}
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//Sim Listen Address
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attri = "";
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attri = configData.GetAttribute("SimListenAddress");
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if (attri == "")
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{
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this.IPListenAddr = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections", "127.0.0.1");
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configData.SetAttribute("SimListenAddress", this.IPListenAddr);
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}
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else
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{
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// Probably belongs elsewhere, but oh well.
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if (attri.Trim().StartsWith("SYSTEMIP"))
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{
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string localhostname = System.Net.Dns.GetHostName();
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System.Net.IPAddress[] ips = System.Net.Dns.GetHostAddresses(localhostname);
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try
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{
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this.IPListenAddr = ips[0].ToString();
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}
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catch (Exception e)
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{
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e.ToString();
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this.IPListenAddr = "127.0.0.1"; // Use the default if we fail
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}
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}
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else
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{
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this.IPListenAddr = attri;
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}
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}
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attri = "";
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attri = configData.GetAttribute("TerrainFile");
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if (attri == "")
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{
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this.estateSettings.terrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32");
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configData.SetAttribute("TerrainFile", this.estateSettings.terrainFile);
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}
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else
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{
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this.estateSettings.terrainFile = attri;
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}
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attri = "";
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attri = configData.GetAttribute("TerrainMultiplier");
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if (attri == "")
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{
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string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0");
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this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture);
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configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString());
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}
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else
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{
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this.estateSettings.terrainMultiplier = Convert.ToDouble(attri);
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}
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attri = "";
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attri = configData.GetAttribute("MasterAvatarFirstName");
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if (attri == "")
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{
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this.MasterAvatarFirstName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("First name of Master Avatar (Land and Region Owner)", "Test");
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configData.SetAttribute("MasterAvatarFirstName", this.MasterAvatarFirstName);
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}
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else
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{
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this.MasterAvatarFirstName = attri;
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}
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attri = "";
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attri = configData.GetAttribute("MasterAvatarLastName");
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if (attri == "")
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{
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this.MasterAvatarLastName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Last name of Master Avatar (Land and Region Owner)", "User");
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configData.SetAttribute("MasterAvatarLastName", this.MasterAvatarLastName);
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}
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else
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{
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this.MasterAvatarLastName = attri;
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}
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if (isSandbox) //Sandbox Mode Specific Settings
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{
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attri = "";
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attri = configData.GetAttribute("MasterAvatarSandboxPassword");
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if (attri == "")
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{
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this.MasterAvatarSandboxPassword = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Password of Master Avatar (Needed for sandbox mode account creation only)", "test");
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//Should I store this?
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configData.SetAttribute("MasterAvatarSandboxPassword", this.MasterAvatarSandboxPassword);
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}
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else
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{
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this.MasterAvatarSandboxPassword = attri;
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}
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}
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this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
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configData.Commit();
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Sim settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString());
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}
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}
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}
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