OpenSimMirror/OpenSim/Services/Interfaces/ISimulationService.cs

145 lines
6.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Services.Interfaces
{
public class EntityTransferContext
{
public EntityTransferContext()
{
InboundVersion = VersionInfo.SimulationServiceVersionAcceptedMax;
OutboundVersion = VersionInfo.SimulationServiceVersionSupportedMax;
}
public float InboundVersion { get; set; }
public float OutboundVersion { get; set; }
}
public interface ISimulationService
{
/// <summary>
/// Retrieve the scene with the given region ID.
/// </summary>
/// <param name='regionId'>
/// Region identifier.
/// </param>
/// <returns>
/// The scene.
/// </returns>
IScene GetScene(UUID regionId);
ISimulationService GetInnerService();
#region Agents
/// <summary>
/// Ask the simulator hosting the destination to create an agent on that region.
/// </summary>
/// <param name="source">The region that the user is coming from. Will be null if the user
/// logged-in directly, or arrived from a simulator that doesn't send this parameter.</param>
/// <param name="destination"></param>
/// <param name="aCircuit"></param>
/// <param name="flags"></param>
/// <param name="reason">Reason message in the event of a failure.</param>
bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
/// <summary>
/// Full child agent update.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool UpdateAgent(GridRegion destination, AgentData data);
/// <summary>
/// Short child agent update, mostly for position.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool UpdateAgent(GridRegion destination, AgentPosition data);
/// <summary>
/// Returns whether a propspective user is allowed to visit the region.
/// </summary>
/// <param name="destination">Desired destination</param>
/// <param name="agentID">The visitor's User ID</param>
/// <param name="agentHomeURI">The visitor's Home URI. Will be missing (null) in older OpenSims.</param>
/// <param name="viaTeleport">True: via teleport; False: via cross (walking)</param>
/// <param name="position">Position in the region</param>
/// <param name="sversion">
/// Version that the requesting simulator is runing. If null then no version check is carried out.
/// </param>
/// <param name="version">Version that the target simulator is running</param>
/// <param name="reason">[out] Optional error message</param>
/// <returns>True: ok; False: not allowed</returns>
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <param name="uri"></param>
/// <returns></returns>
bool ReleaseAgent(UUID originRegion, UUID id, string uri);
/// <summary>
/// Close agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool CloseAgent(GridRegion destination, UUID id, string auth_token);
#endregion Agents
#region Objects
/// <summary>
/// Create an object in the destination region. This message is used primarily for prim crossing.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="sog"></param>
/// <param name="isLocalCall"></param>
/// <returns></returns>
bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
#endregion Objects
}
}