OpenSimMirror/Controller.cs

359 lines
16 KiB
C#

/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections;
using System.Text;
using System.IO;
using Axiom.MathLib;
using log4net;
namespace OpenSim
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class Controller : ServerCallback
{
[STAThread]
public static void Main( string[] args )
{
Controller c = new Controller();
while( true ) // fuckin' a
System.Threading.Thread.Sleep( 1000 );
}
private Server _server;
private Logon _login;
private AgentManager _agentManager;
private PrimManager _primManager;
private AssetManagement _assetManager;
private GridManager _gridManager;
private InventoryManager _inventoryManager;
private LoginManager _loginManager; //built in login server
private ulong time; //ticks
private Timer timer1 = new Timer();
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
public Controller() {
_login = new Logon(); // should create a list for these.
_server = new Server( this );
_agentManager = new AgentManager( this._server );
_primManager = new PrimManager( this._server );
_inventoryManager = new InventoryManager(this._server);
_assetManager = new AssetManagement(this._server, _inventoryManager );
_primManager.AgentManagement = _agentManager;
_agentManager.Prim_Manager = _primManager;
_agentManager.assetManager = _assetManager;
_gridManager = new GridManager(this._server, _agentManager);
if(Globals.Instance.LoginSever)
{
Console.WriteLine("Starting login Server");
_loginManager = new LoginManager(_login); // startup
_loginManager.Startup(); // login server
}
timer1.Enabled = true;
timer1.Interval = 200;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
}
public void MainCallback( Packet pack, UserAgentInfo userInfo )
{
/*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
//Log packet?
//System.Console.WriteLine(pack.Type);
//this.richTextBox1.Text = this.richTextBox1.Text + "\n " + pack.Type;
}*/
//should replace with a switch
if( pack.Type == PacketType.AgentSetAppearance ) {
}
else if (pack.Type == PacketType.AgentAnimation)
{
AgentAnimationPacket AgentAni = (AgentAnimationPacket)pack;
for (int i = 0; i < AgentAni.AnimationList.Length; i++)
{
if (AgentAni.AnimationList[i].StartAnim)
{
_agentManager.UpdateAnim(userInfo, AgentAni.AnimationList[0].AnimID, 1);
}
}
}
else if (pack.Type == PacketType.FetchInventory)
{
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)pack;
_inventoryManager.FetchInventory(userInfo, FetchInventory);
}
else if (pack.Type == PacketType.FetchInventoryDescendents)
{
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)pack;
_inventoryManager.FetchInventoryDescendents(userInfo, Fetch);
}
else if (pack.Type == PacketType.MapBlockRequest)
{
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)pack;
this._gridManager.RequestMapBlock(userInfo, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
}
else if (pack.Type == PacketType.UUIDNameRequest)
{
UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)pack;
UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
{
nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
nameReply.UUIDNameBlock[i].FirstName = _enc.GetBytes("harry \0"); //for now send any name
nameReply.UUIDNameBlock[i].LastName = _enc.GetBytes("tom \0"); //in future need to look it up
}
_server.SendPacket(nameReply, true, userInfo);
}
else if (pack.Type == PacketType.CloseCircuit)
{
this._agentManager.RemoveAgent(userInfo);
}
else if (pack.Type == PacketType.MapLayerRequest)
{
this._gridManager.RequestMapLayer(userInfo);
}
else if ((pack.Type == PacketType.TeleportRequest) || (pack.Type == PacketType.TeleportLocationRequest))
{
TeleportLocationRequestPacket Request = (TeleportLocationRequestPacket)pack;
this._gridManager.RequestTeleport(userInfo, Request);
}
else if (pack.Type == PacketType.TransferRequest)
{
TransferRequestPacket transfer = (TransferRequestPacket)pack;
LLUUID id = new LLUUID(transfer.TransferInfo.Params, 0);
_assetManager.AddAssetRequest(userInfo, id, transfer);
}
else if ((pack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)pack;
libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
endping.PingID.PingID = startping.PingID.PingID;
_server.SendPacket(endping, true, userInfo);
}
else if (pack.Type == PacketType.CompleteAgentMovement)
{
_agentManager.AgentJoin(userInfo);
}
else if (pack.Type == PacketType.RequestImage)
{
RequestImagePacket imageRequest = (RequestImagePacket)pack;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
this._assetManager.AddTextureRequest(userInfo, imageRequest.RequestImage[i].Image);
}
}
else if (pack.Type == PacketType.RegionHandshakeReply)
{
//recieved regionhandshake so can now start sending info
_agentManager.SendInitialData(userInfo);
}
else if (pack.Type == PacketType.ObjectAdd)
{
ObjectAddPacket ad = (ObjectAddPacket)pack;
_primManager.CreatePrim(userInfo, ad.ObjectData.RayEnd, ad);
}
else if (pack.Type == PacketType.ObjectPosition)
{
//System.Console.WriteLine(pack.ToString());
}
else if (pack.Type == PacketType.MultipleObjectUpdate)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)pack;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
_primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, false, libsecondlife.LLQuaternion.Identity);
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLVector3 pos = new LLVector3(100, 100, 22);
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
_primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, true, rot);
}
}
}
else if (pack.Type == PacketType.AgentWearablesRequest)
{
_agentManager.SendIntialAvatarAppearance(userInfo);
}
else if (pack.Type == PacketType.AgentUpdate)
{
// System.Console.WriteLine("agent update");
AgentUpdatePacket agent = (AgentUpdatePacket)pack;
uint mask = agent.AgentData.ControlFlags & (1);
AvatarData avatar = _agentManager.GetAgent(userInfo.AgentID);
avatar.CameraAtAxis = agent.AgentData.CameraAtAxis;
avatar.CameraUpAxis = agent.AgentData.CameraUpAxis;
avatar.CameraCenter = agent.AgentData.CameraCenter;
avatar.far = agent.AgentData.Far;
if (avatar != null)
{
if (avatar.Started)
{
if (mask == (1))
{
if (!avatar.Walk)
{
//start walking
_agentManager.SendMoveCommand(userInfo, false, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
_agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"], 1);
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(agent.AgentData.BodyRotation.W, agent.AgentData.BodyRotation.X, agent.AgentData.BodyRotation.Y, agent.AgentData.BodyRotation.Z);
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
direc = direc * ((0.03f) * 128f);
avatar.Velocity.X = direc.x;
avatar.Velocity.Y = direc.y;
avatar.Velocity.Z = direc.z;
avatar.Walk = true;
}
}
else
{
if (avatar.Walk)
{
//walking but key not pressed so need to stop
_agentManager.SendMoveCommand(userInfo, true, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
_agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"], 1);
avatar.Walk = false;
avatar.Velocity.X = 0;
avatar.Velocity.Y = 0;
avatar.Velocity.Z = 0;
}
}
}
}
else
{
}
}
else if (pack.Type == PacketType.ChatFromViewer)
{
ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
System.Text.Encoding enc = System.Text.Encoding.ASCII;
string myString = enc.GetString(chat.ChatData.Message);
if (myString != "")
{
string[] comp = new string[10];
string delimStr = " , ";
char[] delimiter = delimStr.ToCharArray();
string line;
line = myString;
comp = line.Split(delimiter);
if (comp[0] == "pos")
{
}
else if (comp[0] == "veloc")
{
}
else
{
_agentManager.SendChatMessage(userInfo, line);
}
}
}
}
public void NewUserCallback(UserAgentInfo userInfo )
{
Console.WriteLine( "new user - {0} - has joined [session {1}]", userInfo.AgentID.ToString(), userInfo.SessionID.ToString() +"curcuit used"+userInfo.circuitCode);
string first,last;
LLUUID Base,Inventory;
lock(_login)
{
first=_login.First;
last=_login.Last;
Base=_login.BaseFolder;
Inventory=_login.InventoryFolder;
//should get agentid and sessionid so they can be checked.
}
_agentManager.NewAgent(userInfo, first, last, Base, Inventory);
//now because of the lack of Global account management (User server etc)
//we need to reset the names back to default incase a teleport happens
//which will not have a Login name set, so they will use default names
lock(_login)
{
_login.First="Test";
_login.Last="User";
}
}
public void ErrorCallback( string text ) {
Console.WriteLine( "error report: {0}", text );
}
void Timer1Tick( object sender, System.EventArgs e ) {
this.time++;
_agentManager.UpdatePositions();
this._assetManager.DoWork( time );
}
}
public class Logon
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public Logon()
{
}
}
}