98 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
[AssetCache]
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    ;;
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    ;; Options for FlotsamAssetCache
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    ;;
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    ; cache directory can be shared by multiple instances
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    CacheDirectory = ./assetcache
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    ; Other examples:
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    ;CacheDirectory = /directory/writable/by/OpenSim/instance
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    ; Log level
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    ; 0 - (Error) Errors only
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    ; 1 - (Info)  Hit Rate Stats + Level 0
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    ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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    ;
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    LogLevel = 0
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    ; How often should hit rates be displayed (given in AssetRequests)
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    ; 0 to disable
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    HitRateDisplay = 100
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    ; Set to false for no memory cache
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    ; assets can be requested several times in short periods
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    ; so even a small memory cache is useful
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    MemoryCacheEnabled = false
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    ; If a memory cache hit happens, or the asset is still in memory
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    ; due to other causes, update the timestamp on the disk file anyway.
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    ; Don't turn this on unless you share your asset cache between simulators
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    ; AND use an external process, e.g. cron job, to clean it up.
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    UpdateFileTimeOnCacheHit = false
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    ; Enabling this will cache negative fetches. If an asset is negative-cached
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    ; it will not be re-requested from the asset server again for a while.
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    ; Generally, this is a good thing.
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    ;
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    ; Regular expiration settings (non-sliding) mean that the asset will be
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    ; retried after the time has expired. Sliding expiration means that
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    ; the time the negative cache will keep the asset is refreshed each
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    ; time a fetch is attempted. Use sliding expiration if you have rogue
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    ; scripts hammering the asset server with requests for nonexistent
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    ; assets.
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    ;
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    ; There are two cases where negative caching may cause issues:
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    ;
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    ; 1 - If an invalid asset is repeatedly requested by a script and that asset is
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    ;     subsequently created, it will not be seen until fcache clear
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    ;     is used. This is a very theoretical scenario since UUID collisions
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    ;     are deemed to be not occuring in practice.
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    ;     This can only become an issue with sliding expiration time.
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    ;
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    ; 2 - If the asset service is clustered, an asset may not have propagated
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    ;     to all cluster members when it is first attempted to fetch it.
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    ;     This may theoretically occur with networked vendor systems and
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    ;     would lead to an asset not found message. However, after the
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    ;     expiration time has elapsed, the asset will then be fetchable.
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    ;
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    ; The defaults below are suitable for all small to medium installations
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    ; including grids.
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    NegativeCacheEnabled = true
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    NegativeCacheTimeout = 120
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    NegativeCacheSliding = false
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    ; Set to false for no file cache
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    FileCacheEnabled = true
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    ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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    ; even a few minutes may mean many assets loaded to memory, if not all.
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    ; this is good if memory is not a problem.
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    ; if memory is a problem then a few seconds may actually save same.
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    ; see hit rates with console comand: fcache status
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    MemoryCacheTimeout = .016 ; one minute
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    ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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    ; Specify 0 if you do not want your disk cache to expire
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    FileCacheTimeout = 48
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    ; How often {in hours} should the disk be checked for expired files
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    ; Specify 0 to disable expiration checking
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    FileCleanupTimer = 0.0  ; disabled
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    ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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    ; long (in miliseconds) to block a request thread while trying to complete
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    ; an existing write to disk.
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    ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
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    ; WaitOnInprogressTimeout = 3000
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    ; Number of tiers to use for cache directories (current valid
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    ; range 1 to 3)
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    ;CacheDirectoryTiers = 1
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    ; Number of letters per path tier, 1 will create 16 directories
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    ; per tier, 2 - 256, 3 - 4096 and 4 - 65K
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    ;CacheDirectoryTierLength = 3
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    ; Warning level for cache directory size
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    ;CacheWarnAt = 30000
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