205 lines
9.2 KiB
C#
205 lines
9.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSim.Framework.Types
|
|
{
|
|
public class PrimData
|
|
{
|
|
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
|
|
|
public LLUUID OwnerID;
|
|
public byte PCode;
|
|
public ushort PathBegin;
|
|
public ushort PathEnd;
|
|
public byte PathScaleX;
|
|
public byte PathScaleY;
|
|
public byte PathShearX;
|
|
public byte PathShearY;
|
|
public sbyte PathSkew;
|
|
public ushort ProfileBegin;
|
|
public ushort ProfileEnd;
|
|
public LLVector3 Scale;
|
|
public byte PathCurve;
|
|
public byte ProfileCurve;
|
|
public uint ParentID = 0;
|
|
public ushort ProfileHollow;
|
|
public sbyte PathRadiusOffset;
|
|
public byte PathRevolutions;
|
|
public sbyte PathTaperX;
|
|
public sbyte PathTaperY;
|
|
public sbyte PathTwist;
|
|
public sbyte PathTwistBegin;
|
|
public byte[] Texture;
|
|
|
|
|
|
public Int32 CreationDate;
|
|
public uint OwnerMask = FULL_MASK_PERMISSIONS;
|
|
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
|
|
public uint GroupMask = FULL_MASK_PERMISSIONS;
|
|
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
|
|
public uint BaseMask = FULL_MASK_PERMISSIONS;
|
|
|
|
//following only used during prim storage
|
|
public LLVector3 Position;
|
|
public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
|
|
public uint LocalID;
|
|
public LLUUID FullID;
|
|
|
|
public PrimData()
|
|
{
|
|
|
|
}
|
|
|
|
public PrimData(byte[] data)
|
|
{
|
|
int i = 0;
|
|
|
|
this.OwnerID = new LLUUID(data, i); i += 16;
|
|
this.PCode = data[i++];
|
|
this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.PathScaleX = data[i++];
|
|
this.PathScaleY = data[i++];
|
|
this.PathShearX = data[i++];
|
|
this.PathShearY = data[i++];
|
|
this.PathSkew = (sbyte)data[i++];
|
|
this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.Scale = new LLVector3(data, i); i += 12;
|
|
this.PathCurve = data[i++];
|
|
this.ProfileCurve = data[i++];
|
|
this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.PathRadiusOffset = (sbyte)data[i++];
|
|
this.PathRevolutions = data[i++];
|
|
this.PathTaperX = (sbyte)data[i++];
|
|
this.PathTaperY = (sbyte)data[i++];
|
|
this.PathTwist = (sbyte)data[i++];
|
|
this.PathTwistBegin = (sbyte)data[i++];
|
|
ushort length = (ushort)(data[i++] + (data[i++] << 8));
|
|
this.Texture = new byte[length];
|
|
Array.Copy(data, i, Texture, 0, length); i += length;
|
|
this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.Position = new LLVector3(data, i); i += 12;
|
|
this.Rotation = new LLQuaternion(data, i, true); i += 12;
|
|
this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
|
|
this.FullID = new LLUUID(data, i); i += 16;
|
|
|
|
}
|
|
|
|
public byte[] ToBytes()
|
|
{
|
|
int i = 0;
|
|
byte[] bytes = new byte[126 + Texture.Length];
|
|
Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
|
|
bytes[i++] = this.PCode;
|
|
bytes[i++] = (byte)(this.PathBegin % 256);
|
|
bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
|
|
bytes[i++] = (byte)(this.PathEnd % 256);
|
|
bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
|
|
bytes[i++] = this.PathScaleX;
|
|
bytes[i++] = this.PathScaleY;
|
|
bytes[i++] = this.PathShearX;
|
|
bytes[i++] = this.PathShearY;
|
|
bytes[i++] = (byte)this.PathSkew;
|
|
bytes[i++] = (byte)(this.ProfileBegin % 256);
|
|
bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
|
|
bytes[i++] = (byte)(this.ProfileEnd % 256);
|
|
bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
|
|
Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
|
|
bytes[i++] = this.PathCurve;
|
|
bytes[i++] = this.ProfileCurve;
|
|
bytes[i++] = (byte)(ParentID % 256);
|
|
bytes[i++] = (byte)((ParentID >> 8) % 256);
|
|
bytes[i++] = (byte)((ParentID >> 16) % 256);
|
|
bytes[i++] = (byte)((ParentID >> 24) % 256);
|
|
bytes[i++] = (byte)(this.ProfileHollow % 256);
|
|
bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
|
|
bytes[i++] = ((byte)this.PathRadiusOffset);
|
|
bytes[i++] = this.PathRevolutions;
|
|
bytes[i++] = ((byte)this.PathTaperX);
|
|
bytes[i++] = ((byte)this.PathTaperY);
|
|
bytes[i++] = ((byte)this.PathTwist);
|
|
bytes[i++] = ((byte)this.PathTwistBegin);
|
|
bytes[i++] = (byte)(Texture.Length % 256);
|
|
bytes[i++] = (byte)((Texture.Length >> 8) % 256);
|
|
Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length;
|
|
bytes[i++] = (byte)(this.CreationDate % 256);
|
|
bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
|
|
bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
|
|
bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
|
|
bytes[i++] = (byte)(this.OwnerMask % 256);
|
|
bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
|
|
bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
|
|
bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
|
|
bytes[i++] = (byte)(this.NextOwnerMask % 256);
|
|
bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
|
|
bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
|
|
bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
|
|
bytes[i++] = (byte)(this.GroupMask % 256);
|
|
bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
|
|
bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
|
|
bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
|
|
bytes[i++] = (byte)(this.EveryoneMask % 256);
|
|
bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
|
|
bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
|
|
bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
|
|
bytes[i++] = (byte)(this.BaseMask % 256);
|
|
bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
|
|
bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
|
|
bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
|
|
Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
|
|
if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
|
|
{
|
|
this.Rotation = new LLQuaternion(0, 1, 0, 0);
|
|
}
|
|
Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
|
|
bytes[i++] = (byte)(this.LocalID % 256);
|
|
bytes[i++] = (byte)((this.LocalID >> 8) % 256);
|
|
bytes[i++] = (byte)((this.LocalID >> 16) % 256);
|
|
bytes[i++] = (byte)((this.LocalID >> 24) % 256);
|
|
Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
|
|
|
|
return bytes;
|
|
}
|
|
|
|
public static PrimData DefaultCube()
|
|
{
|
|
PrimData primData = new PrimData();
|
|
primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
|
primData.FullID = LLUUID.Random();
|
|
primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
|
primData.Rotation = new LLQuaternion(0, 0, 0, 1);
|
|
primData.PCode = 9;
|
|
primData.ParentID = 0;
|
|
primData.PathBegin = 0;
|
|
primData.PathEnd = 0;
|
|
primData.PathScaleX = 0;
|
|
primData.PathScaleY = 0;
|
|
primData.PathShearX = 0;
|
|
primData.PathShearY = 0;
|
|
primData.PathSkew = 0;
|
|
primData.ProfileBegin = 0;
|
|
primData.ProfileEnd = 0;
|
|
primData.PathCurve = 16;
|
|
primData.ProfileCurve = 1;
|
|
primData.ProfileHollow = 0;
|
|
primData.PathRadiusOffset = 0;
|
|
primData.PathRevolutions = 0;
|
|
primData.PathTaperX = 0;
|
|
primData.PathTaperY = 0;
|
|
primData.PathTwist = 0;
|
|
primData.PathTwistBegin = 0;
|
|
|
|
return primData;
|
|
}
|
|
}
|
|
}
|