116 lines
4.2 KiB
C#
116 lines
4.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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using System;
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using System.Collections.Generic;
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using OpenSim.Services.Interfaces;
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using OpenSim.Data;
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using Nini.Config;
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using log4net;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Services.Friends
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{
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public class FriendsService : FriendsServiceBase, IFriendsService
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{
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public FriendsService(IConfigSource config) : base(config)
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{
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}
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public virtual FriendInfo[] GetFriends(UUID PrincipalID)
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{
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FriendsData[] data = m_Database.GetFriends(PrincipalID);
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List<FriendInfo> info = new List<FriendInfo>();
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foreach (FriendsData d in data)
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{
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FriendInfo i = new FriendInfo();
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i.PrincipalID = new UUID(d.PrincipalID);
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i.Friend = d.Friend;
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i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
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i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
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info.Add(i);
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}
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return info.ToArray();
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}
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public virtual FriendInfo[] GetFriends(string PrincipalID)
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{
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FriendsData[] data = m_Database.GetFriends(PrincipalID);
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List<FriendInfo> info = new List<FriendInfo>();
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foreach (FriendsData d in data)
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{
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FriendInfo i = new FriendInfo();
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if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID))
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{
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string tmp = string.Empty;
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if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp, out tmp))
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// bad record. ignore this entry
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continue;
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}
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i.Friend = d.Friend;
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i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
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i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
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info.Add(i);
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}
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return info.ToArray();
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}
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public virtual bool StoreFriend(string PrincipalID, string Friend, int flags)
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{
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FriendsData d = new FriendsData();
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d.PrincipalID = PrincipalID;
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d.Friend = Friend;
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d.Data = new Dictionary<string, string>();
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d.Data["Flags"] = flags.ToString();
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return m_Database.Store(d);
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}
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public bool Delete(string principalID, string friend)
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{
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return m_Database.Delete(principalID, friend);
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}
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public virtual bool Delete(UUID PrincipalID, string Friend)
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{
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return m_Database.Delete(PrincipalID, Friend);
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}
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}
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}
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