OpenSimMirror/OpenSim/Region/CoreModules/Avatar
Justin Clark-Casey (justincc) 202533c8ed minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 2015-01-29 19:08:56 +00:00
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Attachments minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 2015-01-29 19:08:56 +00:00
AvatarFactory Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 2014-11-25 23:23:10 +00:00
BakedTextures In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly 2014-12-20 01:46:32 +00:00
Chat refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock 2014-11-25 23:21:37 +00:00
Combat Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Commands Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
Dialog Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Friends Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 2014-11-25 23:23:10 +00:00
Gestures Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Gods refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 2013-09-27 19:14:21 +01:00
Groups Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice 2012-11-27 14:42:28 -08:00
InstantMessage Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 2014-11-25 23:23:10 +00:00
Inventory Make the IteratingUuidGatherer the only UuidGatherer. 2015-01-08 20:21:40 +00:00
Lure Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 2014-04-07 07:26:44 +01:00
Profile Ensure selected module is the only active one 2013-06-07 20:09:10 -04:00
UserProfiles minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam. 2015-01-29 19:08:20 +00:00