255 lines
7.9 KiB
C#
255 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.world
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{
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public class Primitive2 :Entity
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{
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protected PrimData primData;
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private ObjectUpdatePacket OurPacket;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private Dictionary<uint, SimClient> m_clientThreads;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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private string inventoryFileName = "";
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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//this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public Primitive2(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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public byte[] GetByteArray()
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{
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byte[] result = null;
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List<byte[]> dataArrays = new List<byte[]>();
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.world.Primitive2)
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{
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dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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byte[] primend = Helpers.StringToField("</Prim>");
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int totalLength = primstart.Length + primend.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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totalLength += dataArrays[i].Length;
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}
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result = new byte[totalLength];
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int arraypos = 0;
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Array.Copy(primstart, 0, result, 0, primstart.Length);
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arraypos += primstart.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
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arraypos += dataArrays[i].Length;
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}
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Array.Copy(primend, 0, result, arraypos, primend.Length);
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return result;
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}
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public override void update()
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{
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LLVector3 pos2 = new LLVector3(0, 0, 0);
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}
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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}
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public void UpdateTexture(byte[] tex)
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{
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this.OurPacket.ObjectData[0].TextureEntry = tex;
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this.primData.Texture = tex;
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//this.dirtyFlag = true;
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}
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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public void AssignToParent(Primitive prim)
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{
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}
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public bool AddToInventory(InventoryItem item)
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{
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return false;
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}
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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return null;
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}
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public void RequestInventoryInfo(SimClient simClient, RequestTaskInventoryPacket packet)
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{
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}
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public void RequestXferInventory(SimClient simClient, ulong xferID)
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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SendXferPacketPacket send = new SendXferPacketPacket();
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send.XferID.ID = xferID;
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send.XferID.Packet = 1 + 2147483648;
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send.DataPacket.Data = this.ConvertInventoryToBytes();
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simClient.OutPacket(send);
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}
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public byte[] ConvertInventoryToBytes()
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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byte[] result = new byte[0];
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List<byte[]> inventoryData = new List<byte[]>();
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int totallength = 0;
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foreach (InventoryItem invItem in inventoryItems.Values)
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{
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byte[] data = enc.GetBytes(invItem.ExportString());
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inventoryData.Add(data);
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totallength += data.Length;
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}
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//TODO: copy arrays into the single result array
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return result;
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}
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public void CreateInventoryFromBytes(byte[] data)
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{
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}
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public override void BackUp()
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{
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}
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public void SendFullUpdateToClient(SimClient RemoteClient)
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{
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}
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
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{
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uint ID = this.localid;
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = new byte[0];
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = 0;
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LLVector3 lPos;
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Axiom.MathLib.Quaternion lRot;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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lRot = this._physActor.Orientation;
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}
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else
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{
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lPos = this.Pos;
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lRot = this.rotation;
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}
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byte[] pb = lPos.GetBytes();
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Array.Copy(pb, 0, bytes, i, pb.Length);
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i += 12;
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ushort ac = 32767;
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//vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//accel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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ushort rw, rx, ry, rz;
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rw = (ushort)(32768 * (lRot.w + 1));
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rx = (ushort)(32768 * (lRot.x + 1));
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ry = (ushort)(32768 * (lRot.y + 1));
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rz = (ushort)(32768 * (lRot.z + 1));
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//rot
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bytes[i++] = (byte)(rx % 256);
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bytes[i++] = (byte)((rx >> 8) % 256);
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bytes[i++] = (byte)(ry % 256);
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bytes[i++] = (byte)((ry >> 8) % 256);
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bytes[i++] = (byte)(rz % 256);
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bytes[i++] = (byte)((rz >> 8) % 256);
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bytes[i++] = (byte)(rw % 256);
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bytes[i++] = (byte)((rw >> 8) % 256);
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//rotation vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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dat.Data = bytes;
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return dat;
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}
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}
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}
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