OpenSimMirror/bin/ScriptSyntax.xml

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<llsd><map><key>llsd-lsl-syntax-version</key><integer>2</integer>
<!-- controls -->
<key>controls</key>
<map>
<key>do</key>
<map>
<key>tooltip</key>
<string>do / while loop\ndo {\n...\n} while (&lt;condition&gt;);</string>
</map>
<key>else</key>
<map>
<key>tooltip</key>
<string>if / else block\nif (&lt;condition&gt;) {\n...\n[} else [if (&lt;condition&gt;) {\n...]]\n}</string>
</map>
<key>for</key>
<map>
<key>tooltip</key>
<string>for loop\nfor (&lt;initializer&gt;; &lt;condition&gt;; &lt;post-iteration-statement&gt;)\n{ ...\n}</string>
</map>
<key>if</key>
<map>
<key>tooltip</key>
<string>if / else block\nif (&lt;condition&gt;) {\n...\n[} else [if (&lt;condition&gt;) {\n...]]\n}</string>
</map>
<key>jump</key>
<map>
<key>tooltip</key>
<string>jump statement\njump &lt;label&gt;</string>
</map>
<key>return</key>
<map>
<key>tooltip</key>
<string>Leave current event or function.\nreturn [&lt;variable&gt;];\nOptionally pass back a variable's value, from a function.</string>
</map>
<key>state</key>
<map>
<key>tooltip</key>
<string>state &lt;target&gt;\nIf the target state is not the same as the current one, change to the target state.</string>
</map>
<key>while</key>
<map>
<key>tooltip</key>
<string>while loop\nwhile (&lt;condition&gt;) {\n,,,\n}</string>
</map>
</map>
<!-- types -->
<key>types</key>
<map>
<key>float</key>
<map>
<key>tooltip</key>
<string>32 bit floating point value.\nThe range is 1.175494351E-38 to 3.402823466E+38</string>
</map>
<key>integer</key>
<map>
<key>tooltip</key>
<string>32 bit integer value.\n2,147,483,648 and +2,147,483,647</string>
</map>
<key>key</key>
<map>
<key>tooltip</key>
<string>A 128 bit unique identifier (UUID)</string>
</map>
<key>list</key>
<map>
<key>tooltip</key>
<string>A collection of other data types. e.g. [0, 1, 2, 3, 4] or ["Yes", "No", "Perhaps"].</string>
</map>
<key>rotation</key>
<map>
<key>tooltip</key>
<string>The rotation as quaternion &lt;x, y, z, s&gt;</string>
</map>
<key>string</key>
<map>
<key>tooltip</key>
<string>Text data.\nThe editor accepts UTF-8 encoded text.</string>
</map>
<key>vector</key>
<map>
<key>tooltip</key>
<string>A vector &lt;x, y, z, s&gt;</string>
</map>
</map>
<!-- constants -->
<key>constants</key>
<map>
<key>ACTIVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>Objects in world that are running a script or currently physically moving.</string>
</map>
<key>AGENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Objects in world that are agents.</string>
</map>
<key>AGENT_ALWAYS_RUN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1000</string>
</map>
<key>AGENT_ATTACHMENTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>The agent has attachments.</string>
</map>
<key>AGENT_AUTOPILOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2000</string>
</map>
<key>AGENT_AWAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
</map>
<key>AGENT_BUSY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x800</string>
</map>
<key>AGENT_BY_LEGACY_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
</map>
<key>AGENT_BY_USERNAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>AGENT_CROUCHING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
</map>
<key>AGENT_FLYING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>The agent is flying.</string>
</map>
<key>AGENT_IN_AIR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>AGENT_LIST_PARCEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Agents on the same parcel where the script is running</string>
</map>
<key>AGENT_LIST_PARCEL_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object.</string>
</map>
<key>AGENT_LIST_REGION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>All agents in the region</string>
</map>
<key>AGENT_LIST_EXCLUDENPC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000000</string>
<key>tooltip</key>
<string>Exclude NPCs</string>
</map>
<key>AGENT_MALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40000000</string>
</map>
<key>AGENT_MOUSELOOK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
</map>
<key>AGENT_ON_OBJECT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
</map>
<key>AGENT_SCRIPTED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>The agent has scripted attachments</string>
</map>
<key>AGENT_SITTING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>AGENT_TYPING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
</map>
<key>AGENT_WALKING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
</map>
<key>ALL_SIDES</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>ANIM_ON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Texture animation is on.</string>
</map>
<key>ATTACH_AVATAR_CENTER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>40</integer>
<key>tooltip</key>
<string>Attach to the avatar's geometric centre</string>
</map>
<key>ATTACH_BACK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
<key>tooltip</key>
<string>Attach to the avatar's back</string>
</map>
<key>ATTACH_BELLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>28</integer>
<key>tooltip</key>
<string>Attach to the avatar's belly.</string>
</map>
<key>ATTACH_CHEST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Attach to the avatar's chest.</string>
</map>
<key>ATTACH_CHIN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
<key>tooltip</key>
<string>Attach to the avatar's chin</string>
</map>
<key>ATTACH_HEAD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Attach to the avatar's head</string>
</map>
<key>ATTACH_HUD_BOTTOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>37</integer>
</map>
<key>ATTACH_HUD_BOTTOM_LEFT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>36</integer>
</map>
<key>ATTACH_HUD_BOTTOM_RIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>38</integer>
</map>
<key>ATTACH_HUD_CENTER_1</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>35</integer>
</map>
<key>ATTACH_HUD_CENTER_2</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>31</integer>
</map>
<key>ATTACH_HUD_TOP_CENTER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>33</integer>
</map>
<key>ATTACH_HUD_TOP_LEFT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>34</integer>
</map>
<key>ATTACH_HUD_TOP_RIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
</map>
<key>ATTACH_LEAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
<key>tooltip</key>
<string>Attach to the avatar's left ear</string>
</map>
<key>ATTACH_LEFT_PEC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
<key>tooltip</key>
<string>Attach to the avatar's left pectoral.</string>
</map>
<key>ATTACH_LEYE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
<key>tooltip</key>
<string>Attach to the avatar's left eye.</string>
</map>
<key>ATTACH_LFOOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>Attach to the avatar's left foot</string>
</map>
<key>ATTACH_LHAND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>Attach to the avatar's left hand.</string>
</map>
<key>ATTACH_LHIP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
<key>tooltip</key>
<string>Attach to the avatar's left hip.</string>
</map>
<key>ATTACH_LLARM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
<key>tooltip</key>
<string>Attach to the avatar's left lower arm</string>
</map>
<key>ATTACH_LLLEG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
<key>tooltip</key>
<string>Attach to the avatar's lower left leg.</string>
</map>
<key>ATTACH_LPEC</key>
<map>
<key>deprecated</key>
<boolean>true</boolean>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
<key>tooltip</key>
<string>Attach to the avatar's right pectoral. (Deprecated, use ATTACH_RIGHT_PEC)</string>
</map>
<key>ATTACH_LSHOULDER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>Attach to the avatar's left shoulder.</string>
</map>
<key>ATTACH_LUARM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
<key>tooltip</key>
<string>Attach to the avatar's left upper arm</string>
</map>
<key>ATTACH_LULEG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
<key>tooltip</key>
<string>Attach to the avatar's lower upper leg.</string>
</map>
<key>ATTACH_MOUTH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
<key>tooltip</key>
<string>Attach to the avatar's mouth.</string>
</map>
<key>ATTACH_NECK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>39</integer>
<key>tooltip</key>
<string>Attach to the avatar's neck</string>
</map>
<key>ATTACH_NOSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
<key>tooltip</key>
<string>Attach to the avatar's nose.</string>
</map>
<key>ATTACH_PELVIS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>Attach to the avatar's pelvis.</string>
</map>
<key>ATTACH_REAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
<key>tooltip</key>
<string>Attach to the avatar's right ear.</string>
</map>
<key>ATTACH_REYE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
<key>tooltip</key>
<string>Attach to the avatar's right eye</string>
</map>
<key>ATTACH_RFOOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>Attach to the avatar's right foot</string>
</map>
<key>ATTACH_RHAND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>Attach to the avatar's right hand</string>
</map>
<key>ATTACH_RHIP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
<key>tooltip</key>
<string>Attach to the avatar's right hip</string>
</map>
<key>ATTACH_RIGHT_PEC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
<key>tooltip</key>
<string>Attach to the avatar's right pectoral.</string>
</map>
<key>ATTACH_RLARM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
<key>tooltip</key>
<string>Attach to the avatar's right lower arm.</string>
</map>
<key>ATTACH_RLLEG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
<key>tooltip</key>
<string>Attach to the avatar's right lower leg</string>
</map>
<key>ATTACH_RPEC</key>
<map>
<key>deprecated</key>
<boolean>true</boolean>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
<key>tooltip</key>
<string>Attach to the avatar's left pectoral. (deprecated, use ATTACH_LEFT_PEC)</string>
</map>
<key>ATTACH_RSHOULDER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Attach to the avatar's right shoulder</string>
</map>
<key>ATTACH_RUARM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
<key>tooltip</key>
<string>Attach to the avatar's right upper arm</string>
</map>
<key>ATTACH_RULEG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>23</integer>
<key>tooltip</key>
<string>Attach to the avatar's right upper leg</string>
</map>
<key>ATTACH_LHAND_RING1</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>41</integer>
<key>tooltip</key>
<string>Attach to the avatar's left ring finger</string>
</map>
<key>ATTACH_RHAND_RING1</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>42</integer>
<key>tooltip</key>
<string>Attach to the avatar's right ring finger</string>
</map>
<key>ATTACH_TAIL_BASE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>43</integer>
<key>tooltip</key>
<string>Attach to the avatar's tail base</string>
</map>
<key>ATTACH_TAIL_TIP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>44</integer>
<key>tooltip</key>
<string>Attach to the avatar's tail tip</string>
</map>
<key>ATTACH_LWING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>45</integer>
<key>tooltip</key>
<string>Attach to the avatar's left wing</string>
</map>
<key>ATTACH_RWING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>46</integer>
<key>tooltip</key>
<string>Attach to the avatar's right wing</string>
</map>
<key>ATTACH_FACE_JAW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>47</integer>
<key>tooltip</key>
<string>Attach to the avatar's jaw.</string>
</map>
<key>ATTACH_FACE_LEAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>48</integer>
<key>tooltip</key>
<string>Attach to the avatar's left ear (extended)</string>
</map>
<key>ATTACH_FACE_REAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>49</integer>
<key>tooltip</key>
<string>Attach to the avatar's right ear</string>
</map>
<key>ATTACH_FACE_LEYE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>50</integer>
<key>tooltip</key>
<string>Attach to the avatar's left eye (extended)</string>
</map>
<key>ATTACH_FACE_REYE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>51</integer>
<key>tooltip</key>
<string>Attach to the avatar's right eye (extended)</string>
</map>
<key>ATTACH_FACE_TONGUE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>52</integer>
<key>tooltip</key>
<string>Attach to the avatar's tongue</string>
</map>
<key>ATTACH_GROIN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>53</integer>
<key>tooltip</key>
<string>Attach to the avatar's groin</string>
</map>
<key>ATTACH_HIND_LFOOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>54</integer>
<key>tooltip</key>
<string>Attach to the avatar's left hind foot</string>
</map>
<key>ATTACH_HIND_RFOOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>55</integer>
<key>tooltip</key>
<string>Attach to the avatar's right hind foot</string>
</map>
<key>CAMERA_ACTIVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
</map>
<key>CAMERA_BEHINDNESS_ANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>CAMERA_BEHINDNESS_LAG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>CAMERA_DISTANCE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>CAMERA_FOCUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
</map>
<key>CAMERA_FOCUS_X</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
</map>
<key>CAMERA_FOCUS_Y</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
</map>
<key>CAMERA_FOCUS_Z</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
</map>
<key>CAMERA_FOCUS_LAG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>CAMERA_FOCUS_LOCKED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
</map>
<key>CAMERA_FOCUS_OFFSET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>CAMERA_FOCUS_OFFSET_X</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>CAMERA_FOCUS_OFFSET_Y</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>CAMERA_FOCUS_OFFSET_Z</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>CAMERA_FOCUS_THRESHOLD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
</map>
<key>CAMERA_PITCH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>CAMERA_POSITION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
</map>
<key>CAMERA_POSITION_X</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
</map>
<key>CAMERA_POSITION_Y</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
</map>
<key>CAMERA_POSITION_Z</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
</map>
<key>CAMERA_POSITION_LAG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>CAMERA_POSITION_LOCKED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
</map>
<key>CAMERA_POSITION_THRESHOLD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
</map>
<key>CHANGED_ALLOWED_DROP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>The object inventory has changed because an item was added through the llAllowInventoryDrop interface.</string>
</map>
<key>CHANGED_ANIMATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000</string>
<key>tooltip</key>
<string>The set of animations playing on the avatar to whom this object is attached has been changed.</string>
</map>
<key>CHANGED_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>The object color has changed.</string>
</map>
<key>CHANGED_INVENTORY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>The object inventory has changed.</string>
</map>
<key>CHANGED_LINK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>The object has linked or its links were broken.</string>
</map>
<key>CHANGED_MEDIA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x800</string>
</map>
<key>CHANGED_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
</map>
<key>CHANGED_REGION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>CHANGED_REGION_START</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
<key>tooltip</key>
<string>Parameter of changed event handler used to indicate the region has been restarted same as CHANGED_REGION_RESTART.</string>
</map>
<key>CHANGED_REGION_RESTART</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
<key>tooltip</key>
<string>Parameter of changed event handler used to indicate the region has been restarted same as CHANGED_REGION_START.</string>
</map>
<key>CHANGED_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>The object scale (size) has changed.</string>
</map>
<key>CHANGED_SHAPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>The object base shape has changed, e.g., a box to a cylinder.</string>
</map>
<key>CHANGED_TELEPORT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
</map>
<key>CHANGED_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>The texture offset, scale rotation, or simply the object texture has changed.</string>
</map>
<key>CLICK_ACTION_BUY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>When the prim is clicked, the buy dialog is opened.</string>
</map>
<key>CLICK_ACTION_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Performs the default action: when the prim is clicked, touch events are triggered.</string>
</map>
<key>CLICK_ACTION_OPEN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>When the prim is clicked, the object inventory dialog is opened.</string>
</map>
<key>CLICK_ACTION_OPEN_MEDIA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>When the prim is touched, the web media dialog is opened.</string>
</map>
<key>CLICK_ACTION_PAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>When the prim is clicked, the pay dialog is opened.</string>
</map>
<key>CLICK_ACTION_PLAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>When the prim is clicked, html-on-a-prim is enabled?</string>
</map>
<key>CLICK_ACTION_SIT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>When the prim is clicked, the avatar sits upon it.</string>
</map>
<key>CLICK_ACTION_TOUCH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>When the prim is clicked, touch events are triggered.</string>
</map>
<key>CONTENT_TYPE_ATOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>"application/atom+xml"</string>
</map>
<key>CONTENT_TYPE_FORM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>"application/x-www-form-urlencoded"</string>
</map>
<key>CONTENT_TYPE_HTML</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>"text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.</string>
</map>
<key>CONTENT_TYPE_JSON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>"application/json"</string>
</map>
<key>CONTENT_TYPE_LLSD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>"application/llsd+xml"</string>
</map>
<key>CONTENT_TYPE_RSS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>"application/rss+xml"</string>
</map>
<key>CONTENT_TYPE_TEXT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>"text/plain"</string>
</map>
<key>CONTENT_TYPE_XHTML</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>"application/xhtml+xml"</string>
</map>
<key>CONTENT_TYPE_XML</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>"application/xml"</string>
</map>
<key>CONTROL_BACK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>Test for the avatar move back control.</string>
</map>
<key>CONTROL_DOWN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>Test for the avatar move down control.</string>
</map>
<key>CONTROL_FWD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Test for the avatar move forward control.</string>
</map>
<key>CONTROL_LBUTTON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10000000</string>
<key>tooltip</key>
<string>Test for the avatar left button control.</string>
</map>
<key>CONTROL_LEFT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>Test for the avatar move left control.</string>
</map>
<key>CONTROL_ML_LBUTTON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40000000</string>
<key>tooltip</key>
<string>Test for the avatar left button control while in mouse look.</string>
</map>
<key>CONTROL_RIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>Test for the avatar move right control.</string>
</map>
<key>CONTROL_ROT_LEFT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
<key>tooltip</key>
<string>Test for the avatar rotate left control.</string>
</map>
<key>CONTROL_ROT_RIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
<key>tooltip</key>
<string>Test for the avatar rotate right control.</string>
</map>
<key>CONTROL_UP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>Test for the avatar move up control.</string>
</map>
<key>DATA_BORN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>The date the agent was born, returned in ISO 8601 format of YYYY-MM-DD.</string>
</map>
<key>DATA_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>The name of the agent.</string>
</map>
<key>DATA_ONLINE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>TRUE for online, FALSE for offline.</string>
</map>
<key>DATA_PAYINFO</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>DATA_SIM_POS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>DATA_SIM_RATING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>DATA_SIM_STATUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>DEBUG_CHANNEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2147483647</integer>
<key>tooltip</key>
<string>DEBUG_CHANNEL is an integer constant that, when passed to llSay, llWhisper, or llShout as a channel parameter, will print text to the Script Warning/Error Window.</string>
</map>
<key>DEG_TO_RAD</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>0.017453293</real>
<key>tooltip</key>
<string>
0.017453293 - Number of radians per degree.
You can use this to convert degrees to radians by multiplying the degrees by this number.
</string>
</map>
<key>DENSITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Used with llSetPhysicsMaterial to enable the density value. Must be between 1.0 and 22587.0 (in Kg/m^3 -- see if you can figure out what 22587 represents)</string>
</map>
<key>EOF</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>\\n\\n\\n</string>
<key>tooltip</key>
<string>Indicates the last line of a notecard was read.</string>
</map>
<key>ERR_GENERIC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>ERR_MALFORMED_PARAMS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-3</integer>
</map>
<key>ERR_PARCEL_PERMISSIONS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-2</integer>
</map>
<key>ERR_RUNTIME_PERMISSIONS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-4</integer>
</map>
<key>ERR_THROTTLED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-5</integer>
</map>
<key>ESTATE_ACCESS_ALLOWED_AGENT_ADD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Add the agent to this estate's Allowed Residents list.</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_AGENT_REMOVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>Remove the agent from this estate's Allowed Residents list.</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_GROUP_ADD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
<key>tooltip</key>
<string>Add the group to this estate's Allowed groups list.</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_GROUP_REMOVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
<key>tooltip</key>
<string>Remove the group from this estate's Allowed groups list.</string>
</map>
<key>ESTATE_ACCESS_BANNED_AGENT_ADD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>64</integer>
<key>tooltip</key>
<string>Add the agent to this estate's Banned residents list.</string>
</map>
<key>ESTATE_ACCESS_BANNED_AGENT_REMOVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>128</integer>
<key>tooltip</key>
<string>Remove the agent from this estate's Banned residents list.</string>
</map>
<key>FALSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>An integer constant for boolean comparisons. Has the value '0'.</string>
</map>
<key>FRICTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Used with llSetPhysicsMaterial to enable the friction value. Must be between 0.0 and 255.0</string>
</map>
<key>GRAVITY_MULTIPLIER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>Used with llSetPhysicsMaterial to enable the gravity multiplier value. Must be between -1.0 and +28.0</string>
</map>
<key>HORIZONTAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>HTTP_BODY_MAXLENGTH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>HTTP_BODY_TRUNCATED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>HTTP_CUSTOM_HEADER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>Add an extra custom HTTP header to the request. The first string is the name of the parameter to change, e.g. "Pragma", and the second string is the value, e.g. "no-cache". Up to 8 custom headers may be configured per request. Note that certain headers, such as the default headers, are blocked for security reasons.</string>
</map>
<key>HTTP_METHOD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>HTTP_MIMETYPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>HTTP_PRAGMA_NO_CACHE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>Allows enabling/disbling of the "Pragma: no-cache" header.\nUsage: [HTTP_PRAGMA_NO_CACHE, integer SendHeader]. When SendHeader is TRUE, the "Pragma: no-cache" header is sent by the script. This matches the default behavior. When SendHeader is FALSE, no "Pragma" header is sent by the script.</string>
</map>
<key>HTTP_VERBOSE_THROTTLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>HTTP_VERIFY_CERT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>INVENTORY_ALL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>INVENTORY_ANIMATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
</map>
<key>INVENTORY_BODYPART</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
</map>
<key>INVENTORY_CLOTHING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>INVENTORY_GESTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
</map>
<key>INVENTORY_LANDMARK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>INVENTORY_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>INVENTORY_NOTECARD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>INVENTORY_OBJECT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>INVENTORY_SCRIPT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
</map>
<key>INVENTORY_SOUND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>INVENTORY_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>JSON_APPEND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>JSON_ARRAY</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD2</string>
</map>
<key>JSON_DELETE</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD8</string>
</map>
<key>JSON_FALSE</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD7</string>
</map>
<key>JSON_INVALID</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD0</string>
</map>
<key>JSON_NULL</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD5</string>
</map>
<key>JSON_NUMBER</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD3</string>
</map>
<key>JSON_OBJECT</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD1</string>
</map>
<key>JSON_STRING</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD4</string>
</map>
<key>JSON_TRUE</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>U+FDD6</string>
</map>
<key>KFM_CMD_PAUSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>For use with KFM_COMMAND.</string>
</map>
<key>KFM_CMD_PLAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>For use with KFM_COMMAND.</string>
</map>
<key>KFM_CMD_STOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>For use with KFM_COMMAND.</string>
</map>
<key>KFM_COMMAND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>KFM_DATA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>KFM_FORWARD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>For use with KFM_MODE.</string>
</map>
<key>KFM_LOOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>For use with KFM_MODE.</string>
</map>
<key>KFM_MODE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>KFM_PING_PONG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>For use with KFM_MODE.</string>
</map>
<key>KFM_REVERSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>For use with KFM_MODE.</string>
</map>
<key>KFM_ROTATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>For use with KFM_DATA.</string>
</map>
<key>KFM_TRANSLATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>For use with KFM_DATA.</string>
</map>
<key>LAND_LARGE_BRUSH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>Use a large brush size.\nNOTE: This value is incorrect, a large brush should be 2.</string>
</map>
<key>LAND_LEVEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Action to level the land.</string>
</map>
<key>LAND_LOWER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Action to lower the land.</string>
</map>
<key>LAND_MEDIUM_BRUSH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Use a medium brush size.\nNOTE: This value is incorrect, a medium brush should be 1.</string>
</map>
<key>LAND_NOISE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>LAND_RAISE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Action to raise the land.</string>
</map>
<key>LAND_REVERT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>LAND_SMALL_BRUSH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Use a small brush size.\nNOTE: This value is incorrect, a small brush should be 0.</string>
</map>
<key>LAND_SMOOTH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>LINK_ALL_CHILDREN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-3</integer>
<key>tooltip</key>
<string>This targets every object except the root in the linked set.</string>
</map>
<key>LINK_ALL_OTHERS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-2</integer>
<key>tooltip</key>
<string>This targets every object in the linked set except the object with the script.</string>
</map>
<key>LINK_ROOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>This targets the root of the linked set.</string>
</map>
<key>LINK_SET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
<key>tooltip</key>
<string>This targets every object in the linked set.</string>
</map>
<key>LINK_THIS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-4</integer>
<key>tooltip</key>
<string>The link number of the prim containing the script.</string>
</map>
<key>LIST_STAT_GEOMETRIC_MEAN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
<key>tooltip</key>
<string>Returns the geometric mean of a list of numbers</string>
</map>
<key>LIST_STAT_HARMONIC_MEAN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>100</integer>
<key>tooltip</key>
<string>Returns the harmonic mean of a list of numbers</string>
</map>
<key>LIST_STAT_MAX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>LIST_STAT_MEAN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>LIST_STAT_MEDIAN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>LIST_STAT_MIN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>LIST_STAT_NUM_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>LIST_STAT_RANGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>LIST_STAT_STD_DEV</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>LIST_STAT_SUM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>LIST_STAT_SUM_SQUARES</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>LOOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>Loop the texture animation.</string>
</map>
<key>MASK_BASE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>MASK_EVERYONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>MASK_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>MASK_NEXT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>MASK_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>NPC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
</map>
<key>NULL_KEY</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>00000000-0000-0000-0000-000000000000</uuid>
</map>
<key>OBJECT_ATTACHED_POINT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
<key>tooltip</key>
<string>Gets the attachment point to which the object is attached.\nReturns 0 if the object is not an attachment (or is an avatar, etc).</string>
</map>
<key>OBJECT_BODY_SHAPE_TYPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
<key>tooltip</key>
<string>This is a flag used with llGetObjectDetails to get the body type of the avatar, based on shape data.\nIf no data is available, -1.0 is returned.\nThis is normally between 0 and 1.0, with 0.5 and larger considered 'male'</string>
</map>
<key>OBJECT_CLICK_ACTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>28</integer>
<key>tooltip</key>
<string>This is a flag used with llGetObjectDetails to get the click action.\nThe default is 0</string>
</map>
<key>OBJECT_CREATOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>Gets the object's creator key. If id is an avatar, a NULL_KEY is returned.</string>
</map>
<key>OBJECT_DESC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Gets the object's description. If id is an avatar, an empty string is returned.</string>
</map>
<key>OBJECT_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>Gets the prims's group key. If id is an avatar, a NULL_KEY is returned.</string>
</map>
<key>OBJECT_HOVER_HEIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
<key>tooltip</key>
<string>This is a flag used with llGetObjectDetails to get hover height of the avatar\nIf no data is available, 0.0 is returned.</string>
</map>
<key>OBJECT_LAST_OWNER_ID</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
<key>tooltip</key>
<string>Gets the object's last owner ID.</string>
</map>
<key>OBJECT_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Gets the object's name.</string>
</map>
<key>OBJECT_OMEGA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
<key>tooltip</key>
<string>Gets an object's angular velocity.</string>
</map>
<key>OBJECT_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>Gets an object's owner's key. If id is group owned, a NULL_KEY is returned.</string>
</map>
<key>OBJECT_PRIM_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
<key>tooltip</key>
<string>Gets the prim count of the object. The script and target object must be owned by the same owner</string>
</map>
<key>OBJECT_PHANTOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
<key>tooltip</key>
<string>Returns boolean, detailing if phantom is enabled or disabled on the object.\nIf id is an avatar or attachment, 0 is returned.</string>
</map>
<key>OBJECT_PHYSICS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
<key>tooltip</key>
<string>Returns boolean, detailing if physics is enabled or disabled on the object.\nIf id is an avatar or attachment, 0 is returned.</string>
</map>
<key>OBJECT_PHYSICS_COST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
</map>
<key>OBJECT_POS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>Gets the object's position in region coordinates.</string>
</map>
<key>OBJECT_PRIM_EQUIVALENCE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
</map>
<key>OBJECT_RENDER_WEIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
<key>tooltip</key>
<string>This is a flag used with llGetObjectDetails to get the Avatar_Rendering_Cost of an avatar, based on values reported by nearby viewers.\nIf no data is available, -1 is returned.\nThe maximum render weight stored by the simulator is 500000. When called against an object, 0 is returned.</string>
</map>
<key>OBJECT_RETURN_PARCEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>OBJECT_RETURN_PARCEL_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>OBJECT_RETURN_REGION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>OBJECT_REZZER_KEY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
</map>
<key>OBJECT_ROOT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
<key>tooltip</key>
<string>Gets the id of the root prim of the object requested.\nIf id is an avatar, return the id of the root prim of the linkset the avatar is sitting on (or the avatar's own id if the avatar is not sitting on an object within the region).</string>
</map>
<key>OBJECT_ROT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Gets the object's rotation.</string>
</map>
<key>OBJECT_RUNNING_SCRIPT_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>OBJECT_SCRIPT_MEMORY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
</map>
<key>OBJECT_SCRIPT_TIME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
</map>
<key>OBJECT_SERVER_COST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
</map>
<key>OBJECT_STREAMING_COST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
</map>
<key>OBJECT_TEMP_ON_REZ</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>23</integer>
<key>tooltip</key>
<string>Returns boolean, detailing if temporary is enabled or disabled on the object.</string>
</map>
<key>OBJECT_TOTAL_INVENTORY_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>31</integer>
<key>tooltip</key>
<string>Gets the total inventory count of the object. The script and target object must be owned by the same owner</string>
</map>
<key>OBJECT_TOTAL_SCRIPT_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
</map>
<key>OBJECT_UNKNOWN_DETAIL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>OBJECT_VELOCITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>Gets the object's velocity.</string>
</map>
<key>OS_ATTACH_MSG_ALL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-65535</integer>
<key>tooltip</key>
<string>Send the message to attachments on every point.</string>
</map>
<key>OS_ATTACH_MSG_INVERT_POINTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Invert how the attachment points list should be treated.</string>
</map>
<key>OS_ATTACH_MSG_OBJECT_CREATOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Send only to those have the same CreatorID with host object CreatorID.</string>
</map>
<key>OS_LISTEN_REGEX_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Process name parameter as regex</string>
</map>
<key>OS_LISTEN_REGEX_MESSAGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>Process message parameter as regex</string>
</map>
<key>OS_ATTACH_MSG_SCRIPT_CREATOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Send only to those have the same CreatorID with sender script CreatorID.</string>
</map>
<key>OS_NPC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>Same as NPC</string>
</map>
<key>OS_NPC_FLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>OS_NPC_NO_FLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>OS_NPC_LAND_AT_TARGET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>OS_NPC_SIT_NOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>OS_NPC_CREATOR_OWNED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
</map>
<key>OS_NPC_NOT_OWNED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
</map>
<key>OS_NPC_SENSE_AS_AGENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
</map>
<key>OS_NPC_OBJECT_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
</map>
<key>OS_NPC_RUNNING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>OSTPOBJ_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x0</string>
<key>tooltip</key>
<string>osTeleportObject flag</string>
</map>
<key>OSTPOBJ_STOPATTARRGET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>osTeleportObject flag: object is stopped at destination</string>
</map>
<key>OSTPOBJ_STOPONFAIL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>osTeleportObject flag: object stops at start point if tp fails</string>
</map>
<key>OSTPOBJ_SETROT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>osTeleportObject flag: the rotation is the final object rotation, otherwise is a added rotation</string>
</map>
<key>PARCEL_COUNT_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PARCEL_COUNT_OTHER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PARCEL_COUNT_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PARCEL_COUNT_SELECTED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PARCEL_COUNT_TEMP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PARCEL_COUNT_TOTAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PARCEL_DETAILS_AREA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>The parcel's area, in square meters. (5 chars.).</string>
</map>
<key>PARCEL_DETAILS_CLAIMDATE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>Set parcel claim date.</string>
</map>
<key>PARCEL_DETAILS_DESC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>The description of the parcel. (127 chars).</string>
</map>
<key>PARCEL_DETAILS_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>The parcel group's key. (36 chars.).</string>
</map>
<key>PARCEL_DETAILS_ID</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>The parcel's key. (36 chars.).</string>
</map>
<key>PARCEL_DETAILS_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>The name of the parcel. (63 chars.).</string>
</map>
<key>PARCEL_DETAILS_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>The parcel owner's key. (36 chars.).</string>
</map>
<key>PARCEL_DETAILS_SEE_AVATARS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>The parcel's avatar visibility setting. (1 char.).</string>
</map>
<key>PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x08000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_CREATE_OBJECTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
</map>
<key>PARCEL_FLAG_ALLOW_DAMAGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
</map>
<key>PARCEL_FLAG_ALLOW_FLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
</map>
<key>PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_GROUP_SCRIPTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_LANDMARK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
</map>
<key>PARCEL_FLAG_ALLOW_SCRIPTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
</map>
<key>PARCEL_FLAG_ALLOW_TERRAFORM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>PARCEL_FLAG_LOCAL_SOUND_ONLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8000</string>
</map>
<key>PARCEL_FLAG_RESTRICT_PUSHOBJECT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200000</string>
</map>
<key>PARCEL_FLAG_USE_ACCESS_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>PARCEL_FLAG_USE_ACCESS_LIST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
</map>
<key>PARCEL_FLAG_USE_BAN_LIST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
</map>
<key>PARCEL_FLAG_USE_LAND_PASS_LIST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x800</string>
</map>
<key>PARCEL_MEDIA_COMMAND_AGENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_AUTO_ALIGN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_DESC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
<key>tooltip</key>
<string>Use this to get or set the parcel media description.</string>
</map>
<key>PARCEL_MEDIA_COMMAND_LOOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_LOOP_SET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
<key>tooltip</key>
<string>Used to get or set the parcel's media looping variable.</string>
</map>
<key>PARCEL_MEDIA_COMMAND_PAUSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_PLAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_SIZE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
<key>tooltip</key>
<string>Use this to get or set the parcel media pixel resolution.</string>
</map>
<key>PARCEL_MEDIA_COMMAND_STOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_TIME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_TYPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>Use this to get or set the parcel media MIME type (e.g. "text/html").</string>
</map>
<key>PARCEL_MEDIA_COMMAND_UNLOAD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>PARCEL_MEDIA_COMMAND_URL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PASS_ALWAYS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>1</string>
<key>tooltip</key>
<string>Always pass the event.</string>
</map>
<key>PASS_NEVER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>2</string>
<key>tooltip</key>
<string>Always pass the event.</string>
</map>
<key>PASS_IF_NOT_HANDLED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0</string>
<key>tooltip</key>
<string>Pass the event if there is no script handling the event in the prim.</string>
</map>
<key>PASSIVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>Static in-world objects.</string>
</map>
<key>PAY_DEFAULT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-2</integer>
</map>
<key>PAY_HIDE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>PAYMENT_INFO_ON_FILE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PAYMENT_INFO_USED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PERM_ALL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x7FFFFFFF</string>
</map>
<key>PERM_COPY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8000</string>
</map>
<key>PERM_MODIFY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000</string>
</map>
<key>PERM_MOVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80000</string>
</map>
<key>PERM_TRANSFER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2000</string>
</map>
<key>PERMISSION_ATTACH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>If this permission is enabled, the object can successfully call llAttachToAvatar to attach to the given avatar.</string>
</map>
<key>PERMISSION_CHANGE_LINKS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
<key>tooltip</key>
<string>If this permission is enabled, the object can successfully call llCreateLink, llBreakLink, and llBreakAllLinks to change links to other objects.</string>
</map>
<key>PERMISSION_CHANGE_PERMISSIONS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
<key>tooltip</key>
<string>(not yet implemented)</string>
</map>
<key>PERMISSION_CONTROL_CAMERA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x800</string>
</map>
<key>PERMISSION_DEBIT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>If this permission is enabled, the object can successfully call llGiveMoney or llTransferLindenDollars to debit the owners account.</string>
</map>
<key>PERMISSION_OVERRIDE_ANIMATIONS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8000</string>
<key>tooltip</key>
<string>Permission to override default animations.</string>
</map>
<key>PERMISSION_RELEASE_OWNERSHIP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>(not yet implemented)</string>
</map>
<key>PERMISSION_REMAP_CONTROLS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>(not yet implemented)</string>
</map>
<key>PERMISSION_RETURN_OBJECTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>65536</integer>
</map>
<key>PERMISSION_SILENT_ESTATE_MANAGEMENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000</string>
<key>tooltip</key>
<string>A script with this permission does not notify the object owner when it modifies estate access rules via llManageEstateAccess.</string>
</map>
<key>PERMISSION_TAKE_CONTROLS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>If this permission enabled, the object can successfully call the llTakeControls libray call.</string>
</map>
<key>PERMISSION_TELEPORT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1000</string>
</map>
<key>PERMISSION_TRACK_CAMERA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
</map>
<key>PERMISSION_TRIGGER_ANIMATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>If this permission is enabled, the object can successfully call llStartAnimation for the avatar that owns this.</string>
</map>
<key>PI</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>3.14159265</real>
<key>tooltip</key>
<string>3.14159265 - The number of radians in a semi-circle.</string>
</map>
<key>PI_BY_TWO</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>1.57079633</real>
<key>tooltip</key>
<string>1.57079633 - The number of radians in a quarter circle.</string>
</map>
<key>PING_PONG</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>Play animation going forwards, then backwards.</string>
</map>
<key>PRIM_ALPHA_MODE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>38</integer>
<key>tooltip</key>
<string>Prim parameter for materials using integer face, integer alpha_mode, integer alpha_cutoff.\nDefines how the alpha channel of the diffuse texture should be rendered.\nValid options for alpha_mode are PRIM_ALPHA_MODE_BLEND, _NONE, _MASK, and _EMISSIVE.\nalpha_cutoff is used only for PRIM_ALPHA_MODE_MASK.</string>
</map>
<key>PRIM_ALPHA_MODE_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Prim parameter setting for PRIM_ALPHA_MODE.\nIndicates that the diffuse texture's alpha channel should be ignored.</string>
</map>
<key>PRIM_ALPHA_MODE_BLEND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Prim parameter setting for PRIM_ALPHA_MODE.\nIndicates that the diffuse texture's alpha channel should be rendered as alpha-blended.</string>
</map>
<key>PRIM_ALPHA_MODE_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Prim parameter setting for PRIM_ALPHA_MODE.\nIndicates that the diffuse texture's alpha channel should be rendered as fully opaque for alpha values above alpha_cutoff and fully transparent otherwise.</string>
</map>
<key>PRIM_ALPHA_MODE_EMISSIVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>Prim parameter setting for PRIM_ALPHA_MODE.\nIndicates that the diffuse texture's alpha channel should be rendered as an emissivity mask.</string>
</map>
<key>PRIM_BUMP_BARK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_BUMP_BLOBS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
</map>
<key>PRIM_BUMP_BRICKS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PRIM_BUMP_BRIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_BUMP_CHECKER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>PRIM_BUMP_CONCRETE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PRIM_BUMP_DARK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_BUMP_DISKS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
</map>
<key>PRIM_BUMP_GRAVEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
</map>
<key>PRIM_BUMP_LARGETILE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
</map>
<key>PRIM_BUMP_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_BUMP_SHINY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
</map>
<key>PRIM_BUMP_SIDING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
</map>
<key>PRIM_BUMP_STONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>PRIM_BUMP_STUCCO</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
</map>
<key>PRIM_BUMP_SUCTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
</map>
<key>PRIM_BUMP_TILE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>PRIM_BUMP_WEAVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
</map>
<key>PRIM_BUMP_WOOD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_CAST_SHADOWS</key>
<map>
<key>deprecated</key>
<boolean>true</boolean>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
</map>
<key>PRIM_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
</map>
<key>PRIM_DESC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>28</integer>
</map>
<key>PRIM_FLEXIBLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
</map>
<key>PRIM_FULLBRIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
</map>
<key>PRIM_GLOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
<key>tooltip</key>
<string>PRIM_GLOW is used to get or set the glow status of the face.</string>
</map>
<key>PRIM_HOLE_CIRCLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>PRIM_HOLE_DEFAULT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x00</string>
</map>
<key>PRIM_HOLE_SQUARE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
</map>
<key>PRIM_HOLE_TRIANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x30</string>
</map>
<key>PRIM_LINK_TARGET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>34</integer>
</map>
<key>PRIM_MATERIAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_MATERIAL_FLESH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_MATERIAL_GLASS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_MATERIAL_LIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PRIM_MATERIAL_METAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_MATERIAL_PLASTIC</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PRIM_MATERIAL_RUBBER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>PRIM_MATERIAL_STONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_MATERIAL_WOOD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_MEDIA_ALT_IMAGE_ENABLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets the default image state (the image that the user sees before a piece of media is active) for the chosen face. The default image is specified by Second Life's server for that media type.</string>
</map>
<key>PRIM_MEDIA_AUTO_LOOP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether auto-looping is enabled.</string>
</map>
<key>PRIM_MEDIA_AUTO_PLAY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether the media auto-plays when a Resident can view it.</string>
</map>
<key>PRIM_MEDIA_AUTO_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether auto-scaling is enabled. Auto-scaling forces the media to the full size of the texture.</string>
</map>
<key>PRIM_MEDIA_AUTO_ZOOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether clicking the media triggers auto-zoom and auto-focus on the media.</string>
</map>
<key>PRIM_MEDIA_CONTROLS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Integer. Gets/Sets the style of controls. Can be either PRIM_MEDIA_CONTROLS_STANDARD or PRIM_MEDIA_CONTROLS_MINI.</string>
</map>
<key>PRIM_MEDIA_CONTROLS_MINI</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Mini web navigation controls; does not include an address bar.</string>
</map>
<key>PRIM_MEDIA_CONTROLS_STANDARD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Standard web navigation controls.</string>
</map>
<key>PRIM_MEDIA_CURRENT_URL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>String. Gets/Sets the current url displayed on the chosen face. Changing this URL causes navigation. 1024 characters Maximum.</string>
</map>
<key>PRIM_MEDIA_FIRST_CLICK_INTERACT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether the first click interaction is enabled.</string>
</map>
<key>PRIM_MEDIA_HEIGHT_PIXELS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>Integer. Gets/Sets the height of the media in pixels.</string>
</map>
<key>PRIM_MEDIA_HOME_URL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>String. Gets/Sets the home URL for the chosen face. 1024 characters maximum.</string>
</map>
<key>PRIM_MEDIA_MAX_HEIGHT_PIXELS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2048</integer>
</map>
<key>PRIM_MEDIA_MAX_URL_LENGTH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1024</integer>
</map>
<key>PRIM_MEDIA_MAX_WHITELIST_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>64</integer>
</map>
<key>PRIM_MEDIA_MAX_WHITELIST_SIZE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1024</integer>
</map>
<key>PRIM_MEDIA_MAX_WIDTH_PIXELS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2048</integer>
</map>
<key>PRIM_MEDIA_PARAM_MAX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
</map>
<key>PRIM_MEDIA_PERM_ANYONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_MEDIA_PERM_GROUP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_MEDIA_PERM_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_MEDIA_PERM_OWNER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_MEDIA_PERMS_CONTROL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
<key>tooltip</key>
<string>Integer. Gets/Sets the permissions mask that control who can see the media control bar above the object:: PRIM_MEDIA_PERM_ANYONE, PRIM_MEDIA_PERM_GROUP, PRIM_MEDIA_PERM_NONE, PRIM_MEDIA_PERM_OWNER</string>
</map>
<key>PRIM_MEDIA_PERMS_INTERACT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
<key>tooltip</key>
<string>Integer. Gets/Sets the permissions mask that control who can interact with the object: PRIM_MEDIA_PERM_ANYONE, PRIM_MEDIA_PERM_GROUP, PRIM_MEDIA_PERM_NONE, PRIM_MEDIA_PERM_OWNER</string>
</map>
<key>PRIM_MEDIA_WHITELIST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
<key>tooltip</key>
<string>String. Gets/Sets the white-list as a string of escaped, comma-separated URLs. This string can hold up to 64 URLs or 1024 characters, whichever comes first.</string>
</map>
<key>PRIM_MEDIA_WHITELIST_ENABLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
<key>tooltip</key>
<string>Boolean. Gets/Sets whether navigation is restricted to URLs in PRIM_MEDIA_WHITELIST.</string>
</map>
<key>PRIM_MEDIA_WIDTH_PIXELS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
<key>tooltip</key>
<string>Integer. Gets/Sets the width of the media in pixels.</string>
</map>
<key>PRIM_NAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
</map>
<key>PRIM_NORMAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>37</integer>
<key>tooltip</key>
<string>Prim parameter for materials using integer face, string texture, vector repeats, vector offsets, float rotation_in_radians</string>
</map>
<key>PRIM_OMEGA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
</map>
<key>PRIM_PHANTOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PRIM_PHYSICS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_PHYSICS_SHAPE_CONVEX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Use the convex hull of the prim shape for physics (this is the default for mesh objects).</string>
</map>
<key>PRIM_PHYSICS_SHAPE_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.</string>
</map>
<key>PRIM_PHYSICS_SHAPE_PRIM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Use the normal prim shape for physics (this is the default for all non-mesh objects).</string>
</map>
<key>PRIM_PHYSICS_SHAPE_TYPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
<key>tooltip</key>
<string>
Allows you to set the physics shape type of a prim via lsl. Permitted values are:
PRIM_PHYSICS_SHAPE_NONE, PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_CONVEX
</string>
</map>
<key>PRIM_POINT_LIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>23</integer>
</map>
<key>PRIM_POS_LOCAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>33</integer>
</map>
<key>PRIM_POSITION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>PRIM_ROT_LOCAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
</map>
<key>PRIM_ROTATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>PRIM_SCULPT_FLAG_INVERT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>64</integer>
<key>tooltip</key>
<string>Render inside out (inverts the normals).</string>
</map>
<key>PRIM_SCULPT_FLAG_MIRROR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>128</integer>
<key>tooltip</key>
<string>Render an X axis mirror of the sculpty.</string>
</map>
<key>PRIM_SCULPT_TYPE_CYLINDER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_SCULPT_TYPE_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PRIM_SCULPT_TYPE_PLANE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_SCULPT_TYPE_SPHERE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_SCULPT_TYPE_TORUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_SHINY_HIGH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_SHINY_LOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_SHINY_MEDIUM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_SHINY_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_SIZE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PRIM_SLICE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>35</integer>
</map>
<key>PRIM_SPECULAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>36</integer>
<key>tooltip</key>
<string>Prim parameter for materials using integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossy, integer environment</string>
</map>
<key>PRIM_TEMP_ON_REZ</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_TEXGEN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
</map>
<key>PRIM_TEXGEN_DEFAULT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_TEXGEN_PLANAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_TEXT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
</map>
<key>PRIM_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
</map>
<key>PRIM_TYPE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>PRIM_TYPE_BOX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PRIM_TYPE_CYLINDER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PRIM_TYPE_PRISM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PRIM_TYPE_RING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>PRIM_TYPE_SCULPT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PRIM_TYPE_SPHERE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PRIM_TYPE_TORUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PRIM_TYPE_TUBE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PROFILE_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Disables profiling</string>
</map>
<key>PROFILE_SCRIPT_MEMORY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Enables memory profiling</string>
</map>
<key>PSYS_PART_BF_DEST_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>PSYS_PART_BF_ONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>PSYS_PART_BF_ONE_MINUS_DEST_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>PSYS_PART_BF_SOURCE_ALPHA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>PSYS_PART_BF_SOURCE_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>PSYS_PART_BF_ZERO</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>PSYS_PART_BLEND_FUNC_DEST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
</map>
<key>PSYS_PART_BLEND_FUNC_SOURCE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
</map>
<key>PSYS_PART_BOUNCE_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>Particles bounce off of a plane at the objects Z height.</string>
</map>
<key>PSYS_PART_EMISSIVE_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
<key>tooltip</key>
<string>The particle glows.</string>
</map>
<key>PSYS_PART_END_ALPHA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>A float which determines the ending alpha of the object.</string>
</map>
<key>PSYS_PART_END_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>A vector &lt;r, g, b&gt; which determines the ending color of the object.</string>
</map>
<key>PSYS_PART_END_GLOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
</map>
<key>PSYS_PART_END_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>A vector &lt;sx, sy, z&gt;, which is the ending size of the particle billboard in meters (z is ignored).</string>
</map>
<key>PSYS_PART_FLAGS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Each particle that is emitted by the particle system is simulated based on the following flags. To use multiple flags, bitwise or (|) them together.</string>
</map>
<key>PSYS_PART_FOLLOW_SRC_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>The particle position is relative to the source objects position.</string>
</map>
<key>PSYS_PART_FOLLOW_VELOCITY_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>The particle orientation is rotated so the vertical axis faces towards the particle velocity.</string>
</map>
<key>PSYS_PART_INTERP_COLOR_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Interpolate both the color and alpha from the start value to the end value.</string>
</map>
<key>PSYS_PART_INTERP_SCALE_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>Interpolate the particle scale from the start value to the end value.</string>
</map>
<key>PSYS_PART_MAX_AGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>Age in seconds of a particle at which it dies.</string>
</map>
<key>PSYS_PART_RIBBON_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
</map>
<key>PSYS_PART_START_ALPHA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>A float which determines the starting alpha of the object.</string>
</map>
<key>PSYS_PART_START_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>A vector &lt;r.r, g.g, b.b&gt; which determines the starting color of the object.</string>
</map>
<key>PSYS_PART_START_GLOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
</map>
<key>PSYS_PART_START_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>A vector &lt;sx, sy, z&gt;, which is the starting size of the particle billboard in meters (z is ignored).</string>
</map>
<key>PSYS_PART_TARGET_LINEAR_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
</map>
<key>PSYS_PART_TARGET_POS_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>The particle heads towards the location of the target object as defined by PSYS_SRC_TARGET_KEY.</string>
</map>
<key>PSYS_PART_WIND_MASK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>Particles have their velocity damped towards the wind velocity.</string>
</map>
<key>PSYS_SRC_ACCEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>A vector &lt;x, y, z&gt; which is the acceleration to apply on particles.</string>
</map>
<key>PSYS_SRC_ANGLE_BEGIN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
<key>tooltip</key>
<string>Area in radians specifying where particles will NOT be created (for ANGLE patterns)</string>
</map>
<key>PSYS_SRC_ANGLE_END</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>23</integer>
<key>tooltip</key>
<string>Area in radians filled with particles (for ANGLE patterns) (if lower than PSYS_SRC_ANGLE_BEGIN, acts as PSYS_SRC_ANGLE_BEGIN itself, and PSYS_SRC_ANGLE_BEGIN acts as PSYS_SRC_ANGLE_END).</string>
</map>
<key>PSYS_SRC_BURST_PART_COUNT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
<key>tooltip</key>
<string>How many particles to release in a burst.</string>
</map>
<key>PSYS_SRC_BURST_RADIUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
<key>tooltip</key>
<string>What distance from the center of the object to create the particles.</string>
</map>
<key>PSYS_SRC_BURST_RATE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
<key>tooltip</key>
<string>How often to release a particle burst (float seconds).</string>
</map>
<key>PSYS_SRC_BURST_SPEED_MAX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
<key>tooltip</key>
<string>Maximum speed that a particle should be moving.</string>
</map>
<key>PSYS_SRC_BURST_SPEED_MIN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
<key>tooltip</key>
<string>Minimum speed that a particle should be moving.</string>
</map>
<key>PSYS_SRC_INNERANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>
Specifies the inner angle of the arc created by the PSYS_SRC_PATTERN_ANGLE or PSYS_SRC_PATTERN_ANGLE_CONE source pattern.
The area specified will NOT have particles in it.
</string>
</map>
<key>PSYS_SRC_MAX_AGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
<key>tooltip</key>
<string>How long this particle system should last, 0.0 means forever.</string>
</map>
<key>PSYS_SRC_OMEGA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
<key>tooltip</key>
<string>Sets the angular velocity to rotate the axis that SRC_PATTERN_ANGLE and SRC_PATTERN_ANGLE_CONE use.</string>
</map>
<key>PSYS_SRC_OUTERANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
<key>tooltip</key>
<string>Specifies the outer angle of the arc created by the PSYS_SRC_PATTERN_ANGLE or PSYS_SRC_PATTERN_ANGLE_CONE source pattern.The area between the outer and inner angle will be filled with particles.</string>
</map>
<key>PSYS_SRC_PATTERN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
<key>tooltip</key>
<string>The pattern which is used to generate particles. Use one of the following values: PSYS_SRC_PATTERN Values.</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x04</string>
<key>tooltip</key>
<string>Shoot particles across a 2 dimensional area defined by the arc created from PSYS_SRC_OUTERANGLE. There will be an open area defined by PSYS_SRC_INNERANGLE within the larger arc.</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE_CONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x08</string>
<key>tooltip</key>
<string>Shoot particles out in a 3 dimensional cone with an outer arc of PSYS_SRC_OUTERANGLE and an inner open area defined by PSYS_SRC_INNERANGLE.</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>PSYS_SRC_PATTERN_DROP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x01</string>
<key>tooltip</key>
<string>Drop particles at the source position.</string>
</map>
<key>PSYS_SRC_PATTERN_EXPLODE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x02</string>
<key>tooltip</key>
<string>Shoot particles out in all directions, using the burst parameters.</string>
</map>
<key>PSYS_SRC_TARGET_KEY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
<key>tooltip</key>
<string>The key of a target object to move towards if PSYS_PART_TARGET_POS_MASK is enabled.</string>
</map>
<key>PSYS_SRC_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
<key>tooltip</key>
<string>An asset name for the texture to use for the particles.</string>
</map>
<key>PUBLIC_CHANNEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>PUBLIC_CHANNEL is an integer constant that, when passed to llSay, llWhisper, or llShout as a channel parameter, will print text to the publicly heard chat channel.</string>
</map>
<key>RAD_TO_DEG</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>57.2957795</real>
<key>tooltip</key>
<string>57.2957795 - Number of degrees per radian. You can use this number to convert radians to degrees by multiplying the radians by this number.</string>
</map>
<key>RC_DATA_FLAGS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>RC_DETECT_PHANTOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>RC_GET_LINK_NUM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>RC_GET_NORMAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>RC_GET_ROOT_KEY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>RC_MAX_HITS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>RC_REJECT_AGENTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>RC_REJECT_LAND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>RC_REJECT_NONPHYSICAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>RC_REJECT_PHYSICAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>RC_REJECT_TYPES</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>RCERR_CAST_TIME_EXCEEDED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-3</integer>
</map>
<key>RCERR_SIM_PERF_LOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-2</integer>
</map>
<key>RCERR_UNKNOWN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>-1</integer>
</map>
<key>REGION_FLAG_ALLOW_DAMAGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
</map>
<key>REGION_FLAG_ALLOW_DIRECT_TELEPORT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100000</string>
</map>
<key>REGION_FLAG_BLOCK_FLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80000</string>
</map>
<key>REGION_FLAG_BLOCK_FLYOVER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8000000</string>
</map>
<key>REGION_FLAG_BLOCK_TERRAFORM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
</map>
<key>REGION_FLAG_DISABLE_COLLISIONS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1000</string>
</map>
<key>REGION_FLAG_DISABLE_PHYSICS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4000</string>
</map>
<key>REGION_FLAG_FIXED_SUN</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
</map>
<key>REGION_FLAG_RESTRICT_PUSHOBJECT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400000</string>
</map>
<key>REGION_FLAG_SANDBOX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>REMOTE_DATA_CHANNEL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>REMOTE_DATA_REPLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>REMOTE_DATA_REQUEST</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>REQUIRE_LINE_OF_SIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Define whether the character needs a line-of-sight to give chase.</string>
</map>
<key>RESTITUTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Used with llSetPhysicsMaterial to enable the density value. Must be between 0.0 and 1.0</string>
</map>
<key>REVERSE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>Play animation in reverse direction.</string>
</map>
<key>ROTATE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>Animate texture rotation.</string>
</map>
<key>SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>Animate the texture scale.</string>
</map>
<key>SCRIPTED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>Scripted in-world objects.</string>
</map>
<key>SMOOTH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>Slide in the X direction, instead of playing separate frames.</string>
</map>
<key>SQRT2</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>1.41421356</real>
<key>tooltip</key>
<string>1.41421356 - The square root of 2.</string>
</map>
<key>STATUS_BLOCK_GRAB</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>Controls whether the object can be grabbed.\nA grab is the default action when in third person, and is available as the hand tool in build mode. This is useful for physical objects that you don't want other people to be able to trivially disturb. The default is FALSE</string>
</map>
<key>STATS_TIME_DILATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>osGetRegionStats Time Dilation</string>
</map>
<key>STATS_SIM_FPS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>osGetRegionStats Sim FPS</string>
</map>
<key>STATS_PHYSICS_FPS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>osGetRegionStats Physics FPS</string>
</map>
<key>STATS_AGENT_UPDATES</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>osGetRegionStats Agent Updates/Sec</string>
</map>
<key>STATS_ROOT_AGENTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>osGetRegionStats Main Agents</string>
</map>
<key>STATS_CHILD_AGENTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>osGetRegionStats Child Agents</string>
</map>
<key>STATS_TOTAL_PRIMS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>osGetRegionStats Objects</string>
</map>
<key>STATS_ACTIVE_PRIMS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
<key>tooltip</key>
<string>osGetRegionStats Active Objects</string>
</map>
<key>STATS_FRAME_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
<key>tooltip</key>
<string>osGetRegionStats Total Frame Time</string>
</map>
<key>STATS_NET_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
<key>tooltip</key>
<string>osGetRegionStats Net Time</string>
</map>
<key>STATS_PHYSICS_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
<key>tooltip</key>
<string>osGetRegionStats Physics Time</string>
</map>
<key>STATS_IMAGE_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
<key>tooltip</key>
<string>osGetRegionStats Image Time</string>
</map>
<key>STATS_OTHER_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
<key>tooltip</key>
<string>osGetRegionStats Other Time</string>
</map>
<key>STATS_IN_PACKETS_PER_SECOND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
<key>tooltip</key>
<string>osGetRegionStats Packets in</string>
</map>
<key>STATS_OUT_PACKETS_PER_SECOND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
<key>tooltip</key>
<string>osGetRegionStats Packets out</string>
</map>
<key>STATS_UNACKED_BYTES</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
<key>tooltip</key>
<string>osGetRegionStats Total Unacked Bytes</string>
</map>
<key>STATS_AGENT_MS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
<key>tooltip</key>
<string>osGetRegionStats Agent Time</string>
</map>
<key>STATS_PENDING_DOWNLOADS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
<key>tooltip</key>
<string>osGetRegionStats Pending Downloads</string>
</map>
<key>STATS_PENDING_UPLOADS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
<key>tooltip</key>
<string>osGetRegionStats Pending Uploads</string>
</map>
<key>STATS_ACTIVE_SCRIPTS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
<key>tooltip</key>
<string>osGetRegionStats Active Scripts</string>
</map>
<key>STATS_SCRIPT_LPS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
<key>tooltip</key>
<string>osGetRegionStats Script Line Per Second</string>
</map>
<key>STATUS_BLOCK_GRAB_OBJECT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x400</string>
<key>tooltip</key>
<string>Prevent click-and-drag movement on all prims in the object.</string>
</map>
<key>STATUS_BOUNDS_ERROR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1002</integer>
<key>tooltip</key>
<string>Argument(s) passed to function had a bounds error.</string>
</map>
<key>STATUS_CAST_SHADOWS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
</map>
<key>STATUS_DIE_AT_EDGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
<key>tooltip</key>
<string>Controls whether the object is returned to the owners inventory if it wanders off the edge of the world.\nIt is useful to set this status TRUE for things like bullets or rockets. The default is TRUE</string>
</map>
<key>STATUS_INTERNAL_ERROR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1999</integer>
<key>tooltip</key>
<string>An internal error occurred.</string>
</map>
<key>STATUS_MALFORMED_PARAMS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1000</integer>
<key>tooltip</key>
<string>Function was called with malformed parameters.</string>
</map>
<key>STATUS_NOT_FOUND</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1003</integer>
<key>tooltip</key>
<string>Object or other item was not found.</string>
</map>
<key>STATUS_NOT_SUPPORTED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1004</integer>
<key>tooltip</key>
<string>Feature not supported.</string>
</map>
<key>STATUS_OK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>Result of function call was a success.</string>
</map>
<key>STATUS_PHANTOM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>Controls/indicates whether the object collides or not.\nSetting the value to TRUE makes the object non-colliding with all objects. It is a good idea to use this for most objects that move or rotate, but are non-physical. It is also useful for simulating volumetric lighting. The default is FALSE.</string>
</map>
<key>STATUS_PHYSICS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Controls/indicates whether the object moves physically.\nThis controls the same flag that the UI check-box for Physical controls. The default is FALSE.</string>
</map>
<key>STATUS_RETURN_AT_EDGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>STATUS_ROTATE_X</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>enable (TRUE) or disable (FALSE) rotation around Y axis of physical objects</string>
</map>
<key>STATUS_ROTATE_Y</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>enable (TRUE) or disable (FALSE) rotation around Y axis of physical objects</string>
</map>
<key>STATUS_ROTATE_Z</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>enable (TRUE) or disable (FALSE) rotation around Z axis of physical objects</string>
</map>
<key>STATUS_SANDBOX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>Controls/indicates whether the object can cross region boundaries and move more than 20 meters from its creation point. The default if FALSE.</string>
</map>
<key>STATUS_TYPE_MISMATCH</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1001</integer>
<key>tooltip</key>
<string>Argument(s) passed to function had a type mismatch.</string>
</map>
<key>STATUS_WHITELIST_FAILED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2001</integer>
<key>tooltip</key>
<string>Whitelist Failed.</string>
</map>
<key>STRING_TRIM</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x03</string>
</map>
<key>STRING_TRIM_HEAD</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x01</string>
</map>
<key>STRING_TRIM_TAIL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x02</string>
</map>
<key>TEXTURE_BLANK</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>5748decc-f629-461c-9a36-a35a221fe21f</uuid>
</map>
<key>TEXTURE_DEFAULT</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>89556747-24cb-43ed-920b-47caed15465f</uuid>
</map>
<key>TEXTURE_MEDIA</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>8b5fec65-8d8d-9dc5-cda8-8fdf2716e361</uuid>
</map>
<key>TEXTURE_PLYWOOD</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>89556747-24cb-43ed-920b-47caed15465f</uuid>
</map>
<key>TEXTURE_TRANSPARENT</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<uuid>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</uuid>
</map>
<key>TOUCH_INVALID_FACE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0xFFFFFFFF</string>
</map>
<key>TOUCH_INVALID_TEXCOORD</key>
<map>
<key>type</key>
<string>vector</string>
<key>value</key>
<string>&lt;-1.0, -1.0, 0.0&gt;</string>
</map>
<key>TOUCH_INVALID_VECTOR</key>
<map>
<key>type</key>
<string>vector</string>
<key>value</key>
<string>&lt;0.0, 0.0, 0.0&gt;</string>
</map>
<key>TRUE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>An integer constant for boolean comparisons. Has the value '1'.</string>
</map>
<key>TWO_PI</key>
<map>
<key>type</key>
<string>float</string>
<key>value</key>
<real>6.28318530</real>
<key>tooltip</key>
<string>6.28318530 - The radians of a circle.</string>
</map>
<key>TYPE_FLOAT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>The list entry is a float.</string>
</map>
<key>TYPE_INTEGER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>The list entry is an integer.</string>
</map>
<key>TYPE_INVALID</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
<key>tooltip</key>
<string>The list entry is invalid.</string>
</map>
<key>TYPE_KEY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>The list entry is a key.</string>
</map>
<key>TYPE_ROTATION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
<key>tooltip</key>
<string>The list entry is a rotation.</string>
</map>
<key>TYPE_STRING</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>The list entry is a string.</string>
</map>
<key>TYPE_VECTOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>The list entry is a vector.</string>
</map>
<key>URL_REQUEST_DENIED</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>URL_REQUEST_DENIED</string>
</map>
<key>URL_REQUEST_GRANTED</key>
<map>
<key>type</key>
<string>string</string>
<key>value</key>
<string>URL_REQUEST_GRANTED</string>
</map>
<key>VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
<key>tooltip</key>
<string>A slider between minimum (0.0) and maximum (1.0) deflection of angular orientation. That is, its a simple scalar for modulating the strength of angular deflection such that the vehicles preferred axis of motion points toward its real velocity.</string>
</map>
<key>VEHICLE_ANGULAR_DEFLECTION_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>33</integer>
<key>tooltip</key>
<string>The time-scale for exponential success of linear deflection deflection. Its another way to specify the strength of the vehicles tendency to reorient itself so that its preferred axis of motion agrees with its true velocity.</string>
</map>
<key>VEHICLE_ANGULAR_FRICTION_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
<key>tooltip</key>
<string>
A vector of timescales for exponential decay of the vehicles angular velocity about its preferred axes of motion (at, left, up).
Range = [0.07, inf) seconds for each element of the vector.
</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>35</integer>
<key>tooltip</key>
<string>The timescale for exponential decay of the angular motors magnitude.</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_DIRECTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
<key>tooltip</key>
<string>The direction and magnitude (in preferred frame) of the vehicles angular motor.The vehicle will accelerate (or decelerate if necessary) to match its velocity to its motor.</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>34</integer>
<key>tooltip</key>
<string>The timescale for exponential approach to full angular motor velocity.</string>
</map>
<key>VEHICLE_BANKING_EFFICIENCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>38</integer>
<key>tooltip</key>
<string>A slider between anti (-1.0), none (0.0), and maxmum (1.0) banking strength.</string>
</map>
<key>VEHICLE_BANKING_MIX</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>39</integer>
<key>tooltip</key>
<string>A slider between static (0.0) and dynamic (1.0) banking. "Static" means the banking scales only with the angle of roll, whereas "dynamic" is a term that also scales with the vehicles linear speed.</string>
</map>
<key>VEHICLE_BANKING_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>40</integer>
<key>tooltip</key>
<string>The timescale for banking to exponentially approach its maximum effect. This is another way to scale the strength of the banking effect, however it affects the term that is proportional to the difference between what the banking behavior is trying to do, and what the vehicle is actually doing.</string>
</map>
<key>VEHICLE_BUOYANCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
<key>tooltip</key>
<string>A slider between minimum (0.0) and maximum anti-gravity (1.0).</string>
</map>
<key>VEHICLE_FLAG_CAMERA_DECOUPLED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x200</string>
</map>
<key>VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x10</string>
<key>tooltip</key>
<string>Hover at global height.</string>
</map>
<key>VEHICLE_FLAG_HOVER_TERRAIN_ONLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x8</string>
<key>tooltip</key>
<string>Ignore water height when hovering.</string>
</map>
<key>VEHICLE_FLAG_HOVER_UP_ONLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x20</string>
<key>tooltip</key>
<string>Hover does not push down. Use this flag for hovering vehicles that should be able to jump above their hover height.</string>
</map>
<key>VEHICLE_FLAG_HOVER_WATER_ONLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x4</string>
<key>tooltip</key>
<string>Ignore terrain height when hovering.</string>
</map>
<key>VEHICLE_FLAG_LIMIT_MOTOR_UP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x40</string>
<key>tooltip</key>
<string>Prevents ground vehicles from motoring into the sky.</string>
</map>
<key>VEHICLE_FLAG_LIMIT_ROLL_ONLY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x2</string>
<key>tooltip</key>
<string>For vehicles with vertical attractor that want to be able to climb/dive, for instance, aeroplanes that want to use the banking feature.</string>
</map>
<key>VEHICLE_FLAG_MOUSELOOK_BANK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x100</string>
</map>
<key>VEHICLE_FLAG_MOUSELOOK_STEER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x80</string>
</map>
<key>VEHICLE_FLAG_NO_DEFLECTION_UP</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>This flag prevents linear deflection parallel to world z-axis. This is useful for preventing ground vehicles with large linear deflection, like bumper cars, from climbing their linear deflection into the sky.</string>
</map>
<key>VEHICLE_FLAG_NO_FLY_UP</key>
<map>
<key>deprecated</key>
<boolean>true</boolean>
<key>type</key>
<string>integer</string>
<key>value</key>
<string>0x1</string>
<key>tooltip</key>
<string>Old, changed to VEHICLE_FLAG_NO_DEFLECTION_UP</string>
</map>
<key>VEHICLE_HOVER_EFFICIENCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
<key>tooltip</key>
<string>A slider between minimum (0.0 = bouncy) and maximum (1.0 = fast as possible) damped motion of the hover behavior. </string>
</map>
<key>VEHICLE_HOVER_HEIGHT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
<key>tooltip</key>
<string>The height (above the terrain or water, or global) at which the vehicle will try to hover.</string>
</map>
<key>VEHICLE_HOVER_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
<key>tooltip</key>
<string>Period of time (in seconds) for the vehicle to achieve its hover height.</string>
</map>
<key>VEHICLE_LINEAR_DEFLECTION_EFFICIENCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>28</integer>
<key>tooltip</key>
<string>A slider between minimum (0.0) and maximum (1.0) deflection of linear velocity. That is, its a simple scalar for modulating the strength of linear deflection.</string>
</map>
<key>VEHICLE_LINEAR_DEFLECTION_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
<key>tooltip</key>
<string>The timescale for exponential success of linear deflection deflection. It is another way to specify how much time it takes for the vehicles linear velocity to be redirected to its preferred axis of motion.</string>
</map>
<key>VEHICLE_LINEAR_FRICTION_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
<key>tooltip</key>
<string>
A vector of timescales for exponential decay of the vehicles linear velocity along its preferred axes of motion (at, left, up).
Range = [0.07, inf) seconds for each element of the vector.
</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>31</integer>
<key>tooltip</key>
<string>The timescale for exponential decay of the linear motors magnitude.</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_DIRECTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
<key>tooltip</key>
<string>
The direction and magnitude (in preferred frame) of the vehicles linear motor. The vehicle will accelerate (or decelerate if necessary) to match its velocity to its motor.
Range of magnitude = [0, 30] meters/second.
</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_OFFSET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
</map>
<key>VEHICLE_LINEAR_MOTOR_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
<key>tooltip</key>
<string>The timescale for exponential approach to full linear motor velocity.</string>
</map>
<key>VEHICLE_REFERENCE_FRAME</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>44</integer>
<key>tooltip</key>
<string>A rotation of the vehicles preferred axes of motion and orientation (at, left, up) with respect to the vehicles local frame (x, y, z).</string>
</map>
<key>VEHICLE_TYPE_AIRPLANE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
<key>tooltip</key>
<string>Uses linear deflection for lift, no hover, and banking to turn.\nSee http://wiki.secondlife.com/wiki/VEHICLE_TYPE_AIRPLANE</string>
</map>
<key>VEHICLE_TYPE_BALLOON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
<key>tooltip</key>
<string>Hover, and friction, but no deflection.\nSee http://wiki.secondlife.com/wiki/VEHICLE_TYPE_BALLOON</string>
</map>
<key>VEHICLE_TYPE_BOAT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
<key>tooltip</key>
<string>Hovers over water with lots of friction and some anglar deflection.\nSee http://wiki.secondlife.com/wiki/VEHICLE_TYPE_BOAT</string>
</map>
<key>VEHICLE_TYPE_CAR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
<key>tooltip</key>
<string>Another vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events.\nSee http://wiki.secondlife.com/wiki/VEHICLE_TYPE_CAR</string>
</map>
<key>VEHICLE_TYPE_NONE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>VEHICLE_TYPE_SLED</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
<key>tooltip</key>
<string>Simple vehicle that bumps along the ground, and likes to move along its local x-axis.\nSee http://wiki.secondlife.com/wiki/VEHICLE_TYPE_SLED</string>
</map>
<key>VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>36</integer>
<key>tooltip</key>
<string>A slider between minimum (0.0 = wobbly) and maximum (1.0 = firm as possible) stability of the vehicle to keep itself upright.</string>
</map>
<key>VEHICLE_VERTICAL_ATTRACTION_TIMESCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>37</integer>
<key>tooltip</key>
<string>The period of wobble, or timescale for exponential approach, of the vehicle to rotate such that its preferred "up" axis is oriented along the worlds "up" axis.</string>
</map>
<key>VERTICAL</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>WL_WATER_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0</integer>
</map>
<key>WL_WATER_FOG_DENSITY_EXPONENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>1</integer>
</map>
<key>WL_UNDERWATER_FOG_MODIFIER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>2</integer>
</map>
<key>WL_REFLECTION_WAVELET_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>3</integer>
</map>
<key>WL_FRESNEL_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>4</integer>
</map>
<key>WL_FRESNEL_OFFSET</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>5</integer>
</map>
<key>WL_REFRACT_SCALE_ABOVE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>6</integer>
</map>
<key>WL_REFRACT_SCALE_BELOW</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>7</integer>
</map>
<key>WL_BLUR_MULTIPLIER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>8</integer>
</map>
<key>WL_BIG_WAVE_DIRECTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>9</integer>
</map>
<key>WL_LITTLE_WAVE_DIRECTION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>10</integer>
</map>
<key>WL_NORMAL_MAP_TEXTURE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>11</integer>
</map>
<key>WL_HORIZON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>12</integer>
</map>
<key>WL_HAZE_HORIZON</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>13</integer>
</map>
<key>WL_BLUE_DENSITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>14</integer>
</map>
<key>WL_HAZE_DENSITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>15</integer>
</map>
<key>WL_DENSITY_MULTIPLIER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>16</integer>
</map>
<key>WL_DISTANCE_MULTIPLIER</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>17</integer>
</map>
<key>WL_MAX_ALTITUDE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>18</integer>
</map>
<key>WL_SUN_MOON_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>19</integer>
</map>
<key>WL_AMBIENT</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>20</integer>
</map>
<key>WL_EAST_ANGLE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>21</integer>
</map>
<key>WL_SUN_GLOW_FOCUS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>22</integer>
</map>
<key>WL_SUN_GLOW_SIZE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>23</integer>
</map>
<key>WL_SCENE_GAMMA</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>24</integer>
</map>
<key>WL_STAR_BRIGHTNESS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>25</integer>
</map>
<key>WL_CLOUD_COLOR</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>26</integer>
</map>
<key>WL_CLOUD_XY_DENSITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>27</integer>
</map>
<key>WL_CLOUD_COVERAGE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>28</integer>
</map>
<key>WL_CLOUD_SCALE</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>29</integer>
</map>
<key>WL_CLOUD_DETAIL_XY_DENSITY</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>30</integer>
</map>
<key>WL_CLOUD_SCROLL_X</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>31</integer>
</map>
<key>WL_CLOUD_SCROLL_Y</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>32</integer>
</map>
<key>WL_CLOUD_SCROLL_Y_LOCK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>33</integer>
</map>
<key>WL_CLOUD_SCROLL_X_LOCK</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>34</integer>
</map>
<key>WL_DRAW_CLASSIC_CLOUDS</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>35</integer>
</map>
<key>WL_SUN_MOON_POSITION</key>
<map>
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>36</integer>
</map>
<key>ZERO_ROTATION</key>
<map>
<key>type</key>
<string>rotation</string>
<key>value</key>
<string>&lt;0.0, 0.0, 0.0, 1.0&gt;</string>
</map>
<key>ZERO_VECTOR</key>
<map>
<key>type</key>
<string>vector</string>
<key>value</key>
<string>&lt;0.0, 0.0, 0.0&gt;</string>
</map>
<key>default</key>
<map>
<key>tooltip</key>
<string>All scripts must have a default state, which is the first state entered when the script starts.\nIf another state is defined before the default state, the compiler will report a syntax error.</string>
</map>
</map>
<key>events</key>
<map>
<key>at_rot_target</key>
<map>
<key>arguments</key>
<array>
<map>
<key>TargetNumber</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>TargetRotation</key>
<map>
<key>type</key>
<string>rotation</string>
</map>
</map>
<map>
<key>CurrentRotation</key>
<map>
<key>type</key>
<string>rotation</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is triggered when a script comes within a defined angle of a target rotation. The range and rotation, are set by a call to llRotTarget.</string>
</map>
<key>at_target</key>
<map>
<key>arguments</key>
<array>
<map>
<key>TargetNumber</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>TargetPosition</key>
<map>
<key>type</key>
<string>vector</string>
</map>
</map>
<map>
<key>CurrentPosition</key>
<map>
<key>type</key>
<string>vector</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is triggered when the scripted object comes within a defined range of the target position, defined by the llTarget function call.</string>
</map>
<key>attach</key>
<map>
<key>arguments</key>
<array>
<map>
<key>AvatarID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is triggered whenever an object is attached or detached from an avatar. If it is attached, the key of the avatar it is attached to is passed in, otherwise NULL_KEY is.</string>
</map>
<key>changed</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Changed</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered when various events change the object. The change argument will be a bit-field of CHANGED_* constants.</string>
</map>
<key>collision</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfCollisions</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised while another object, or avatar, is colliding with the object the script is attached to.
The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* functions.
</string>
</map>
<key>collision_end</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfCollisions</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised when another object, or avatar, stops colliding with the object the script is attached to.
The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* library functions.
</string>
</map>
<key>collision_start</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfCollisions</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised when another object, or avatar, starts colliding with the object the script is attached to.
The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* library functions.
</string>
</map>
<key>control</key>
<map>
<key>arguments</key>
<array>
<map>
<key>AvatarID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Levels</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Edges</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
Once a script has the ability to grab control inputs from the avatar, this event will be used to pass the commands into the script.
The levels and edges are bit-fields of control constants.
</string>
</map>
<key>dataserver</key>
<map>
<key>arguments</key>
<array>
<map>
<key>RequestID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Data</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is triggered when the requested data is returned to the script.
Data may be requested by the llRequestAgentData, llRequestInventoryData, and llGetNotecardLine function calls, for example.
</string>
</map>
<key>email</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Time</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>Address</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>Subject</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>Body</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>NumberRemaining</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is triggered when an email sent to this script arrives.
The number remaining tells how many more emails are known to be still pending.
</string>
</map>
<key>http_request</key>
<map>
<key>arguments</key>
<array>
<map>
<key>HTTPRequestID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>HTTPMethod</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>Body</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered when task receives an HTTP request.</string>
</map>
<key>http_response</key>
<map>
<key>arguments</key>
<array>
<map>
<key>HTTPRequestID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Status</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Metadata</key>
<map>
<key>type</key>
<string>list</string>
</map>
</map>
<map>
<key>Body</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event handler is invoked when an HTTP response is received for a pending llHTTPRequest request or if a pending request fails or times out.</string>
</map>
<key>land_collision</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Position</key>
<map>
<key>type</key>
<string>vector</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is raised when the object the script is attached to is colliding with the ground.</string>
</map>
<key>land_collision_end</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Position</key>
<map>
<key>type</key>
<string>vector</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is raised when the object the script is attached to stops colliding with the ground.</string>
</map>
<key>land_collision_start</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Position</key>
<map>
<key>type</key>
<string>vector</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is raised when the object the script is attached to begins to collide with the ground.</string>
</map>
<key>link_message</key>
<map>
<key>arguments</key>
<array>
<map>
<key>SendersLink</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Value</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Text</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>ID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered when object receives a link message via llMessageLinked function call.</string>
</map>
<key>listen</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Channel</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Name</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>ID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Text</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised whenever a chat message matching the constraints set in the llListen command is received. The name and ID of the speaker, as well as the message, are passed in as parameters.
Channel 0 is the public chat channel that all avatars see as chat text. Channels 1 through 2,147,483,648 are private channels that are not sent to avatars but other scripts can listen on those channels.
</string>
</map>
<key>money</key>
<map>
<key>arguments</key>
<array>
<map>
<key>Payer</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Amount</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>This event is triggered when a resident has given an amount of Linden dollars to the object.</string>
</map>
<key>moving_end</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>Triggered whenever an object with this script stops moving.</string>
</map>
<key>moving_start</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>Triggered whenever an object with this script starts moving.</string>
</map>
<key>no_sensor</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>This event is raised when sensors are active, via the llSensor function call, but are not sensing anything.</string>
</map>
<key>not_at_rot_target</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>When a target is set via the llRotTarget function call, but the script is outside the specified angle this event is raised.</string>
</map>
<key>not_at_target</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>When a target is set via the llTarget library call, but the script is outside the specified range this event is raised.</string>
</map>
<key>object_rez</key>
<map>
<key>arguments</key>
<array>
<map>
<key>RezzedObjectsID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered when an object rezzes another object from its inventory via the llRezObject, or similar, functions. The id is the globally unique key for the object rezzed.</string>
</map>
<key>on_rez</key>
<map>
<key>arguments</key>
<array>
<map>
<key>StartParameter</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered whenever an object is rezzed from inventory or by another object. The start parameter is passed in from the llRezObject call, or zero if from inventory.</string>
</map>
<key>remote_data</key>
<map>
<key>arguments</key>
<array>
<map>
<key>EventType</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>ChannelID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>MessageID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Sender</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
<map>
<key>Data</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Data</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered by various XML-RPC calls with event_type specifying the type of data.</string>
</map>
<key>run_time_permissions</key>
<map>
<key>arguments</key>
<array>
<map>
<key>PermissionFlags</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
Scripts need permission from either the owner or the avatar they wish to act on before they may perform certain functions, such as debiting money from their owners account, triggering an animation on an avatar, or capturing control inputs. The llRequestPermissions library function is used to request these permissions and the various permissions integer constants can be supplied.
The integer returned to this event handler contains the current set of permissions flags, so if permissions equal 0 then no permissions are set.
</string>
</map>
<key>sensor</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberDetected</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised whenever objects matching the constraints of the llSensor command are detected.
The number of detected objects is passed to the script in the parameter. Information on those objects may be gathered via the llDetected* functions.
</string>
</map>
<key>state_entry</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>The state_entry event occurs whenever a new state is entered, including at program start, and is always the first event handled.</string>
</map>
<key>state_exit</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>The state_exit event occurs whenever the state command is used to transition to another state. It is handled before the new states state_entry event.</string>
</map>
<key>timer</key>
<map>
<key>arguments</key>
<undef/>
<key>tooltip</key>
<string>This event is raised at regular intervals set by the llSetTimerEvent library function.</string>
</map>
<key>touch</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfTouches</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised while a user is touching the object the script is attached to.
The number of touching objects is passed to the script in the parameter.
Information on those objects may be gathered via the llDetected* library functions.
</string>
</map>
<key>touch_end</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfTouches</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised when a user stops touching the object the script is attached to. The number of touches is passed to the script in the parameter.
Information on those objects may be gathered via the llDetected* library functions.
</string>
</map>
<key>touch_start</key>
<map>
<key>arguments</key>
<array>
<map>
<key>NumberOfTouches</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>
This event is raised when a user first touches the object the script is attached to. The number of touches is passed to the script in the parameter.
Information on those objects may be gathered via the llDetected() library functions.
</string>
</map>
<key>transaction_result</key>
<map>
<key>arguments</key>
<array>
<map>
<key>RequestID</key>
<map>
<key>type</key>
<string>key</string>
</map>
</map>
<map>
<key>Success</key>
<map>
<key>type</key>
<string>integer</string>
</map>
</map>
<map>
<key>Message</key>
<map>
<key>type</key>
<string>string</string>
</map>
</map>
</array>
<key>tooltip</key>
<string>Triggered by llTransferMoney() function.</string>
</map>
</map>
<!-- functions -->
<key>functions</key>
<map>
<key>cmDetectedCountry</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>cmGetAgentCountry</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>key</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llAbs</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>i</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAcos</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAddToLandBanList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>hours</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAddToLandPassList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>hours</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAdjustSoundVolume</key>
<map>
<key>arguments</key><array>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAllowInventoryDrop</key>
<map>
<key>arguments</key><array>
<map><key>add</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAngleBetween</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>rotation</string></map></map>
<map><key>b</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llApplyImpulse</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llApplyRotationalImpulse</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAsin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAtan2</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAttachToAvatar</key>
<map>
<key>arguments</key><array>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAttachToAvatarTemp</key>
<map>
<key>arguments</key><array>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAvatarOnLinkSitTarget</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAvatarOnSitTarget</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llAxes2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>fwd</key><map><key>type</key><string>vector</string></map></map>
<map><key>left</key><map><key>type</key><string>vector</string></map></map>
<map><key>up</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llAxisAngle2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>axis</key><map><key>type</key><string>vector</string></map></map>
<map><key>angle</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llBase64ToInteger</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llBase64ToString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llBreakAllLinks</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llBreakLink</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCastRay</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>start</key><map><key>type</key><string>vector</string></map></map>
<map><key>end</key><map><key>type</key><string>vector</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llCastRayV3</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>start</key><map><key>type</key><string>vector</string></map></map>
<map><key>end</key><map><key>type</key><string>vector</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llCeil</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llClearCameraParams</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llClearLinkMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llClearPrimMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCloseRemoteDataChannel</key>
<map>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llCloud</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llCollisionFilter</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>accept</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCollisionSound</key>
<map>
<key>arguments</key><array>
<map><key>impact_sound</key><map><key>type</key><string>string</string></map></map>
<map><key>impact_volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llCollisionSprite</key>
<map>
<key>arguments</key><array>
<map><key>impact_sprite</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llCos</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llCreateLink</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>parent</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCSV2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llDeleteSubList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDeleteSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetachFromAvatar</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llDetectedGrab</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedOwner</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchBinormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchFace</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchNormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchST</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchUV</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedVel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDialog</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>buttons</key><map><key>type</key><string>list</string></map></map>
<map><key>chat_channel</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDie</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llDumpList2String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>seperator</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEdgeOfWorld</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>dir</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llEjectFromLand</key>
<map>
<key>arguments</key><array>
<map><key>pest</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEmail</key>
<map>
<key>arguments</key><array>
<map><key>address</key><map><key>type</key><string>string</string></map></map>
<map><key>subject</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEscapeURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEuler2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llFabs</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llFloor</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llForceMouselook</key>
<map>
<key>arguments</key><array>
<map><key>mouselook</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llFrand</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>mag</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llGenerateKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetAccel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetAgentInfo</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAgentLanguage</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAgentList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>scope</key><map><key>type</key><string>integer</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetAgentSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAlpha</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetAndResetTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetAnimation</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAnimationList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAnimationOverride</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>animState</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAttached</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetAttachedList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetBoundingBox</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>obj</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetCameraPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetCameraRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetCenterOfMass</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetColor</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetCreator</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetDate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetDisplayName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetEnergy</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetEnv</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetForce</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetFreeMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetFreeURLs</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetGeometricCenter</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetGMTclock</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetHTTPHeader</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>request_id</key><map><key>type</key><string>string</string></map></map>
<map><key>header</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryCreator</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryPermMask</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetLandOwnerAt</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetLinkKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkMedia</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetLinkName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetLinkNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetListEntryType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetListLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetLocalPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetLocalRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetMass</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMassMKS</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMaxScaleFactor</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMemoryLimit</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetMinScaleFactor</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetNextEmail</key>
<map>
<key>arguments</key><array>
<map><key>address</key><map><key>type</key><string>string</string></map></map>
<map><key>subject</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetNotecardLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>line</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetNumberOfNotecardLines</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetNumberOfPrims</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectDesc</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectDetails</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>args</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetObjectMass</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetObjectName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectPermMask</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetObjectPrimCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>object_id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetOmega</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetOwner</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetOwnerKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetParcelDetails</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>param</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetParcelFlags</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetParcelMaxPrims</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>sim_wide</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetParcelMusicURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetParcelPrimCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>category</key><map><key>type</key><string>integer</string></map></map>
<map><key>sim_wide</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetParcelPrimOwners</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetPermissions</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetPermissionsKey</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetPhysicsMaterial</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>llGetPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetPrimMediaParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetRegionAgentCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionCorner</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionFlags</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionFPS</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionTimeDilation</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetRootPosition</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRootRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetScale</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetScriptName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetScriptState</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetSimulatorHostname</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetSPMaxMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetStartParameter</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetStatus</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetSunDirection</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetTexture</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureOffset</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureRot</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureScale</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>side</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetTimeOfDay</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetTimestamp</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetTorque</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetUnixTime</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetUsedMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetUsername</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetVel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetWallclock</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGiveInventory</key>
<map>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>string</string></map></map>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGiveInventoryList</key>
<map>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>string</string></map></map>
<map><key>category</key><map><key>type</key><string>string</string></map></map>
<map><key>inventory</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGiveMoney</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>string</string></map></map>
<map><key>amount</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGodLikeRezObject</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGround</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundContour</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundNormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundRepel</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
<map><key>water</key><map><key>type</key><string>integer</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llGroundSlope</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llHTTPRequest</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>parameters</key><map><key>type</key><string>list</string></map></map>
<map><key>body</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llHTTPResponse</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
<map><key>body</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llInsertString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dest</key><map><key>type</key><string>string</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llInstantMessage</key>
<map>
<key>arguments</key><array>
<map><key>user</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llIntegerToBase64</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llJson2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llJsonGetValue</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llJsonSetValue</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llJsonValueType</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llKey2Name</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llLinkParticleSystem</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llLinkSitTarget</key>
<map>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llList2CSV</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llList2Float</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Integer</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Json</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
<map><key>values</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llList2Key</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2ListStrided</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Vector</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListen</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>ID</key><map><key>type</key><string>string</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llListenControl</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
<map><key>active</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListenRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListFindList</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>test</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llListInsertList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>dest</key><map><key>type</key><string>list</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListRandomize</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListReplaceList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>dest</key><map><key>type</key><string>list</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListSort</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
<map><key>ascending</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListStatistics</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>operation</key><map><key>type</key><string>integer</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llLoadURL</key>
<map>
<key>arguments</key><array>
<map><key>avatar_id</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llLog</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLog10</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLookAt</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>strength</key><map><key>type</key><string>float</string></map></map>
<map><key>damping</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSoundMaster</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llMakeExplosion</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMakeFire</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMakeFountain</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>bounce</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>bounce_offset</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llMakeSmoke</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llManageEstateAccess</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llMapDestination</key>
<map>
<key>arguments</key><array>
<map><key>simname</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookAt</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMD5String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>nonce</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llMessageLinked</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>num</key><map><key>type</key><string>integer</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llMinEventDelay</key>
<map>
<key>arguments</key><array>
<map><key>delay</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llModifyLand</key>
<map>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
<map><key>brush</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llModPow</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>integer</string></map></map>
<map><key>b</key><map><key>type</key><string>integer</string></map></map>
<map><key>c</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llName2Key</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llOffsetTexture</key>
<map>
<key>arguments</key><array>
<map><key>u</key><map><key>type</key><string>float</string></map></map>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llOpenRemoteDataChannel</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llOverMyLand</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llOwnerSay</key>
<map>
<key>arguments</key><array>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llParcelMediaCommandList</key>
<map>
<key>arguments</key><array>
<map><key>commandList</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParcelMediaQuery</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>aList</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParseString2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
<map><key>separators</key><map><key>type</key><string>list</string></map></map>
<map><key>in_spacers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParseStringKeepNulls</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>separators</key><map><key>type</key><string>list</string></map></map>
<map><key>spacers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParticleSystem</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llPassCollisions</key>
<map>
<key>arguments</key><array>
<map><key>pass</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llPassTouches</key>
<map>
<key>arguments</key><array>
<map><key>pass</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llPlaySound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPlaySoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPointAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llPow</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>fbase</key><map><key>type</key><string>float</string></map></map>
<map><key>fexponent</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPreloadSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llPushObject</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>impulse</key><map><key>type</key><string>vector</string></map></map>
<map><key>ang_impulse</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRefreshPrimURL</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRegionSay</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRegionSayTo</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llReleaseCamera</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llReleaseControls</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llReleaseURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoteDataReply</key>
<map>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
<map><key>message_id</key><map><key>type</key><string>string</string></map></map>
<map><key>sdata</key><map><key>type</key><string>string</string></map></map>
<map><key>idata</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoteDataSetRegion</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRemoteLoadScript</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>running</key><map><key>type</key><string>integer</string></map></map>
<map><key>start_param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoteLoadScriptPin</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>pin</key><map><key>type</key><string>integer</string></map></map>
<map><key>running</key><map><key>type</key><string>integer</string></map></map>
<map><key>start_param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoveFromLandBanList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveFromLandPassList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveInventory</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveVehicleFlags</key>
<map>
<key>arguments</key><array>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestAgentData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestDisplayName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRequestInventoryData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRequestPermissions</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>perm</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestSecureURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llRequestSimulatorData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>simulator</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llRequestUsername</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetAnimationOverride</key>
<map>
<key>arguments</key><array>
<map><key>animState</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetLandBanList</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetLandPassList</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetOtherScript</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetScript</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetTime</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRezAtRoot</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>vel</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRezObject</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>vel</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRot2Angle</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Axis</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Euler</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>q1</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Fwd</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Left</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Up</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRotateTexture</key>
<map>
<key>arguments</key><array>
<map><key>rotation</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRotBetween</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llRotLookAt</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>rotation</string></map></map>
<map><key>strength</key><map><key>type</key><string>float</string></map></map>
<map><key>damping</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llRotTarget</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>error</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llRotTargetRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRound</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSameGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSay</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llScaleByFactor</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>scaling_factor</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llScaleTexture</key>
<map>
<key>arguments</key><array>
<map><key>u</key><map><key>type</key><string>float</string></map></map>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llScriptDanger</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llScriptProfiler</key>
<map>
<key>arguments</key><array>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSendRemoteData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
<map><key>dest</key><map><key>type</key><string>string</string></map></map>
<map><key>idata</key><map><key>type</key><string>integer</string></map></map>
<map><key>sdata</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSensor</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSensorRemove</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llSensorRepeat</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetAlpha</key>
<map>
<key>arguments</key><array>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetAngularVelocity</key>
<map>
<key>arguments</key><array>
<map><key>avel</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetAnimationOverride</key>
<map>
<key>arguments</key><array>
<map><key>animState</key><map><key>type</key><string>string</string></map></map>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetBuoyancy</key>
<map>
<key>arguments</key><array>
<map><key>buoyancy</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetCameraAtOffset</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetCameraEyeOffset</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetCameraParams</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetClickAction</key>
<map>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetColor</key>
<map>
<key>arguments</key><array>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetContentType</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetDamage</key>
<map>
<key>arguments</key><array>
<map><key>damage</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetForce</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetForceAndTorque</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>torque</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetHoverHeight</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
<map><key>water</key><map><key>type</key><string>integer</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetInventoryPermMask</key>
<map>
<key>arguments</key><array>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetKeyframedMotion</key>
<map>
<key>arguments</key><array>
<map><key>frames</key><map><key>type</key><string>list</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkAlpha</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkCamera</key>
<map>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>eye</key><map><key>type</key><string>vector</string></map></map>
<map><key>at</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetLinkColor</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkPrimitiveParamsFast</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkTexture</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkTextureAnim</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>mode</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizex</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizey</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>float</string></map></map>
<map><key>length</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetLocalRot</key>
<map>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetMemoryLimit</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>limit</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetObjectDesc</key>
<map>
<key>arguments</key><array>
<map><key>desc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetObjectName</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetObjectPermMask</key>
<map>
<key>arguments</key><array>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetParcelMusicURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetPayPrice</key>
<map>
<key>arguments</key><array>
<map><key>price</key><map><key>type</key><string>integer</string></map></map>
<map><key>quick_pay_buttons</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPhysicsMaterial</key>
<map>
<key>arguments</key><array>
<map><key>material_bits</key><map><key>type</key><string>integer</string></map></map>
<map><key>material_gravity_modifier</key><map><key>type</key><string>float</string></map></map>
<map><key>material_restitution</key><map><key>type</key><string>float</string></map></map>
<map><key>material_friction</key><map><key>type</key><string>float</string></map></map>
<map><key>material_density</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetPos</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPrimMediaParams</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPrimURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetRegionPos</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetRemoteScriptAccessPin</key>
<map>
<key>arguments</key><array>
<map><key>pin</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetRot</key>
<map>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetScale</key>
<map>
<key>arguments</key><array>
<map><key>scale</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetScriptState</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>run</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetSitText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetSoundQueueing</key>
<map>
<key>arguments</key><array>
<map><key>queue</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetSoundRadius</key>
<map>
<key>arguments</key><array>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetStatus</key>
<map>
<key>arguments</key><array>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTexture</key>
<map>
<key>arguments</key><array>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetTextureAnim</key>
<map>
<key>arguments</key><array>
<map><key>mode</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizex</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizey</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>float</string></map></map>
<map><key>length</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTimerEvent</key>
<map>
<key>arguments</key><array>
<map><key>sec</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTorque</key>
<map>
<key>arguments</key><array>
<map><key>torque</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetTouchText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetVehicleFlags</key>
<map>
<key>arguments</key><array>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetVehicleFloatParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetVehicleRotationParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetVehicleType</key>
<map>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetVehicleVectorParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>vec</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetVelocity</key>
<map>
<key>arguments</key><array>
<map><key>vel</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSHA1String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llShout</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSitTarget</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSleep</key>
<map>
<key>arguments</key><array>
<map><key>sec</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
<map><key>queue</key><map><key>type</key><string>integer</string></map></map>
<map><key>loop</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSoundPreload</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSqrt</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llStartAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStopHover</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopLookAt</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopMoveToTarget</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopPointAt</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopSound</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStringLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStringToBase64</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStringTrim</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSubStringIndex</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>source</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTakeCamera</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTakeControls</key>
<map>
<key>arguments</key><array>
<map><key>controls</key><map><key>type</key><string>integer</string></map></map>
<map><key>accept</key><map><key>type</key><string>integer</string></map></map>
<map><key>pass_on</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTan</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTarget</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTargetOmega</key>
<map>
<key>arguments</key><array>
<map><key>axis</key><map><key>type</key><string>vector</string></map></map>
<map><key>spinrate</key><map><key>type</key><string>float</string></map></map>
<map><key>gain</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTargetRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>destination</key><map><key>type</key><string>string</string></map></map>
<map><key>targetPos</key><map><key>type</key><string>vector</string></map></map>
<map><key>targetLookAt</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llTeleportAgentGlobalCoords</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>global_coords</key><map><key>type</key><string>vector</string></map></map>
<map><key>targetPos</key><map><key>type</key><string>vector</string></map></map>
<map><key>targetLookAt</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llTeleportAgentHome</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTextBox</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>chatChannel</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llToLower</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llToUpper</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTransferLindenDollars</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>string</string></map></map>
<map><key>amount</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTriggerSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTriggerSoundLimited</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
<map><key>top_north_east</key><map><key>type</key><string>vector</string></map></map>
<map><key>bottom_south_west</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llUnescapeURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llUnSit</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llVecDist</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVecMag</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVecNorm</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVolumeDetect</key>
<map>
<key>arguments</key><array>
<map><key>detect</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llWater</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llWhisper</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llWind</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llXorBase64Strings</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str1</key><map><key>type</key><string>string</string></map></map>
<map><key>str2</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llXorBase64StringsCorrect</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str1</key><map><key>type</key><string>string</string></map></map>
<map><key>str2</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>lsClearWindlightScene</key>
<map>
<key>arguments</key><undef/>
</map>
<key>lsGetWindlightScene</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>lsSetWindlightScene</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>lsSetWindlightSceneTargeted</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAdjustSoundVolume</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osAgentSaveAppearance</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>string</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAngleBetween</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osAvatarName2Key</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>firstname</key><map><key>type</key><string>string</string></map></map>
<map><key>lastname</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAvatarPlayAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAvatarStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osCauseDamage</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>damage</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osCauseHealing</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>healing</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osCheckODE</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osClearInertia</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osCollisionSound</key>
<map>
<key>arguments</key><array>
<map><key>impact_sound</key><map><key>type</key><string>string</string></map></map>
<map><key>impact_volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osConsoleCommand</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>command</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDie</key>
<map>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawEllipse</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawFilledEllipse</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawFilledPolygon</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>list</string></map></map>
<map><key>y</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osDrawFilledRectangle</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawImage</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
<map><key>imageUrl</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>startX</key><map><key>type</key><string>integer</string></map></map>
<map><key>startY</key><map><key>type</key><string>integer</string></map></map>
<map><key>endX</key><map><key>type</key><string>integer</string></map></map>
<map><key>endY</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>endX</key><map><key>type</key><string>integer</string></map></map>
<map><key>endY</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawPolygon</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>list</string></map></map>
<map><key>y</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osDrawRectangle</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawResetTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawRotationTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDrawScaleTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDrawText</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawTranslationTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDropAttachment</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osDropAttachmentAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osEjectFromGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osForceAttachToAvatar</key>
<map>
<key>arguments</key><array>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceAttachToAvatarFromInventory</key>
<map>
<key>arguments</key><array>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceAttachToOtherAvatarFromInventory</key>
<map>
<key>arguments</key><array>
<map><key>rawAvatarId</key><map><key>type</key><string>string</string></map></map>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceBreakAllLinks</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceBreakLink</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceCreateLink</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>parent</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceDetachFromAvatar</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceDropAttachment</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceDropAttachmentAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osForceOtherSit</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osForceOtherSit</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osFormatString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
<map><key>strings</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetAgentIP</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetAgents</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetAvatarHomeURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>uuid</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetAvatarList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetCurrentSunHour</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetDrawStringSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
<map><key>fontName</key><map><key>type</key><string>string</string></map></map>
<map><key>fontSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetGender</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>rawAvatarId</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetGridCustom</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>key</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetGridGatekeeperURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridHomeURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridLoginURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridNick</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetHealRate</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetHealth</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetInertiaData</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetInventoryDesc</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>item</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetLinkPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetMapTexture</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetNotecard</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetNotecardLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>line</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetNPCList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetNumberOfAttachments</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoints</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetNumberOfNotecardLines</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetPhysicsEngineName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetPhysicsEngineType</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>string</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetRegionMapTexture</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>regionName</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetRegionSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>osGetRegionStats</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetRezzingObject</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetScriptEngineName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorMemoryKB</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorVersion</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetSunParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetTerrainHeight</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetWindParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>plugin</key><map><key>type</key><string>string</string></map></map>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osInviteToGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osIsNpc</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osIsUUID</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>thing</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osKey2Name</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osKickAvatar</key>
<map>
<key>arguments</key><array>
<map><key>FirstName</key><map><key>type</key><string>string</string></map></map>
<map><key>SurName</key><map><key>type</key><string>string</string></map></map>
<map><key>alert</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osList2Double</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osListenRegex</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>ID</key><map><key>type</key><string>string</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
<map><key>regexBitfield</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osLoadedCreationDate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLoadedCreationID</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLoadedCreationTime</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLoopSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osLoopSoundMaster</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osLoopSoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMakeNotecard</key>
<map>
<key>arguments</key><array>
<map><key>notecardName</key><map><key>type</key><string>string</string></map></map>
<map><key>contents</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osMatchString</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osMax</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMessageAttachments</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoints</key><map><key>type</key><string>list</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osMessageObject</key>
<map>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osMin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMovePen</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcCreate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>firstname</key><map><key>type</key><string>string</string></map></map>
<map><key>lastname</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcCreate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>firstname</key><map><key>type</key><string>string</string></map></map>
<map><key>lastname</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcGetOwner</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcGetPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcGetRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcLoadAppearance</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcMoveTo</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osNpcMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcPlayAnimation</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcRemove</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSaveAppearance</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSay</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSay</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetProfileAbout</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>about</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetProfileImage</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>image</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetRot</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>rotation</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osNpcShout</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSit</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcStand</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcStopMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcTouch</key>
<map>
<key>arguments</key><array>
<map><key>npcLSL_Key</key><map><key>type</key><string>string</string></map></map>
<map><key>object_key</key><map><key>type</key><string>string</string></map></map>
<map><key>link_num</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcWhisper</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>string</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osOwnerSaveAppearance</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osParcelJoin</key>
<map>
<key>arguments</key><array>
<map><key>pos1</key><map><key>type</key><string>vector</string></map></map>
<map><key>pos2</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osParcelSetDetails</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osParcelSubdivide</key>
<map>
<key>arguments</key><array>
<map><key>pos1</key><map><key>type</key><string>vector</string></map></map>
<map><key>pos2</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osParseJSON</key>
<map>
<key>arguments</key><array>
<map><key>JSON</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osParseJSONNew</key>
<map>
<key>arguments</key><array>
<map><key>JSON</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osPlaySound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osPlaySoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osPreloadSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegexIsMatch</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>input</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionNotice</key>
<map>
<key>arguments</key><array>
<map><key>agentID</key><map><key>type</key><string>string</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionNotice</key>
<map>
<key>arguments</key><array>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionRestart</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>seconds</key><map><key>type</key><string>float</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionRestart</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>seconds</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osReplaceString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
<map><key>replace</key><map><key>type</key><string>string</string></map></map>
<map><key>count</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osRequestSecureURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osRequestURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osRound</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
<map><key>ndigits</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetContentType</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetDynamicTextureData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureDataBlend</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureDataBlendFace</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>blend</key><map><key>type</key><string>integer</string></map></map>
<map><key>disp</key><map><key>type</key><string>integer</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureDataFace</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureURLBlend</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureURLBlendFace</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>blend</key><map><key>type</key><string>integer</string></map></map>
<map><key>disp</key><map><key>type</key><string>integer</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetEstateSunSettings</key>
<map>
<key>arguments</key><array>
<map><key>sunFixed</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunHour</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetFontName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>fontName</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetFontSize</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>fontSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetHealRate</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>healrate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetHealth</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>health</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetInertia</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>principalInertiaScaled</key><map><key>type</key><string>vector</string></map></map>
<map><key>lslrot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsBox</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>boxSize</key><map><key>type</key><string>vector</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>lslrot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsCylinder</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
<map><key>lenght</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>lslrot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsSphere</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osSetOwnerSpeed</key>
<map>
<key>arguments</key><array>
<map><key>SpeedModifier</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetParcelDetails</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osSetParcelMediaURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetParcelSIPAddress</key>
<map>
<key>arguments</key><array>
<map><key>SIPAddress</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenCap</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>direction</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenColor</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>color</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenColour</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>colour</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenSize</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>penSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetPrimFloatOnWater</key>
<map>
<key>arguments</key><array>
<map><key>floatYN</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>string</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osSetProjectionParams</key>
<map>
<key>arguments</key><array>
<map><key>projection</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>fov</key><map><key>type</key><string>float</string></map></map>
<map><key>focus</key><map><key>type</key><string>float</string></map></map>
<map><key>amb</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetProjectionParams</key>
<map>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>string</string></map></map>
<map><key>projection</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>fov</key><map><key>type</key><string>float</string></map></map>
<map><key>focus</key><map><key>type</key><string>float</string></map></map>
<map><key>amb</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetRegionSunSettings</key>
<map>
<key>arguments</key><array>
<map><key>useEstateSun</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunFixed</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunHour</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetRegionWaterHeight</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetRot</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string></string></map></map>
<map><key>rotation</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetSoundRadius</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetSpeed</key>
<map>
<key>arguments</key><array>
<map><key>ID</key><map><key>type</key><string>string</string></map></map>
<map><key>SpeedModifier</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetStateEvents</key>
<map>
<key>arguments</key><array>
<map><key>events</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetSunParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetTerrainHeight</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetTerrainTexture</key>
<map>
<key>arguments</key><array>
<map><key>level</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetTerrainTextureHeight</key>
<map>
<key>arguments</key><array>
<map><key>corner</key><map><key>type</key><string>integer</string></map></map>
<map><key>low</key><map><key>type</key><string>float</string></map></map>
<map><key>high</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetWindParam</key>
<map>
<key>arguments</key><array>
<map><key>plugin</key><map><key>type</key><string>string</string></map></map>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osStopSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSunGetParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSunSetParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>regionGridX</key><map><key>type</key><string>integer</string></map></map>
<map><key>regionGridY</key><map><key>type</key><string>integer</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>regionName</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportObject</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>string</string></map></map>
<map><key>targetPos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rotation</key><map><key>type</key><string>rotation</string></map></map>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>regionName</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>regionGridX</key><map><key>type</key><string>integer</string></map></map>
<map><key>regionGridY</key><map><key>type</key><string>integer</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTerrainFlush</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osTerrainGetHeight</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osTerrainSetHeight</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osTriggerSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osTriggerSoundLimited</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
<map><key>top_north_east</key><map><key>type</key><string>vector</string></map></map>
<map><key>bottom_south_west</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osUnixTimeToTimestamp</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>time</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osVecDistSquare</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osVecMagSquare</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osVolumeDetect</key>
<map>
<key>arguments</key><array>
<map><key>detect</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osWindActiveModelPluginName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
</map>
</map></llsd>