113 lines
6.6 KiB
C#
113 lines
6.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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/// <summary>
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/// Constants for the archiving module
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/// </summary>
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public class ArchiveConstants
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{
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/// <summary>
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/// Path for the assets held in an archive
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/// </summary>
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public static readonly string ASSETS_PATH = "assets/";
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/// <summary>
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/// Path for the assets metadata file
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/// </summary>
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public static readonly string ASSETS_METADATA_PATH = "assets.xml";
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/// <summary>
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/// Path for the prims file
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/// </summary>
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public static readonly string OBJECTS_PATH = "objects/";
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/// <summary>
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/// Extensions used for asset types in the archive
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/// </summary>
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public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
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public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
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static ArchiveConstants()
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{
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".imgtga";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lfd"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".oob";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rfd"; // Not sure if we'll ever see this
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#pragma warning disable 0612
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this
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#pragma warning restore 0612
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".sfd"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".tfd"; // Not sure if we'll ever see this
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EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation;
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EXTENSION_TO_ASSET_TYPE[".bpt"] = (sbyte)AssetType.Bodypart;
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EXTENSION_TO_ASSET_TYPE[".ccd"] = (sbyte)AssetType.CallingCard;
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EXTENSION_TO_ASSET_TYPE[".clo"] = (sbyte)AssetType.Clothing;
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EXTENSION_TO_ASSET_TYPE[".fld"] = (sbyte)AssetType.Folder;
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EXTENSION_TO_ASSET_TYPE[".gst"] = (sbyte)AssetType.Gesture;
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EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG;
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EXTENSION_TO_ASSET_TYPE[".imgtga"] = (sbyte)AssetType.ImageTGA;
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EXTENSION_TO_ASSET_TYPE[".lfd"] = (sbyte)AssetType.LostAndFoundFolder;
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EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode;
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EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText;
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EXTENSION_TO_ASSET_TYPE[".ncd"] = (sbyte)AssetType.Notecard;
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EXTENSION_TO_ASSET_TYPE[".oob"] = (sbyte)AssetType.Object;
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EXTENSION_TO_ASSET_TYPE[".rfd"] = (sbyte)AssetType.RootFolder;
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#pragma warning disable 0612
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EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script;
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#pragma warning restore 0612
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EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate;
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EXTENSION_TO_ASSET_TYPE[".sfd"] = (sbyte)AssetType.SnapshotFolder;
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EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound;
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EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV;
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EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture;
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EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA;
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EXTENSION_TO_ASSET_TYPE[".tfd"] = (sbyte)AssetType.TrashFolder;
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}
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}
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}
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