103 lines
4.0 KiB
C#
103 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework.Monitoring;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenSim.Region.ScriptEngine.XMREngine
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{
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/**
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* @brief There are NUMSCRIPTHREADWKRS of these.
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* Each sits in a loop checking the Start and Yield queues for
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* a script to run and calls the script as a microthread.
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*/
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public class XMRScriptThread
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{
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public bool m_WakeUpThis = false;
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public DateTime m_LastRanAt = DateTime.MinValue;
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public int m_ScriptThreadTID = 0;
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public long m_ScriptExecTime = 0;
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private Thread thd;
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private XMREngine engine;
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public XMRInstance m_RunInstance = null;
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public XMRScriptThread(XMREngine eng, int i)
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{
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engine = eng;
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if(i < 0)
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thd = XMREngine.StartMyThread(RunScriptThread, "xmrengine script", ThreadPriority.Normal);
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else
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thd = XMREngine.StartMyThread(RunScriptThread, "xmrengineExec" + i.ToString(), ThreadPriority.Normal);
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engine.AddThread(thd, this);
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m_ScriptThreadTID = thd.ManagedThreadId;
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}
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public void Terminate()
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{
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m_WakeUpThis = true;
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if(!thd.Join(250))
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thd.Abort();
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engine.RemoveThread(thd);
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thd = null;
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}
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/**
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* @brief Wake up this XMRScriptThread instance.
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*/
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public void WakeUpScriptThread()
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{
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m_WakeUpThis = true;
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}
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/**
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* @brief A script instance was just removed from the Start or Yield Queue.
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* So run it for a little bit then stick in whatever queue it should go in.
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*/
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private void RunScriptThread()
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{
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engine.RunScriptThread(this);
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}
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public void RunInstance (XMRInstance inst)
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{
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m_LastRanAt = DateTime.UtcNow;
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m_ScriptExecTime -= (long)(m_LastRanAt - DateTime.MinValue).TotalMilliseconds;
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inst.m_IState = XMRInstState.RUNNING;
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m_RunInstance = inst;
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XMRInstState newIState = inst.RunOne();
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m_RunInstance = null;
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engine.HandleNewIState(inst, newIState);
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m_ScriptExecTime += (long)(DateTime.UtcNow - DateTime.MinValue).TotalMilliseconds;
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}
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}
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}
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