429 lines
18 KiB
C#
429 lines
18 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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namespace OpenSim.Framework
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{
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[Serializable]
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public class AvatarAppearance : ISerializable
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{
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// these are guessed at by the list here -
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// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
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// correct them over time for when were are wrong.
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public readonly static int BODY = 0;
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public readonly static int SKIN = 1;
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public readonly static int HAIR = 2;
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public readonly static int EYES = 3;
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public readonly static int SHIRT = 4;
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public readonly static int PANTS = 5;
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public readonly static int SHOES = 6;
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public readonly static int SOCKS = 7;
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public readonly static int JACKET = 8;
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public readonly static int GLOVES = 9;
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public readonly static int UNDERSHIRT = 10;
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public readonly static int UNDERPANTS = 11;
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public readonly static int SKIRT = 12;
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private readonly static int MAX_WEARABLES = 13;
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private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
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private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
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private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
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private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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public readonly static int VISUALPARAM_COUNT = 218;
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protected LLUUID m_owner;
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public virtual LLUUID Owner
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{
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get { return m_owner; }
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set { m_owner = value; }
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}
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protected int m_serial = 1;
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public virtual int Serial
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{
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get { return m_serial; }
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set { m_serial = value; }
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}
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protected byte[] m_visualparams;
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public virtual byte[] VisualParams
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{
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get { return m_visualparams; }
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set { m_visualparams = value; }
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}
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protected AvatarWearable[] m_wearables;
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public virtual AvatarWearable[] Wearables
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{
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get { return m_wearables; }
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set { m_wearables = value; }
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}
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public virtual LLUUID BodyItem {
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get { return m_wearables[BODY].ItemID; }
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set { m_wearables[BODY].ItemID = value; }
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}
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public virtual LLUUID BodyAsset {
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get { return m_wearables[BODY].AssetID; }
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set { m_wearables[BODY].AssetID = value; }
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}
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public virtual LLUUID SkinItem {
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get { return m_wearables[SKIN].ItemID; }
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set { m_wearables[SKIN].ItemID = value; }
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}
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public virtual LLUUID SkinAsset {
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get { return m_wearables[SKIN].AssetID; }
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set { m_wearables[SKIN].AssetID = value; }
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}
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public virtual LLUUID HairItem {
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get { return m_wearables[HAIR].ItemID; }
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set { m_wearables[HAIR].ItemID = value; }
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}
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public virtual LLUUID HairAsset {
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get { return m_wearables[HAIR].AssetID; }
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set { m_wearables[HAIR].AssetID = value; }
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}
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public virtual LLUUID EyesItem {
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get { return m_wearables[EYES].ItemID; }
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set { m_wearables[EYES].ItemID = value; }
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}
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public virtual LLUUID EyesAsset {
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get { return m_wearables[EYES].AssetID; }
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set { m_wearables[EYES].AssetID = value; }
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}
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public virtual LLUUID ShirtItem {
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get { return m_wearables[SHIRT].ItemID; }
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set { m_wearables[SHIRT].ItemID = value; }
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}
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public virtual LLUUID ShirtAsset {
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get { return m_wearables[SHIRT].AssetID; }
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set { m_wearables[SHIRT].AssetID = value; }
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}
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public virtual LLUUID PantsItem {
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get { return m_wearables[PANTS].ItemID; }
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set { m_wearables[PANTS].ItemID = value; }
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}
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public virtual LLUUID PantsAsset {
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get { return m_wearables[PANTS].AssetID; }
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set { m_wearables[PANTS].AssetID = value; }
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}
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public virtual LLUUID ShoesItem {
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get { return m_wearables[SHOES].ItemID; }
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set { m_wearables[SHOES].ItemID = value; }
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}
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public virtual LLUUID ShoesAsset {
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get { return m_wearables[SHOES].AssetID; }
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set { m_wearables[SHOES].AssetID = value; }
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}
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public virtual LLUUID SocksItem {
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get { return m_wearables[SOCKS].ItemID; }
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set { m_wearables[SOCKS].ItemID = value; }
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}
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public virtual LLUUID SocksAsset {
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get { return m_wearables[SOCKS].AssetID; }
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set { m_wearables[SOCKS].AssetID = value; }
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}
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public virtual LLUUID JacketItem {
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get { return m_wearables[JACKET].ItemID; }
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set { m_wearables[JACKET].ItemID = value; }
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}
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public virtual LLUUID JacketAsset {
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get { return m_wearables[JACKET].AssetID; }
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set { m_wearables[JACKET].AssetID = value; }
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}
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public virtual LLUUID GlovesItem {
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get { return m_wearables[GLOVES].ItemID; }
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set { m_wearables[GLOVES].ItemID = value; }
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}
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public virtual LLUUID GlovesAsset {
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get { return m_wearables[GLOVES].AssetID; }
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set { m_wearables[GLOVES].AssetID = value; }
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}
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public virtual LLUUID UnderShirtItem {
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get { return m_wearables[UNDERSHIRT].ItemID; }
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set { m_wearables[UNDERSHIRT].ItemID = value; }
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}
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public virtual LLUUID UnderShirtAsset {
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get { return m_wearables[UNDERSHIRT].AssetID; }
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set { m_wearables[UNDERSHIRT].AssetID = value; }
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}
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public virtual LLUUID UnderPantsItem {
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get { return m_wearables[UNDERPANTS].ItemID; }
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set { m_wearables[UNDERPANTS].ItemID = value; }
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}
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public virtual LLUUID UnderPantsAsset {
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get { return m_wearables[UNDERPANTS].AssetID; }
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set { m_wearables[UNDERPANTS].AssetID = value; }
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}
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public virtual LLUUID SkirtItem {
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get { return m_wearables[SKIRT].ItemID; }
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set { m_wearables[SKIRT].ItemID = value; }
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}
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public virtual LLUUID SkirtAsset {
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get { return m_wearables[SKIRT].AssetID; }
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set { m_wearables[SKIRT].AssetID = value; }
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}
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public virtual void SetDefaultWearables()
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{
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m_wearables[BODY].AssetID = BODY_ASSET;
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m_wearables[BODY].ItemID = BODY_ITEM;
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m_wearables[SKIN].AssetID = SKIN_ASSET;
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m_wearables[SKIN].ItemID = SKIN_ITEM;
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m_wearables[SHIRT].AssetID = SHIRT_ASSET;
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m_wearables[SHIRT].ItemID = SHIRT_ITEM;
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m_wearables[PANTS].AssetID = PANTS_ASSET;
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m_wearables[PANTS].ItemID = PANTS_ITEM;
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}
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protected LLObject.TextureEntry m_texture;
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public virtual LLObject.TextureEntry Texture
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{
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get { return m_texture; }
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set { m_texture = value; }
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}
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protected float m_avatarHeight = 0;
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public virtual float AvatarHeight
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{
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get { return m_avatarHeight; }
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set { m_avatarHeight = value; }
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}
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public AvatarAppearance()
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{
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m_wearables = new AvatarWearable[MAX_WEARABLES];
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for (int i = 0; i < MAX_WEARABLES; i++)
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{
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// this makes them all null
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m_wearables[i] = new AvatarWearable();
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}
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m_serial = 0;
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m_owner = LLUUID.Zero;
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m_visualparams = new byte[VISUALPARAM_COUNT];
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SetDefaultWearables();
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m_texture = GetDefaultTexture();
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}
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public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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{
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m_owner = avatarID;
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m_serial = 1;
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m_wearables = wearables;
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m_visualparams = visualParams;
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m_texture = GetDefaultTexture();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
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{
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LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
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m_texture = textureEnt;
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m_visualparams = visualParam.ToArray();
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// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
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// (float)m_visualParams[25] = Height
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// (float)m_visualParams[125] = LegLength
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m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
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+ (((float) m_visualparams[125]/255.0f)/1.5f);
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}
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public virtual void SetWearable(int wearableId, AvatarWearable wearable)
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{
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m_wearables[wearableId] = wearable;
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}
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public static LLObject.TextureEntry GetDefaultTexture()
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{
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LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
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textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
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textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
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textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
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textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
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return textu;
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}
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public override String ToString()
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{
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String s = "[Wearables] =>";
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s += "Body Item: " + BodyItem.ToString() + ";";
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s += "Skin Item: " + SkinItem.ToString() + ";";
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s += "Shirt Item: " + ShirtItem.ToString() + ";";
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s += "Pants Item: " + PantsItem.ToString() + ";";
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return s;
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}
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protected AvatarAppearance(SerializationInfo info, StreamingContext context)
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{
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//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
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if (info == null)
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{
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throw new ArgumentNullException("info");
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}
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m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
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m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
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m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
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m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
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byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
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m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
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m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
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//System.Console.WriteLine("AvatarAppearance Deserialize END");
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}
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// this is used for OGS1
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public virtual Hashtable ToHashTable()
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{
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Hashtable h = new Hashtable();
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h["owner"] = Owner.ToString();
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h["serial"] = Serial.ToString();
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h["visual_params"] = VisualParams;
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h["texture"] = Texture.ToBytes();
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h["avatar_height"] = AvatarHeight.ToString();
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h["body_item"] = BodyItem.ToString();
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h["body_asset"] = BodyAsset.ToString();
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h["skin_item"] = SkinItem.ToString();
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h["skin_asset"] = SkinAsset.ToString();
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h["hair_item"] = HairItem.ToString();
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h["hair_asset"] = HairAsset.ToString();
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h["eyes_item"] = EyesItem.ToString();
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h["eyes_asset"] = EyesAsset.ToString();
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h["shirt_item"] = ShirtItem.ToString();
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h["shirt_asset"] = ShirtAsset.ToString();
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h["pants_item"] = PantsItem.ToString();
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h["pants_asset"] = PantsAsset.ToString();
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h["shoes_item"] = ShoesItem.ToString();
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h["shoes_asset"] = ShoesAsset.ToString();
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h["socks_item"] = SocksItem.ToString();
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h["socks_asset"] = SocksAsset.ToString();
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h["jacket_item"] = JacketItem.ToString();
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h["jacket_asset"] = JacketAsset.ToString();
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h["gloves_item"] = GlovesItem.ToString();
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h["gloves_asset"] = GlovesAsset.ToString();
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h["undershirt_item"] = UnderShirtItem.ToString();
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h["undershirt_asset"] = UnderShirtAsset.ToString();
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h["underpants_item"] = UnderPantsItem.ToString();
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h["underpants_asset"] = UnderPantsAsset.ToString();
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h["skirt_item"] = SkirtItem.ToString();
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h["skirt_asset"] = SkirtAsset.ToString();
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return h;
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}
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public AvatarAppearance(Hashtable h)
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{
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Owner = new LLUUID((string)h["owner"]);
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Serial = Convert.ToInt32((string)h["serial"]);
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VisualParams = (byte[])h["visual_params"];
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Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
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AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
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m_wearables = new AvatarWearable[MAX_WEARABLES];
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for (int i = 0; i < MAX_WEARABLES; i++)
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{
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// this makes them all null
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m_wearables[i] = new AvatarWearable();
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}
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BodyItem = new LLUUID((string)h["body_item"]);
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BodyAsset = new LLUUID((string)h["body_asset"]);
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SkinItem = new LLUUID((string)h["skin_item"]);
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SkinAsset = new LLUUID((string)h["skin_asset"]);
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HairItem = new LLUUID((string)h["hair_item"]);
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HairAsset = new LLUUID((string)h["hair_asset"]);
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EyesItem = new LLUUID((string)h["eyes_item"]);
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EyesAsset = new LLUUID((string)h["eyes_asset"]);
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ShirtItem = new LLUUID((string)h["shirt_item"]);
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ShirtAsset = new LLUUID((string)h["shirt_asset"]);
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PantsItem = new LLUUID((string)h["pants_item"]);
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PantsAsset = new LLUUID((string)h["pants_asset"]);
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ShoesItem = new LLUUID((string)h["shoes_item"]);
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ShoesAsset = new LLUUID((string)h["shoes_asset"]);
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SocksItem = new LLUUID((string)h["socks_item"]);
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SocksAsset = new LLUUID((string)h["socks_asset"]);
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JacketItem = new LLUUID((string)h["jacket_item"]);
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JacketAsset = new LLUUID((string)h["jacket_asset"]);
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GlovesItem = new LLUUID((string)h["gloves_item"]);
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GlovesAsset = new LLUUID((string)h["gloves_asset"]);
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UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
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UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
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UnderPantsItem = new LLUUID((string)h["underpants_item"]);
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UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
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SkirtItem = new LLUUID((string)h["skirt_item"]);
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SkirtAsset = new LLUUID((string)h["skirt_asset"]);
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}
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[SecurityPermission(SecurityAction.LinkDemand,
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Flags = SecurityPermissionFlag.SerializationFormatter)]
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public virtual void GetObjectData(
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SerializationInfo info, StreamingContext context)
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{
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if (info == null)
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{
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throw new ArgumentNullException("info");
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}
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info.AddValue("m_scenePresenceID", m_owner.UUID);
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info.AddValue("m_wearablesSerial", m_serial);
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info.AddValue("m_visualParams", m_visualparams);
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info.AddValue("m_wearables", m_wearables);
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info.AddValue("m_textureEntry", m_texture.ToBytes());
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info.AddValue("m_avatarHeight", m_avatarHeight);
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}
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}
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}
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