OpenSimMirror/OpenSim/Region/Environment/Scenes
Teravus Ovares 7685f9c90f * applied melanie's matnis patch #255. Thanks Melanie. 2007-12-28 20:48:27 +00:00
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Scripting * Optimized usings 2007-12-27 21:41:48 +00:00
AvatarAnimations.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AvatarAppearance.cs * Optimized usings 2007-12-27 21:41:48 +00:00
EntityBase.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IScenePresenceBody.cs * Optimized usings 2007-12-27 21:41:48 +00:00
InnerScene.cs * applied melanie's matnis patch #255. Thanks Melanie. 2007-12-28 20:48:27 +00:00
Scene.Inventory.cs * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 2007-12-28 14:24:14 +00:00
Scene.PacketHandlers.cs Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now 2007-12-28 08:51:39 +00:00
Scene.cs * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 2007-12-28 14:24:14 +00:00
SceneBase.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SceneCommunicationService.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SceneEvents.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SceneManager.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SceneObjectGroup.cs * Made a copy of parts before updating to avoid dictionary updated exceptions on big updates 2007-12-28 13:11:49 +00:00
SceneObjectPart.cs * Made a copy of parts before updating to avoid dictionary updated exceptions on big updates 2007-12-28 13:11:49 +00:00
ScenePresence.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SceneXmlLoader.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SimStatsReporter.cs Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now 2007-12-28 08:51:39 +00:00