107 lines
3.6 KiB
Plaintext
107 lines
3.6 KiB
Plaintext
[Startup]
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gridmode = false
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; Select a mesher here. ZeroMesher is save and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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; Choose one of the physics engines below
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physics = basicphysics
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;physics = POS
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;physics = OpenDynamicsEngine
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;physics = modified_BulletX
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; *** Prim Storage - only leave one storage_plugin uncommented ***
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; --- The NullStorage stores nothing - effectively disabling persistence:
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; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
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; --- To use sqlite as region storage:
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storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
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storage_connection_string="URI=file:OpenSim.db,version=3";
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; --- To use MySQL storage, supply your own connectionstring (this is only an example):
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; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
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; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
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; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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serverside_object_permissions = false
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; Select the type of database to use for asset storage
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;asset_database = "db4o"
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asset_database = "sqlite"
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;asset_database = "grid"
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;asset_database = "mssql"
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verbose = true
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; ScriptEngine
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script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
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;Experimental remote ScriptServer plugin:
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;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
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; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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; To run a script every few minutes, set the script filename here
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; timer_Script = "filename"
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[StandAlone]
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accounts_authenticate = true
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welcome_message = "Welcome to OpenSim"
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inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
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; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
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userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
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default_location_x = 1000
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default_location_y = 1000
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dump_assets_to_file = false
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[Network]
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http_listener_port = 9000
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remoting_listener_port = 8895
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; Uncomment below to enable llRemoteData/remote channels
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; remoteDataPort = 20800
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grid_server_url = "http://127.0.0.1:8001"
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grid_send_key = "null"
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grid_recv_key = "null"
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user_server_url = "http://127.0.0.1:8002"
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user_send_key = "null"
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user_recv_key = "null"
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asset_server_url = "http://127.0.0.1:8003"
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inventory_server_url = "http://127.0.0.1:8004"
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[Chat]
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whisper_distance = 10
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say_distance = 30
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shout_distance = 100
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; Uncomment the following for IRC bridge
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; experimental, so if it breaks... keep both parts... yada yada
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; also, not good error detection when it fails
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;[IRC]
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;server = name.of.irc.server.on.the.net
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;nick = OpenSimBotNameProbablyMakeThisShorter
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;channel = #the_irc_channel_you_want_to_connect_to
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; Uncomment the following to control the progression of daytime
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; in the Sim. The defaults are what is shown below
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;[Sun]
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; number of wall clock hours for an opensim day. 24.0 would mean realtime
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;day_length = 0.5
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; send a Sun update ever frame_rate # of frames. A lower number will
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; make for smoother sun transition at the cost of network
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;frame_rate = 100
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