OpenSimMirror/bin/assets
mikkopa 778092e075 Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
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AnimationsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
Avatar/Newruth Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
BodyPartsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
ClothingAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
GesturesAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
LandmarksAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
NotecardsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
ObjectsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
OpenSimAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
PhotosAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
ScriptsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
SoundsAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
TexturesAssetSet Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
AssetSets.xml Part #2 of previous commit. 2008-02-20 08:25:07 +00:00
README.txt Part #2 of previous commit. 2008-02-20 08:25:07 +00:00

README.txt

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README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.