320 lines
17 KiB
C#
320 lines
17 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.UserManagement;
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using InventoryFolder=OpenSim.Framework.InventoryFolder;
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namespace OpenSim.Grid.UserServer
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{
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public delegate void UserLoggedInAtLocation(LLUUID agentID, LLUUID sessionID, LLUUID RegionID,
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ulong regionhandle, float positionX, float positionY, float positionZ, string firstname, string lastname);
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public class UserLoginService : LoginService
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
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private UserLoggedInAtLocation handlerUserLoggedInAtLocation = null;
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public UserConfig m_config;
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public UserLoginService(
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UserManagerBase userManager, LibraryRootFolder libraryRootFolder,
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UserConfig config, string welcomeMess)
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: base(userManager, libraryRootFolder, welcomeMess)
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{
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m_config = config;
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}
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/// <summary>
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/// Customises the login response and fills in missing values.
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/// </summary>
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/// <param name="response">The existing response</param>
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/// <param name="theUser">The user profile</param>
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public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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{
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bool tryDefault = false;
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//CFK: Since the try is always "tried", the "Home Location" message should always appear, so comment this one.
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//CFK: m_log.Info("[LOGIN]: Load information from the gridserver");
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try
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{
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RegionProfileData SimInfo =
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RegionProfileData.RequestSimProfileData(
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theUser.currentAgent.currentHandle, m_config.GridServerURL,
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m_config.GridSendKey, m_config.GridRecvKey);
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// Customise the response
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//CFK: This is redundant and the next message should always appear.
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//CFK: m_log.Info("[LOGIN]: Home Location");
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response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
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(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
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"'position':[r" + theUser.homeLocation.X.ToString() + ",r" +
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theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
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"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" +
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theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
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// Destination
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//CFK: The "Notifying" message always seems to appear, so subsume the data from this message into
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//CFK: the next one for X & Y and comment this one.
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//CFK: m_log.Info("[LOGIN]: CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX +
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//CFK: "; Region Y: " + SimInfo.regionLocY);
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response.SimAddress = Util.GetHostFromDNS(SimInfo.serverIP).ToString();
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response.SimPort = (uint) SimInfo.serverPort;
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response.RegionX = SimInfo.regionLocX;
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response.RegionY = SimInfo.regionLocY;
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//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
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string capsPath = Util.GetRandomCapsPath();
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response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
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// Notify the target of an incoming user
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//CFK: The "Notifying" message always seems to appear, so subsume the data from this message into
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//CFK: the next one for X & Y and comment this one.
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//CFK: m_log.Info("[LOGIN]: " + SimInfo.regionName + " (" + SimInfo.serverURI + ") " +
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//CFK: SimInfo.regionLocX + "," + SimInfo.regionLocY);
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// Prepare notification
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Hashtable SimParams = new Hashtable();
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SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
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SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
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SimParams["firstname"] = theUser.username;
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SimParams["lastname"] = theUser.surname;
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SimParams["agent_id"] = theUser.UUID.ToString();
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SimParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
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SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
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SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
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SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
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SimParams["regionhandle"] = theUser.currentAgent.currentHandle.ToString();
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SimParams["caps_path"] = capsPath;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(SimParams);
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// Update agent with target sim
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theUser.currentAgent.currentRegion = SimInfo.UUID;
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theUser.currentAgent.currentHandle = SimInfo.regionHandle;
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m_log.Info("[LOGIN]: Telling "
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+ SimInfo.regionName + " @ " + SimInfo.httpServerURI + " " +
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SimInfo.regionLocX + "," + SimInfo.regionLocY + " to expect user connection");
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XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
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if (GridResp.IsFault)
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{
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m_log.ErrorFormat(
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"[LOGIN]: XMLRPC request for {0} failed, fault code: {1}, reason: {2}",
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SimInfo.httpServerURI, GridResp.FaultCode, GridResp.FaultString);
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}
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handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
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if (handlerUserLoggedInAtLocation != null)
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{
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m_log.Info("[LOGIN]: Letting other objects know about login");
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handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X,theUser.currentAgent.currentPos.Y,theUser.currentAgent.currentPos.Z,
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theUser.username,theUser.surname);
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}
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}
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catch (Exception)
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{
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tryDefault = true;
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}
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if (tryDefault)
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{
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// Send him to default region instead
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// Load information from the gridserver
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ulong defaultHandle = (((ulong)m_config.DefaultX * Constants.RegionSize) << 32) | ((ulong)m_config.DefaultY * Constants.RegionSize);
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m_log.Warn(
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"[LOGIN]: Home region not available: sending to default " + defaultHandle.ToString());
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try
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{
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RegionProfileData SimInfo = RegionProfileData.RequestSimProfileData(
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defaultHandle, m_config.GridServerURL,
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m_config.GridSendKey, m_config.GridRecvKey);
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// Customise the response
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m_log.Info("[LOGIN]: Home Location");
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response.Home = "{'region_handle':[r" + (SimInfo.regionLocX * Constants.RegionSize).ToString() + ",r" +
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(SimInfo.regionLocY * Constants.RegionSize).ToString() + "], " +
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"'position':[r" + theUser.homeLocation.X.ToString() + ",r" +
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theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
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"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" +
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theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
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// Destination
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m_log.Info("[LOGIN]: " +
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"CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX + "; Region Y: " +
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SimInfo.regionLocY);
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response.SimAddress = Util.GetHostFromDNS(SimInfo.serverIP).ToString();
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response.SimPort = (uint) SimInfo.serverPort;
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response.RegionX = SimInfo.regionLocX;
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response.RegionY = SimInfo.regionLocY;
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//Not sure if the + "/CAPS/" should in fact be +"CAPS/" depending if there is already a / as part of httpServerURI
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string capsPath = Util.GetRandomCapsPath();
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response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
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// Notify the target of an incoming user
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m_log.Info("[LOGIN]: Notifying " + SimInfo.regionName + " (" + SimInfo.serverURI + ")");
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// Update agent with target sim
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theUser.currentAgent.currentRegion = SimInfo.UUID;
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theUser.currentAgent.currentHandle = SimInfo.regionHandle;
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// Prepare notification
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Hashtable SimParams = new Hashtable();
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SimParams["session_id"] = theUser.currentAgent.sessionID.ToString();
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SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString();
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SimParams["firstname"] = theUser.username;
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SimParams["lastname"] = theUser.surname;
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SimParams["agent_id"] = theUser.UUID.ToString();
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SimParams["circuit_code"] = (Int32) Convert.ToUInt32(response.CircuitCode);
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SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString();
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SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString();
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SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString();
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SimParams["regionhandle"] = theUser.currentAgent.currentHandle.ToString();
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SimParams["caps_path"] = capsPath;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(SimParams);
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m_log.Info("[LOGIN]: Informing region at " + SimInfo.httpServerURI);
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// Send
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XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(SimInfo.httpServerURI, 6000);
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handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
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if (handlerUserLoggedInAtLocation != null)
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{
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m_log.Info("[LOGIN]: Letting other objects know about login");
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handlerUserLoggedInAtLocation(theUser.UUID, theUser.currentAgent.sessionID, theUser.currentAgent.currentRegion,
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theUser.currentAgent.currentHandle, theUser.currentAgent.currentPos.X, theUser.currentAgent.currentPos.Y, theUser.currentAgent.currentPos.Z,
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theUser.username, theUser.surname);
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[LOGIN]: Default region also not available");
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m_log.Warn("[LOGIN]: " + e.ToString());
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}
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}
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}
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders
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= SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
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"POST", m_config.InventoryUrl + "RootFolders/", userID.UUID);
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// In theory, the user will only ever be missing a root folder in situations where a grid
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// which didn't previously run a grid wide inventory server is being transitioned to one
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// which does.
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if (null == folders | folders.Count == 0)
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{
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m_log.Warn(
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"[LOGIN]: " +
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"root inventory folder user " + userID + " not found. Creating.");
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RestObjectPoster.BeginPostObject<Guid>(
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m_config.InventoryUrl + "CreateInventory/", userID.UUID);
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// A big delay should be okay here since the recreation of the user's root folders should
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// only ever happen once. We need to sleep to let the inventory server do its work -
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// previously 1000ms has been found to be too short.
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Thread.Sleep(10000);
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folders = SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
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"POST", m_config.InventoryUrl + "RootFolders/", userID.UUID);
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}
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if (folders.Count > 0)
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{
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LLUUID rootID = LLUUID.Zero;
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolderBase InvFolder in folders)
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{
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if (InvFolder.parentID == LLUUID.Zero)
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{
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rootID = InvFolder.folderID;
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.name;
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TempHash["parent_id"] = InvFolder.parentID.ToString();
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TempHash["version"] = (Int32) InvFolder.version;
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TempHash["type_default"] = (Int32) InvFolder.type;
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TempHash["folder_id"] = InvFolder.folderID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, rootID);
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}
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else
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{
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m_log.Warn("[LOGIN]: The root inventory folder could still not be retrieved" +
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" for user ID " + userID);
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToString();
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TempHash["version"] = (Int32) InvFolder.Version;
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TempHash["type_default"] = (Int32) InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToString();
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AgentInventoryArray.Add(TempHash);
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}
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return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
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}
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}
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}
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}
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