424 lines
15 KiB
C#
424 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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using System;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.LandManagement;
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namespace OpenSim.Region.Environment.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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/// </summary>
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public class EventManager
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{
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public delegate void OnFrameDelegate();
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public event OnFrameDelegate OnFrame;
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public delegate void ClientMovement(ScenePresence client);
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public event ClientMovement OnClientMovement;
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public delegate void OnBackupDelegate(IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
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public delegate void OnNewClientDelegate(IClientAPI client);
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public event OnNewClientDelegate OnNewClient;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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public event OnNewPresenceDelegate OnNewPresence;
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public delegate void OnRemovePresenceDelegate(LLUUID agentId);
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnPluginConsoleDelegate(string[] args);
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public event OnPluginConsoleDelegate OnPluginConsole;
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public delegate void OnShutdownDelegate();
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public event OnShutdownDelegate OnShutdown;
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public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
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public event ObjectGrabDelegate OnObjectGrab;
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
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public event NewRezScript OnRezScript;
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public delegate void RemoveScript(uint localID, LLUUID itemID);
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public event RemoveScript OnRemoveScript;
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public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public delegate void NewGridInstantMessage(GridInstantMessage message);
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public event NewGridInstantMessage OnGridInstantMessageToIMModule;
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public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
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public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
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public delegate void ClientClosed(LLUUID clientID);
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public event ClientClosed OnClientClosed;
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public delegate void ScriptChangedEvent(uint localID, uint change);
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public event ScriptChangedEvent OnScriptChangedEvent;
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public event OnNewPresenceDelegate OnMakeChildAgent;
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public class MoneyTransferArgs : System.EventArgs
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{
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public LLUUID sender;
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public LLUUID reciever;
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// Always false. The SL protocol sucks.
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public bool authenticated = false;
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public int amount;
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public int transactiontype;
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public string description;
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public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
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sender = asender;
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reciever = areciever;
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amount = aamount;
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transactiontype = atransactiontype;
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description = adescription;
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}
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}
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public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
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public event MoneyTransferEvent OnMoneyTransfer;
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/* Designated Event Deletage Instances */
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private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
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private ClientMovement handlerClientMovement = null; //OnClientMovement;
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private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
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private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
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private OnFrameDelegate handlerFrame = null; //OnFrame;
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private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
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private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
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private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
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private OnBackupDelegate handlerBackup = null; //OnBackup;
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private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
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private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
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private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
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private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
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private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
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private NewRezScript handlerRezScript = null; //OnRezScript;
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private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
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private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
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private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
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private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
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private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
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private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
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private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
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private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
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private ClientClosed handlerClientClosed = null; //OnClientClosed;
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private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
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public void TriggerOnScriptChangedEvent(uint localID, uint change)
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{
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handlerScriptChangedEvent = OnScriptChangedEvent;
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if (handlerScriptChangedEvent != null)
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handlerScriptChangedEvent(localID, change);
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}
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public void TriggerOnClientMovement(ScenePresence avatar)
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{
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handlerClientMovement = OnClientMovement;
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if (handlerClientMovement != null)
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handlerClientMovement(avatar);
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}
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public void TriggerPermissionError(LLUUID user, string reason)
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{
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handlerPermissionError = OnPermissionError;
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if (handlerPermissionError != null)
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handlerPermissionError(user, reason);
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}
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public void TriggerOnPluginConsole(string[] args)
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{
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handlerPluginConsole = OnPluginConsole;
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if (handlerPluginConsole != null)
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handlerPluginConsole(args);
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}
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public void TriggerOnFrame()
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{
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handlerFrame = OnFrame;
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if (handlerFrame != null)
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{
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handlerFrame();
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}
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}
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public void TriggerOnNewClient(IClientAPI client)
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{
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handlerNewClient = OnNewClient;
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if (handlerNewClient != null)
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handlerNewClient(client);
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}
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public void TriggerOnNewPresence(ScenePresence presence)
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{
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handlerNewPresence = OnNewPresence;
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if (handlerNewPresence != null)
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handlerNewPresence(presence);
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}
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public void TriggerOnRemovePresence(LLUUID agentId)
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{
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handlerRemovePresence = OnRemovePresence;
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if (handlerRemovePresence != null)
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{
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handlerRemovePresence(agentId);
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}
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}
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public void TriggerOnBackup(IRegionDataStore dstore)
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{
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handlerBackup = OnBackup;
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if (handlerBackup != null)
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{
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handlerBackup(dstore);
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}
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}
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public void TriggerParcelPrimCountUpdate()
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{
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handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
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if (handlerParcelPrimCountUpdate != null)
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{
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handlerParcelPrimCountUpdate();
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}
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}
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public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
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{
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handlerMoneyTransfer = OnMoneyTransfer;
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if (handlerMoneyTransfer != null)
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{
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handlerMoneyTransfer(sender, e);
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
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if (handlerParcelPrimCountAdd != null)
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{
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handlerParcelPrimCountAdd(obj);
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}
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}
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public void TriggerShutdown()
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{
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handlerShutdown = OnShutdown;
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if (handlerShutdown != null)
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handlerShutdown();
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}
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public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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handlerObjectGrab = OnObjectGrab;
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if (handlerObjectGrab != null)
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{
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handlerObjectGrab(localID, offsetPos, remoteClient);
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}
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}
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public void TriggerRezScript(uint localID, LLUUID itemID, string script)
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{
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handlerRezScript = OnRezScript;
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if (handlerRezScript != null)
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{
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handlerRezScript(localID, itemID, script);
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}
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}
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public void TriggerRemoveScript(uint localID, LLUUID itemID)
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{
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handlerRemoveScript = OnRemoveScript;
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if (handlerRemoveScript != null)
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{
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handlerRemoveScript(localID, itemID);
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}
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}
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public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
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{
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handlerSceneGroupMove = OnSceneGroupMove;
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if (handlerSceneGroupMove != null)
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{
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return handlerSceneGroupMove(groupID, delta);
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}
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return true;
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}
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public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
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{
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handlerSceneGroupGrab = OnSceneGroupGrab;
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if (handlerSceneGroupGrab != null)
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{
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handlerSceneGroupGrab(groupID, offset, userID);
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}
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}
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public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
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{
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handlerLandObjectAdded = OnLandObjectAdded;
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if (handlerLandObjectAdded != null)
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{
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handlerLandObjectAdded(newParcel, regionID);
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}
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}
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public void TriggerLandObjectRemoved(LLUUID globalID)
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{
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handlerLandObjectRemoved = OnLandObjectRemoved;
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if (handlerLandObjectRemoved != null)
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{
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handlerLandObjectRemoved(globalID);
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}
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}
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public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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//triggerLandObjectRemoved(localParcelID);
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TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
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}
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public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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{
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handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
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if (handlerAvatarEnteringNewParcel != null)
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{
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handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
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}
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}
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///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
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///<param name="message">Object containing the Instant Message Data</param>
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///<param name="whichModule">A bit vector containing the modules to send the message to</param>
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public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
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{
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if ((whichModule & InstantMessageReceiver.IMModule) != 0)
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{
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handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule;
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if (handlerGridInstantMessageToIM != null)
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{
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handlerGridInstantMessageToIM(message);
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}
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}
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if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
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{
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handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule;
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if (handlerGridInstantMessageToFriends != null)
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{
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handlerGridInstantMessageToFriends(message);
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}
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}
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}
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public void TriggerClientClosed(LLUUID ClientID)
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{
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handlerClientClosed = OnClientClosed;
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if (handlerClientClosed != null)
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{
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handlerClientClosed(ClientID);
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}
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}
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public void TriggerOnMakeChildAgent(ScenePresence presence)
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{
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handlerMakeChildAgent = OnMakeChildAgent;
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if (handlerMakeChildAgent != null)
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{
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handlerMakeChildAgent(presence);
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}
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}
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}
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} |