99 lines
4.0 KiB
C#
99 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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//using OpenSim.Services.AssetService;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public class InventoryItem : IInventoryItem
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{
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TaskInventoryItem m_privateItem;
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Scene m_rootSceene;
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public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
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{
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m_rootSceene = rootScene;
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m_privateItem = internalItem;
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}
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// Marked internal, to prevent scripts from accessing the internal type
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internal TaskInventoryItem ToTaskInventoryItem()
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{
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return m_privateItem;
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}
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/// <summary>
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/// This will attempt to convert from an IInventoryItem to an InventoryItem object
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/// </summary>
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/// <description>
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/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
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/// an exception is thrown.
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/// </description>
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/// <param name="i">
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/// The interface to upcast <see cref="IInventoryItem"/>
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/// </param>
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/// <returns>
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/// The object backing the interface implementation <see cref="InventoryItem"/>
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/// </returns>
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internal static InventoryItem FromInterface(IInventoryItem i)
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{
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if (typeof(InventoryItem).IsAssignableFrom(i.GetType()))
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{
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return (InventoryItem)i;
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}
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else
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{
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throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
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}
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}
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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// This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
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public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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T result = new T();
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if ((sbyte)result.AssetType != a.Type)
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throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
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result.AssetData = a.Data;
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result.Decode();
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return result;
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}
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}
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}
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