88 lines
3.6 KiB
C#
88 lines
3.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Xml.Serialization;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class FileAssetClient : AssetServerBase
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{
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private readonly string m_dir;
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private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
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public FileAssetClient(string dir)
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{
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if (!Directory.Exists(dir))
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{
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Directory.CreateDirectory(dir);
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}
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m_dir = dir;
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}
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public override void StoreAsset(AssetBase asset)
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{
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byte[] idBytes = asset.FullID.Guid.ToByteArray();
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string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
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+ Path.DirectorySeparatorChar + idBytes[1];
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if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
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Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
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if (!Directory.Exists(cdir))
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Directory.CreateDirectory(cdir);
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FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
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m_xs.Serialize(x, asset);
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x.Flush();
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x.Close();
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}
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public override void UpdateAsset(AssetBase asset)
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{
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StoreAsset(asset);
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}
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protected override AssetBase GetAsset(AssetRequest req)
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{
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byte[] idBytes = req.AssetID.Guid.ToByteArray();
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string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
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+ Path.DirectorySeparatorChar + idBytes[1];
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if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
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{
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FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
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AssetBase ret = (AssetBase) m_xs.Deserialize(x);
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x.Close();
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return ret;
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}
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return null;
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}
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}
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}
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