OpenSimMirror/OpenSim/Region/Environment/Interfaces
mingchen f2742fb604 *Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
2008-07-25 02:30:07 +00:00
..
IAgentAssetTransactions.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
IAvatarFactory.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
ICommand.cs *Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. 2008-07-25 02:30:07 +00:00
ICommandableModule.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
ICommander.cs *Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. 2008-07-25 02:30:07 +00:00
IDynamicTextureManager.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
IEmailModule.cs Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
IEstateDataStore.cs Patch #9151 2008-07-18 02:40:47 +00:00
IEstateModule.cs Patch adds bool IsManager(LLUUID) to IEstateModule. 2008-07-18 18:08:34 +00:00
IHttpRequests.cs Mantis#1739. Thank you kindly, Grumly57 for a patch that: 2008-07-14 13:51:54 +00:00
ILandChannel.cs *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
ILandObject.cs *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
IMoneyModule.cs Thank you kindly, Melanie, for a patch which: 2008-05-23 01:38:20 +00:00
IRegionDataStore.cs Introduce a separate connection string for estates, which defaults to the one gi 2008-07-18 20:50:47 +00:00
IRegionModule.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
IScriptModule.cs Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
ITerrain.cs * Quick patch before I start on a bigger project 2008-04-15 03:07:31 +00:00
ITerrainChannel.cs * On client login, send only one terrain patch at a time (with pauses) instead of 4 at a time 2008-07-03 23:04:12 +00:00
ITextureSender.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
IWorldComm.cs Thank you kindly, Melanie for a patch that adds: 2008-05-27 14:36:23 +00:00
IXMLRPC.cs Thank you, Grumly57 kindly for: 2008-05-28 02:06:56 +00:00
IXfer.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00