OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 797982ee11 Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
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Animation Fix turn left and turn right properly. Works for both built-ins and LSL AOs 2011-11-10 23:42:48 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Merge branch 'master' into bigmerge 2011-11-03 00:06:14 +00:00
Tests extract common ScenePresence setup code into Init() method for ScenePresenceSitTests 2011-11-11 23:36:35 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Make the AsyncSceneObjectDeleter send a list of kills. This will make large 2011-11-06 20:43:49 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Merge branch 'master' into bigmerge 2011-11-19 22:39:15 +00:00
Prioritizer.cs Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-07 00:30:35 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
Scene.PacketHandlers.cs Merge branch 'master' into bigmerge 2011-11-28 11:06:38 +00:00
Scene.Permissions.cs Add a new ViewObjectInventory permission to decouple viewing from 2011-01-14 18:26:41 +01:00
Scene.cs Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
SceneBase.cs Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
SceneCommunicationService.cs Merge branch 'master' into bigmerge 2011-11-19 22:39:15 +00:00
SceneGraph.cs Fix compile error from an earlier commit 2011-11-10 17:37:33 -08:00
SceneManager.cs When setting packet level logging via "debug packet", apply to all clients, not just root ones. 2011-11-24 22:08:34 +00:00
SceneObjectGroup.Inventory.cs Fix taking or returning locked objects losing permissions for owner 2011-11-12 12:09:28 +01:00
SceneObjectGroup.cs Merge branch 'master' into bigmerge 2011-11-14 20:34:49 +00:00
SceneObjectPart.cs Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
SceneObjectPartInventory.cs Merge branch 'master' into bigmerge 2011-11-28 11:06:38 +00:00
ScenePresence.cs Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Merge branch 'master' into bigmerge 2011-11-03 00:06:14 +00:00
UuidGatherer.cs Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00