OpenSimMirror/OpenSim/Region/Application/OpenSimMain.cs

401 lines
15 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using Nini.Config;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Configuration;
using OpenSim.Physics.Manager;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using System.Text;
using System.Collections.Generic;
using OpenSim.Framework.Utilities;
namespace OpenSim
{
public delegate void ConsoleCommand(string comParams);
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
public string m_physicsEngine;
public bool m_sandbox;
public bool user_accounts;
public bool m_gridLocalAsset;
protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
protected List<Scene> m_localScenes = new List<Scene>();
private bool m_silent;
private string m_logFilename = ("region-console.log");
private bool standaloneAuthenticate = false;
private string welcomeMessage = null;
public ConsoleCommand CreateAccount = null;
public OpenSimMain(IConfigSource configSource)
: base()
{
IConfigSource startupSource = configSource;
string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
//check for .INI file (either default or name passed in command line)
string iniFilePath = Path.Combine(Util.configDir(), iniFile);
if (File.Exists(iniFilePath))
{
startupSource = new IniConfigSource(iniFilePath);
//enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
//in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
//(as if someone has bothered to enter a command line arg, we should take notice of it)
startupSource.Merge(configSource);
}
ReadConfigSettings(startupSource);
}
protected void ReadConfigSettings(IConfigSource configSource)
{
m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
standaloneAuthenticate = configSource.Configs["Startup"].GetBoolean("standalone_authenticate", false);
welcomeMessage = configSource.Configs["Startup"].GetString("standalone_welcome", "Welcome to OpenSim");
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void StartUp()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
MainLog.Instance = m_log;
base.StartUp();
if (m_sandbox)
{
CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, standaloneAuthenticate, welcomeMessage);
m_commsManager = localComms;
if(standaloneAuthenticate)
{
this.CreateAccount = localComms.doCreate;
}
}
else
{
m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
if (!Directory.Exists(regionConfigPath))
{
Directory.CreateDirectory(regionConfigPath);
}
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
if (configFiles.Length == 0)
{
CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml"));
configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
}
// Load all script engines found
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
for (int i = 0; i < configFiles.Length; i++)
{
//Console.WriteLine("Loading region config file");
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer);
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
scene.AddScriptEngine(ScriptEngine);
// TODO: TEMP load default script
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
m_localScenes.Add(scene);
m_udpServers.Add(udpServer);
m_regionData.Add(regionInfo);
}
// Start UDP servers
for (int i = 0; i < m_udpServers.Count; i++)
{
this.m_udpServers[i].ServerListener();
}
}
private static void CreateDefaultRegionInfoXml(string fileName)
{
new RegionInfo("DEFAULT REGION CONFIG", fileName);
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
{
return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName);
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
{
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
}
protected override void Initialize()
{
m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml"));
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
}
protected override LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene(m_physicsEngine);
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
protected void ConnectToRemoteGridServer()
{
}
#endregion
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public virtual void Shutdown()
{
m_log.Verbose("Closing all threads");
m_log.Verbose("Killing listener thread");
m_log.Verbose("Killing clients");
// IMPLEMENT THIS
m_log.Verbose("Closing console and terminating");
for (int i = 0; i < m_localScenes.Count; i++)
{
m_localScenes[i].Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error("alert - send alert to a designated user or all users.");
m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
m_log.Error(" alert general [Message] - send an alert to all users.");
m_log.Error("backup - trigger a simulator backup");
m_log.Error("script - manually trigger scripts? or script commands?");
m_log.Error("show uptime - show simulator startup and uptime.");
m_log.Error("show users - show info about connected users.");
m_log.Error("shutdown - disconnect all clients and shutdown.");
m_log.Error("terrain help - show help for terrain commands.");
m_log.Error("quit - equivalent to shutdown.");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
foreach (Scene scene in m_localScenes)
{
if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "script":
foreach (Scene scene in m_localScenes)
{
scene.SendCommandToScripts(cmdparams);
}
break;
case "backup":
foreach (Scene scene in m_localScenes)
{
scene.Backup();
}
break;
case "alert":
foreach (Scene scene in m_localScenes)
{
scene.HandleAlertCommand(cmdparams);
}
break;
case "create":
if (CreateAccount != null)
{
CreateAccount(cmdparams[0]);
}
break;
case "quit":
case "shutdown":
Shutdown();
break;
default:
m_log.Error("Unknown command");
break;
}
}
/// <summary>
/// Outputs to the console information about the region
/// </summary>
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
break;
case "users":
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localScenes.Count; i++)
{
Scene scene = m_localScenes[i];
foreach (Entity entity in scene.Entities.Values)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
m_log.Error(
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
scenePrescence.Firstname,
scenePrescence.Lastname,
scenePrescence.UUID,
scenePrescence.ControllingClient.AgentId,
"Unknown",
"Unknown",
scene.RegionInfo.RegionName));
}
}
}
break;
}
}
#endregion
}
}