401 lines
15 KiB
C#
401 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Configuration;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using System.Text;
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using System.Collections.Generic;
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using OpenSim.Framework.Utilities;
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namespace OpenSim
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{
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public delegate void ConsoleCommand(string comParams);
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public class OpenSimMain : RegionApplicationBase, conscmd_callback
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{
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public string m_physicsEngine;
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public bool m_sandbox;
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public bool user_accounts;
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public bool m_gridLocalAsset;
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protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<Scene> m_localScenes = new List<Scene>();
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private bool m_silent;
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private string m_logFilename = ("region-console.log");
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private bool standaloneAuthenticate = false;
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private string welcomeMessage = null;
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public ConsoleCommand CreateAccount = null;
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public OpenSimMain(IConfigSource configSource)
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: base()
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{
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IConfigSource startupSource = configSource;
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string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
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//check for .INI file (either default or name passed in command line)
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string iniFilePath = Path.Combine(Util.configDir(), iniFile);
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if (File.Exists(iniFilePath))
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{
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startupSource = new IniConfigSource(iniFilePath);
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//enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
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//in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
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//(as if someone has bothered to enter a command line arg, we should take notice of it)
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startupSource.Merge(configSource);
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}
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ReadConfigSettings(startupSource);
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}
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protected void ReadConfigSettings(IConfigSource configSource)
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{
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m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
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m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
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m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
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m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
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standaloneAuthenticate = configSource.Configs["Startup"].GetBoolean("standalone_authenticate", false);
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welcomeMessage = configSource.Configs["Startup"].GetString("standalone_welcome", "Welcome to OpenSim");
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}
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
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MainLog.Instance = m_log;
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base.StartUp();
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if (m_sandbox)
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{
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CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, standaloneAuthenticate, welcomeMessage);
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m_commsManager = localComms;
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if(standaloneAuthenticate)
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{
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this.CreateAccount = localComms.doCreate;
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}
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}
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else
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{
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m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
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if (!Directory.Exists(regionConfigPath))
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{
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Directory.CreateDirectory(regionConfigPath);
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}
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string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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if (configFiles.Length == 0)
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{
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CreateDefaultRegionInfoXml(Path.Combine(regionConfigPath, "default.xml"));
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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// Load all script engines found
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
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for (int i = 0; i < configFiles.Length; i++)
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{
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//Console.WriteLine("Loading region config file");
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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scene.AddScriptEngine(ScriptEngine);
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// TODO: TEMP load default script
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ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
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m_localScenes.Add(scene);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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this.m_udpServers[i].ServerListener();
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}
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}
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private static void CreateDefaultRegionInfoXml(string fileName)
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{
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new RegionInfo("DEFAULT REGION CONFIG", fileName);
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName);
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
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}
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protected override void Initialize()
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{
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m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml"));
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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}
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protected override LogBase CreateLog()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent);
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}
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene()
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{
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return GetPhysicsScene(m_physicsEngine);
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}
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private class SimStatusHandler : IStreamHandler
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{
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public byte[] Handle(string path, Stream request)
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{
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return Encoding.UTF8.GetBytes("OK");
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}
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public string ContentType
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{
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get { return "text/plain"; }
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}
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public string HttpMethod
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{
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get { return "GET"; }
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}
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public string Path
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{
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get { return "/simstatus/"; }
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}
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}
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protected void ConnectToRemoteGridServer()
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{
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}
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#endregion
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_log.Verbose("Closing all threads");
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m_log.Verbose("Killing listener thread");
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m_log.Verbose("Killing clients");
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// IMPLEMENT THIS
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m_log.Verbose("Closing console and terminating");
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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m_localScenes[i].Close();
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}
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m_log.Close();
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Environment.Exit(0);
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}
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#region Console Commands
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_log.Error("alert - send alert to a designated user or all users.");
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m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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m_log.Error(" alert general [Message] - send an alert to all users.");
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m_log.Error("backup - trigger a simulator backup");
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m_log.Error("script - manually trigger scripts? or script commands?");
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m_log.Error("show uptime - show simulator startup and uptime.");
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m_log.Error("show users - show info about connected users.");
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m_log.Error("shutdown - disconnect all clients and shutdown.");
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m_log.Error("terrain help - show help for terrain commands.");
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m_log.Error("quit - equivalent to shutdown.");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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Show(cmdparams[0]);
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}
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break;
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case "terrain":
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string result = "";
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foreach (Scene scene in m_localScenes)
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{
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if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
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{
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m_log.Error(result);
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}
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}
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break;
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case "script":
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foreach (Scene scene in m_localScenes)
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{
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scene.SendCommandToScripts(cmdparams);
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}
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break;
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case "backup":
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foreach (Scene scene in m_localScenes)
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{
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scene.Backup();
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}
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break;
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case "alert":
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foreach (Scene scene in m_localScenes)
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{
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scene.HandleAlertCommand(cmdparams);
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}
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break;
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case "create":
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if (CreateAccount != null)
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{
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CreateAccount(cmdparams[0]);
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}
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break;
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case "quit":
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case "shutdown":
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Shutdown();
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break;
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default:
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m_log.Error("Unknown command");
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
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m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
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break;
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case "users":
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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Scene scene = m_localScenes[i];
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foreach (Entity entity in scene.Entities.Values)
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{
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if (entity is ScenePresence)
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{
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ScenePresence scenePrescence = entity as ScenePresence;
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m_log.Error(
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String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
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scenePrescence.Firstname,
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scenePrescence.Lastname,
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scenePrescence.UUID,
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scenePrescence.ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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scene.RegionInfo.RegionName));
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}
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}
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}
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break;
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}
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}
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#endregion
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}
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}
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