565 lines
18 KiB
C#
565 lines
18 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public class RegionSettings
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{
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private ConfigurationMember configMember;
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public delegate void SaveDelegate(RegionSettings rs);
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public event SaveDelegate OnSave;
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/// <value>
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/// These appear to be terrain textures that are shipped with the client.
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/// </value>
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public RegionSettings()
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{
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if (configMember == null)
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{
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try
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{
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configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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configMember.performConfigurationRetrieve();
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}
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catch (Exception)
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{
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}
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}
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}
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public void LoadConfigurationOptions()
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{
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configMember.addConfigurationOption("region_flags",
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ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "336723974", true);
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configMember.addConfigurationOption("max_agents",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "40", true);
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configMember.addConfigurationOption("object_bonus_factor",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "1.0", true);
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configMember.addConfigurationOption("sim_access",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "21", true);
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configMember.addConfigurationOption("terrain_base_0",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
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configMember.addConfigurationOption("terrain_base_1",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
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configMember.addConfigurationOption("terrain_base_2",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
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configMember.addConfigurationOption("terrain_base_3",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
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configMember.addConfigurationOption("terrain_start_height_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_height_range_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("region_water_height",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "20.0", true);
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configMember.addConfigurationOption("terrain_raise_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "100.0", true);
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configMember.addConfigurationOption("terrain_lower_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "-100.0", true);
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configMember.addConfigurationOption("sun_hour",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "0.0", true);
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}
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public bool HandleIncomingConfiguration(string key, object value)
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{
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switch (key)
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{
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case "region_flags":
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RegionFlags flags = (RegionFlags)(uint)value;
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m_BlockTerraform =
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(flags & RegionFlags.BlockTerraform) != 0;
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m_BlockFly =
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(flags & RegionFlags.NoFly) != 0;
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m_AllowDamage =
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(flags & RegionFlags.AllowDamage) != 0;
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m_RestrictPushing =
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(flags & RegionFlags.RestrictPushObject) != 0;
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m_AllowLandResell =
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(flags & RegionFlags.BlockLandResell) == 0;
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m_AllowLandJoinDivide =
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(flags & RegionFlags.AllowParcelChanges) != 0;
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m_BlockShowInSearch =
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((uint)flags & (1 << 29)) != 0;
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m_DisableScripts =
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(flags & RegionFlags.SkipScripts) != 0;
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m_DisableCollisions =
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(flags & RegionFlags.SkipCollisions) != 0;
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m_DisablePhysics =
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(flags & RegionFlags.SkipPhysics) != 0;
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m_FixedSun =
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(flags & RegionFlags.SunFixed) != 0;
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m_Sandbox =
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(flags & RegionFlags.Sandbox) != 0;
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break;
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case "max_agents":
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m_AgentLimit = (int)value;
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break;
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case "object_bonus_factor":
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m_ObjectBonus = (double)value;
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break;
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case "sim_access":
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int access = (int)value;
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if (access <= 13)
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m_Maturity = 0;
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else
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m_Maturity = 1;
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break;
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case "terrain_base_0":
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m_TerrainTexture1 = (UUID)value;
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break;
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case "terrain_base_1":
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m_TerrainTexture2 = (UUID)value;
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break;
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case "terrain_base_2":
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m_TerrainTexture3 = (UUID)value;
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break;
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case "terrain_base_3":
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m_TerrainTexture4 = (UUID)value;
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break;
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case "terrain_start_height_0":
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m_Elevation1SW = (double)value;
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break;
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case "terrain_start_height_1":
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m_Elevation1NW = (double)value;
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break;
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case "terrain_start_height_2":
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m_Elevation1SE = (double)value;
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break;
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case "terrain_start_height_3":
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m_Elevation1NE = (double)value;
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break;
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case "terrain_height_range_0":
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m_Elevation2SW = (double)value;
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break;
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case "terrain_height_range_1":
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m_Elevation2NW = (double)value;
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break;
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case "terrain_height_range_2":
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m_Elevation2SE = (double)value;
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break;
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case "terrain_height_range_3":
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m_Elevation2NE = (double)value;
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break;
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case "region_water_height":
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m_WaterHeight = (double)value;
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break;
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case "terrain_raise_limit":
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m_TerrainRaiseLimit = (double)value;
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break;
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case "terrain_lower_limit":
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m_TerrainLowerLimit = (double)value;
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break;
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case "sun_hour":
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m_SunPosition = (double)value;
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break;
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}
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return true;
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}
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public void Save()
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{
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if (OnSave != null)
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OnSave(this);
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}
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private UUID m_RegionUUID = UUID.Zero;
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public UUID RegionUUID
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{
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get { return m_RegionUUID; }
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set { m_RegionUUID = value; }
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}
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private bool m_BlockTerraform = false;
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public bool BlockTerraform
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{
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get { return m_BlockTerraform; }
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set { m_BlockTerraform = value; }
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}
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private bool m_BlockFly = false;
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public bool BlockFly
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{
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get { return m_BlockFly; }
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set { m_BlockFly = value; }
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}
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private bool m_AllowDamage = false;
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public bool AllowDamage
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{
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get { return m_AllowDamage; }
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set { m_AllowDamage = value; }
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}
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private bool m_RestrictPushing = false;
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public bool RestrictPushing
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{
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get { return m_RestrictPushing; }
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set { m_RestrictPushing = value; }
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}
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private bool m_AllowLandResell = true;
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public bool AllowLandResell
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{
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get { return m_AllowLandResell; }
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set { m_AllowLandResell = value; }
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}
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private bool m_AllowLandJoinDivide = true;
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public bool AllowLandJoinDivide
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{
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get { return m_AllowLandJoinDivide; }
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set { m_AllowLandJoinDivide = value; }
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}
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private bool m_BlockShowInSearch = false;
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public bool BlockShowInSearch
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{
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get { return m_BlockShowInSearch; }
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set { m_BlockShowInSearch = value; }
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}
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private int m_AgentLimit = 40;
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public int AgentLimit
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{
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get { return m_AgentLimit; }
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set { m_AgentLimit = value; }
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}
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private double m_ObjectBonus = 1.0;
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public double ObjectBonus
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{
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get { return m_ObjectBonus; }
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set { m_ObjectBonus = value; }
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}
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private int m_Maturity = 1;
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public int Maturity
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{
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get { return m_Maturity; }
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set { m_Maturity = value; }
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}
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private bool m_DisableScripts = false;
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public bool DisableScripts
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{
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get { return m_DisableScripts; }
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set { m_DisableScripts = value; }
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}
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private bool m_DisableCollisions = false;
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public bool DisableCollisions
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{
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get { return m_DisableCollisions; }
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set { m_DisableCollisions = value; }
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}
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private bool m_DisablePhysics = false;
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public bool DisablePhysics
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{
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get { return m_DisablePhysics; }
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set { m_DisablePhysics = value; }
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}
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private UUID m_TerrainTexture1 = UUID.Zero;
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public UUID TerrainTexture1
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{
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get { return m_TerrainTexture1; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1;
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else
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m_TerrainTexture1 = value;
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}
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}
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private UUID m_TerrainTexture2 = UUID.Zero;
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public UUID TerrainTexture2
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{
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get { return m_TerrainTexture2; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2;
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else
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m_TerrainTexture2 = value;
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}
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}
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private UUID m_TerrainTexture3 = UUID.Zero;
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public UUID TerrainTexture3
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{
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get { return m_TerrainTexture3; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3;
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else
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m_TerrainTexture3 = value;
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}
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}
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private UUID m_TerrainTexture4 = UUID.Zero;
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public UUID TerrainTexture4
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{
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get { return m_TerrainTexture4; }
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set
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{
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if (value == UUID.Zero)
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m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4;
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else
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m_TerrainTexture4 = value;
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}
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}
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private double m_Elevation1NW = 10;
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public double Elevation1NW
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{
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get { return m_Elevation1NW; }
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set { m_Elevation1NW = value; }
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}
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private double m_Elevation2NW = 60;
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public double Elevation2NW
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{
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get { return m_Elevation2NW; }
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set { m_Elevation2NW = value; }
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}
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private double m_Elevation1NE = 10;
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public double Elevation1NE
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{
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get { return m_Elevation1NE; }
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set { m_Elevation1NE = value; }
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}
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private double m_Elevation2NE = 60;
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public double Elevation2NE
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{
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get { return m_Elevation2NE; }
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set { m_Elevation2NE = value; }
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}
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private double m_Elevation1SE = 10;
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public double Elevation1SE
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{
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get { return m_Elevation1SE; }
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set { m_Elevation1SE = value; }
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}
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private double m_Elevation2SE = 60;
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public double Elevation2SE
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{
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get { return m_Elevation2SE; }
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set { m_Elevation2SE = value; }
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}
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private double m_Elevation1SW = 10;
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public double Elevation1SW
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{
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get { return m_Elevation1SW; }
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set { m_Elevation1SW = value; }
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}
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private double m_Elevation2SW = 60;
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public double Elevation2SW
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{
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get { return m_Elevation2SW; }
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set { m_Elevation2SW = value; }
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}
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private double m_WaterHeight = 20;
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public double WaterHeight
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{
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get { return m_WaterHeight; }
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set { m_WaterHeight = value; }
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}
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private double m_TerrainRaiseLimit = 100;
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public double TerrainRaiseLimit
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{
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get { return m_TerrainRaiseLimit; }
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set { m_TerrainRaiseLimit = value; }
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}
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private double m_TerrainLowerLimit = -100;
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public double TerrainLowerLimit
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{
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get { return m_TerrainLowerLimit; }
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set { m_TerrainLowerLimit = value; }
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}
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private bool m_UseEstateSun = true;
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public bool UseEstateSun
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{
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get { return m_UseEstateSun; }
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set { m_UseEstateSun = value; }
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}
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private bool m_Sandbox = false;
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public bool Sandbox
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{
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get { return m_Sandbox; }
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set { m_Sandbox = value; }
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}
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private Vector3 m_SunVector;
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public Vector3 SunVector
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{
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get { return m_SunVector; }
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set { m_SunVector = value; }
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}
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private UUID m_TerrainImageID;
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public UUID TerrainImageID
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{
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get { return m_TerrainImageID; }
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set { m_TerrainImageID = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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get { return m_SunPosition; }
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set { m_SunPosition = value; }
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}
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private UUID m_Covenant = UUID.Zero;
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public UUID Covenant
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{
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get { return m_Covenant; }
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set { m_Covenant = value; }
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}
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}
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}
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