OpenSimMirror/OpenSim/Framework/RegionSettings.cs

565 lines
18 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class RegionSettings
{
private ConfigurationMember configMember;
public delegate void SaveDelegate(RegionSettings rs);
public event SaveDelegate OnSave;
/// <value>
/// These appear to be terrain textures that are shipped with the client.
/// </value>
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
public RegionSettings()
{
if (configMember == null)
{
try
{
configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
configMember.performConfigurationRetrieve();
}
catch (Exception)
{
}
}
}
public void LoadConfigurationOptions()
{
configMember.addConfigurationOption("region_flags",
ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
String.Empty, "336723974", true);
configMember.addConfigurationOption("max_agents",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "40", true);
configMember.addConfigurationOption("object_bonus_factor",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "1.0", true);
configMember.addConfigurationOption("sim_access",
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
String.Empty, "21", true);
configMember.addConfigurationOption("terrain_base_0",
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
configMember.addConfigurationOption("terrain_base_1",
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
configMember.addConfigurationOption("terrain_base_2",
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
configMember.addConfigurationOption("terrain_base_3",
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
configMember.addConfigurationOption("terrain_start_height_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_height_range_0",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_1",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_2",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_3",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "60.0", true);
configMember.addConfigurationOption("region_water_height",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "20.0", true);
configMember.addConfigurationOption("terrain_raise_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "100.0", true);
configMember.addConfigurationOption("terrain_lower_limit",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "-100.0", true);
configMember.addConfigurationOption("sun_hour",
ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
String.Empty, "0.0", true);
}
public bool HandleIncomingConfiguration(string key, object value)
{
switch (key)
{
case "region_flags":
RegionFlags flags = (RegionFlags)(uint)value;
m_BlockTerraform =
(flags & RegionFlags.BlockTerraform) != 0;
m_BlockFly =
(flags & RegionFlags.NoFly) != 0;
m_AllowDamage =
(flags & RegionFlags.AllowDamage) != 0;
m_RestrictPushing =
(flags & RegionFlags.RestrictPushObject) != 0;
m_AllowLandResell =
(flags & RegionFlags.BlockLandResell) == 0;
m_AllowLandJoinDivide =
(flags & RegionFlags.AllowParcelChanges) != 0;
m_BlockShowInSearch =
((uint)flags & (1 << 29)) != 0;
m_DisableScripts =
(flags & RegionFlags.SkipScripts) != 0;
m_DisableCollisions =
(flags & RegionFlags.SkipCollisions) != 0;
m_DisablePhysics =
(flags & RegionFlags.SkipPhysics) != 0;
m_FixedSun =
(flags & RegionFlags.SunFixed) != 0;
m_Sandbox =
(flags & RegionFlags.Sandbox) != 0;
break;
case "max_agents":
m_AgentLimit = (int)value;
break;
case "object_bonus_factor":
m_ObjectBonus = (double)value;
break;
case "sim_access":
int access = (int)value;
if (access <= 13)
m_Maturity = 0;
else
m_Maturity = 1;
break;
case "terrain_base_0":
m_TerrainTexture1 = (UUID)value;
break;
case "terrain_base_1":
m_TerrainTexture2 = (UUID)value;
break;
case "terrain_base_2":
m_TerrainTexture3 = (UUID)value;
break;
case "terrain_base_3":
m_TerrainTexture4 = (UUID)value;
break;
case "terrain_start_height_0":
m_Elevation1SW = (double)value;
break;
case "terrain_start_height_1":
m_Elevation1NW = (double)value;
break;
case "terrain_start_height_2":
m_Elevation1SE = (double)value;
break;
case "terrain_start_height_3":
m_Elevation1NE = (double)value;
break;
case "terrain_height_range_0":
m_Elevation2SW = (double)value;
break;
case "terrain_height_range_1":
m_Elevation2NW = (double)value;
break;
case "terrain_height_range_2":
m_Elevation2SE = (double)value;
break;
case "terrain_height_range_3":
m_Elevation2NE = (double)value;
break;
case "region_water_height":
m_WaterHeight = (double)value;
break;
case "terrain_raise_limit":
m_TerrainRaiseLimit = (double)value;
break;
case "terrain_lower_limit":
m_TerrainLowerLimit = (double)value;
break;
case "sun_hour":
m_SunPosition = (double)value;
break;
}
return true;
}
public void Save()
{
if (OnSave != null)
OnSave(this);
}
private UUID m_RegionUUID = UUID.Zero;
public UUID RegionUUID
{
get { return m_RegionUUID; }
set { m_RegionUUID = value; }
}
private bool m_BlockTerraform = false;
public bool BlockTerraform
{
get { return m_BlockTerraform; }
set { m_BlockTerraform = value; }
}
private bool m_BlockFly = false;
public bool BlockFly
{
get { return m_BlockFly; }
set { m_BlockFly = value; }
}
private bool m_AllowDamage = false;
public bool AllowDamage
{
get { return m_AllowDamage; }
set { m_AllowDamage = value; }
}
private bool m_RestrictPushing = false;
public bool RestrictPushing
{
get { return m_RestrictPushing; }
set { m_RestrictPushing = value; }
}
private bool m_AllowLandResell = true;
public bool AllowLandResell
{
get { return m_AllowLandResell; }
set { m_AllowLandResell = value; }
}
private bool m_AllowLandJoinDivide = true;
public bool AllowLandJoinDivide
{
get { return m_AllowLandJoinDivide; }
set { m_AllowLandJoinDivide = value; }
}
private bool m_BlockShowInSearch = false;
public bool BlockShowInSearch
{
get { return m_BlockShowInSearch; }
set { m_BlockShowInSearch = value; }
}
private int m_AgentLimit = 40;
public int AgentLimit
{
get { return m_AgentLimit; }
set { m_AgentLimit = value; }
}
private double m_ObjectBonus = 1.0;
public double ObjectBonus
{
get { return m_ObjectBonus; }
set { m_ObjectBonus = value; }
}
private int m_Maturity = 1;
public int Maturity
{
get { return m_Maturity; }
set { m_Maturity = value; }
}
private bool m_DisableScripts = false;
public bool DisableScripts
{
get { return m_DisableScripts; }
set { m_DisableScripts = value; }
}
private bool m_DisableCollisions = false;
public bool DisableCollisions
{
get { return m_DisableCollisions; }
set { m_DisableCollisions = value; }
}
private bool m_DisablePhysics = false;
public bool DisablePhysics
{
get { return m_DisablePhysics; }
set { m_DisablePhysics = value; }
}
private UUID m_TerrainTexture1 = UUID.Zero;
public UUID TerrainTexture1
{
get { return m_TerrainTexture1; }
set
{
if (value == UUID.Zero)
m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1;
else
m_TerrainTexture1 = value;
}
}
private UUID m_TerrainTexture2 = UUID.Zero;
public UUID TerrainTexture2
{
get { return m_TerrainTexture2; }
set
{
if (value == UUID.Zero)
m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2;
else
m_TerrainTexture2 = value;
}
}
private UUID m_TerrainTexture3 = UUID.Zero;
public UUID TerrainTexture3
{
get { return m_TerrainTexture3; }
set
{
if (value == UUID.Zero)
m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3;
else
m_TerrainTexture3 = value;
}
}
private UUID m_TerrainTexture4 = UUID.Zero;
public UUID TerrainTexture4
{
get { return m_TerrainTexture4; }
set
{
if (value == UUID.Zero)
m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4;
else
m_TerrainTexture4 = value;
}
}
private double m_Elevation1NW = 10;
public double Elevation1NW
{
get { return m_Elevation1NW; }
set { m_Elevation1NW = value; }
}
private double m_Elevation2NW = 60;
public double Elevation2NW
{
get { return m_Elevation2NW; }
set { m_Elevation2NW = value; }
}
private double m_Elevation1NE = 10;
public double Elevation1NE
{
get { return m_Elevation1NE; }
set { m_Elevation1NE = value; }
}
private double m_Elevation2NE = 60;
public double Elevation2NE
{
get { return m_Elevation2NE; }
set { m_Elevation2NE = value; }
}
private double m_Elevation1SE = 10;
public double Elevation1SE
{
get { return m_Elevation1SE; }
set { m_Elevation1SE = value; }
}
private double m_Elevation2SE = 60;
public double Elevation2SE
{
get { return m_Elevation2SE; }
set { m_Elevation2SE = value; }
}
private double m_Elevation1SW = 10;
public double Elevation1SW
{
get { return m_Elevation1SW; }
set { m_Elevation1SW = value; }
}
private double m_Elevation2SW = 60;
public double Elevation2SW
{
get { return m_Elevation2SW; }
set { m_Elevation2SW = value; }
}
private double m_WaterHeight = 20;
public double WaterHeight
{
get { return m_WaterHeight; }
set { m_WaterHeight = value; }
}
private double m_TerrainRaiseLimit = 100;
public double TerrainRaiseLimit
{
get { return m_TerrainRaiseLimit; }
set { m_TerrainRaiseLimit = value; }
}
private double m_TerrainLowerLimit = -100;
public double TerrainLowerLimit
{
get { return m_TerrainLowerLimit; }
set { m_TerrainLowerLimit = value; }
}
private bool m_UseEstateSun = true;
public bool UseEstateSun
{
get { return m_UseEstateSun; }
set { m_UseEstateSun = value; }
}
private bool m_Sandbox = false;
public bool Sandbox
{
get { return m_Sandbox; }
set { m_Sandbox = value; }
}
private Vector3 m_SunVector;
public Vector3 SunVector
{
get { return m_SunVector; }
set { m_SunVector = value; }
}
private UUID m_TerrainImageID;
public UUID TerrainImageID
{
get { return m_TerrainImageID; }
set { m_TerrainImageID = value; }
}
private bool m_FixedSun = false;
public bool FixedSun
{
get { return m_FixedSun; }
set { m_FixedSun = value; }
}
private double m_SunPosition = 0.0;
public double SunPosition
{
get { return m_SunPosition; }
set { m_SunPosition = value; }
}
private UUID m_Covenant = UUID.Zero;
public UUID Covenant
{
get { return m_Covenant; }
set { m_Covenant = value; }
}
}
}