115 lines
4.5 KiB
C#
115 lines
4.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Communications.Local
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{
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/// <summary>
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/// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
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/// operating in standalone mode.
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/// </summary>
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public class LocalInventoryService : InventoryServiceBase
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
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{
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m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
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List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
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InventoryFolderImpl rootFolder = null;
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List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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// Need to retrieve the root folder on the first pass
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foreach (InventoryFolderBase folder in skeletonFolders)
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{
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if (folder.ParentID == LLUUID.Zero)
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{
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rootFolder = new InventoryFolderImpl(folder);
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folders.Add(rootFolder);
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items.AddRange(RequestFolderItems(rootFolder.ID));
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}
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}
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if (rootFolder != null)
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{
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foreach (InventoryFolderBase folder in skeletonFolders)
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{
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if (folder.ID != rootFolder.ID)
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{
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folders.Add(new InventoryFolderImpl(folder));
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items.AddRange(RequestFolderItems(folder.ID));
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}
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}
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}
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callback(userID, folders, items);
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}
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public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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AddFolder(folder);
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}
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public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
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{
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MoveFolder(folder);
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}
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public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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AddItem(item);
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}
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public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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DeleteItem(item);
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}
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public override bool HasInventoryForUser(LLUUID userID)
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{
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InventoryFolderBase root = RequestRootFolder(userID);
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if (root == null)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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}
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