1802 lines
75 KiB
C#
1802 lines
75 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using log4net;
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using MySql.Data.MySqlClient;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Data.MySQL
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{
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public class MySQLDataStore : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string m_primSelect = "select * from prims";
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private const string m_shapeSelect = "select * from primshapes";
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private const string m_itemsSelect = "select * from primitems";
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private const string m_terrainSelect = "select * from terrain limit 1";
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private const string m_landSelect = "select * from land";
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private const string m_landAccessListSelect = "select * from landaccesslist";
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/// <summary>
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/// We're only using this to version the table!
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/// </summary>
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private DataSet m_dataSet;
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private MySqlDataAdapter m_primDataAdapter;
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private MySqlDataAdapter m_shapeDataAdapter;
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private MySqlDataAdapter m_itemsDataAdapter;
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private MySqlConnection m_connection;
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private MySqlDataAdapter m_terrainDataAdapter;
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private MySqlDataAdapter m_landDataAdapter;
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private MySqlDataAdapter m_landAccessListDataAdapter;
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private DataTable m_primTable;
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private DataTable m_shapeTable;
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private DataTable m_itemsTable;
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private DataTable m_terrainTable;
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private DataTable m_landTable;
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private DataTable m_landAccessListTable;
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// Temporary attribute while this is experimental
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private bool persistPrimInventories;
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/***********************************************************************
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*
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* Public Interface Functions
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*
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**********************************************************************/
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// see IRegionDataStore
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public void Initialise(string connectionstring, bool persistPrimInventories)
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{
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m_dataSet = new DataSet();
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this.persistPrimInventories = persistPrimInventories;
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m_log.Info("[REGION DB]: MySql - connecting: " + connectionstring);
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m_connection = new MySqlConnection(connectionstring);
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TestTablesVersionable(m_connection);
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MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection);
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m_primDataAdapter = new MySqlDataAdapter(primSelectCmd);
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MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
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m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
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MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
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m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
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MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
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m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
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MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection);
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m_landDataAdapter = new MySqlDataAdapter(landSelectCmd);
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MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
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m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
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TestTables(m_connection);
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lock (m_dataSet)
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{
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m_primTable = createPrimTable();
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m_dataSet.Tables.Add(m_primTable);
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SetupPrimCommands(m_primDataAdapter, m_connection);
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m_primDataAdapter.Fill(m_primTable);
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m_shapeTable = createShapeTable();
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m_dataSet.Tables.Add(m_shapeTable);
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SetupShapeCommands(m_shapeDataAdapter, m_connection);
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m_shapeDataAdapter.Fill(m_shapeTable);
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if (persistPrimInventories)
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{
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m_itemsTable = createItemsTable();
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m_dataSet.Tables.Add(m_itemsTable);
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SetupItemsCommands(m_itemsDataAdapter, m_connection);
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m_itemsDataAdapter.Fill(m_itemsTable);
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}
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m_terrainTable = createTerrainTable();
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m_dataSet.Tables.Add(m_terrainTable);
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SetupTerrainCommands(m_terrainDataAdapter, m_connection);
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m_terrainDataAdapter.Fill(m_terrainTable);
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m_landTable = createLandTable();
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m_dataSet.Tables.Add(m_landTable);
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setupLandCommands(m_landDataAdapter, m_connection);
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m_landDataAdapter.Fill(m_landTable);
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m_landAccessListTable = createLandAccessListTable();
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m_dataSet.Tables.Add(m_landAccessListTable);
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setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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}
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}
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/// <summary>
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/// Given a list of tables, return the version of the tables, as seen in the database
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/// </summary>
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/// <param name="tableList"></param>
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public void GetTableVersion(Dictionary<string, string> tableList, MySqlConnection dbcon)
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{
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lock (dbcon)
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{
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MySqlCommand tablesCmd =
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new MySqlCommand(
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"SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname",
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dbcon);
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tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database);
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using (MySqlDataReader tables = tablesCmd.ExecuteReader())
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{
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while (tables.Read())
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{
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try
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{
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string tableName = (string)tables["TABLE_NAME"];
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string comment = (string)tables["TABLE_COMMENT"];
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if (tableList.ContainsKey(tableName))
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{
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tableList[tableName] = comment;
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}
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}
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catch (Exception e)
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{
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m_log.Error(e.ToString());
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}
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}
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tables.Close();
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}
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}
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}
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private void TestTablesVersionable(MySqlConnection dbconn)
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{
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Dictionary<string, string> tableList = new Dictionary<string, string>();
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tableList["land"] = null;
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dbconn.Open();
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GetTableVersion(tableList,dbconn);
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UpgradeLandTable(tableList["land"], dbconn);
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//database.Close();
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}
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/// <summary>
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/// Execute a SQL statement stored in a resource, as a string
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/// </summary>
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/// <param name="name"></param>
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public void ExecuteResourceSql(string name, MySqlConnection dbcon)
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{
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MySqlCommand cmd = new MySqlCommand(getResourceString(name), dbcon);
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cmd.ExecuteNonQuery();
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}
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/// <summary>
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/// Extract a named string resource from the embedded resources
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/// </summary>
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/// <param name="name">name of embedded resource</param>
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/// <returns>string contained within the embedded resource</returns>
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private string getResourceString(string name)
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{
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Assembly assem = GetType().Assembly;
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string[] names = assem.GetManifestResourceNames();
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foreach (string s in names)
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{
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if (s.EndsWith(name))
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{
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using (Stream resource = assem.GetManifestResourceStream(s))
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{
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using (StreamReader resourceReader = new StreamReader(resource))
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{
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string resourceString = resourceReader.ReadToEnd();
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return resourceString;
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}
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}
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}
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}
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throw new Exception(string.Format("Resource '{0}' was not found", name));
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}
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private void UpgradeLandTable(string oldVersion, MySqlConnection dbconn)
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{
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// null as the version, indicates that the table didn't exist
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if (oldVersion == null)
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{
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ExecuteResourceSql("CreateLandTable.sql",dbconn);
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oldVersion = "Rev. 2; InnoDB free: 0 kB";
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}
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if (!oldVersion.Contains("Rev."))
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{
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ExecuteResourceSql("UpgradeLandTableToVersion2.sql", dbconn);
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}
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}
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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lock (m_dataSet)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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}
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else
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{
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// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
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}
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}
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Commit();
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}
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
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lock (m_dataSet)
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{
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DataRow[] primRows = prims.Select(selectExp);
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foreach (DataRow row in primRows)
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{
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// Remove shapes row
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LLUUID uuid = new LLUUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
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if (shapeRow != null)
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{
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shapeRow.Delete();
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}
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if (persistPrimInventories)
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{
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RemoveItems(uuid);
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}
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// Remove prim row
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row.Delete();
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}
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Commit();
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}
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}
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/// <summary>
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/// Remove all persisted items of the given prim.
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/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
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/// </summary>
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private void RemoveItems(LLUUID uuid)
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{
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = m_itemsTable.Select(sql);
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foreach (DataRow itemRow in itemRows)
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{
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itemRow.Delete();
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}
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}
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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string orderByParent = "ParentID ASC";
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lock (m_dataSet)
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{
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DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
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m_log.Info("[REGION DB]: " +
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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SceneObjectPart prim = buildPrim(primRow);
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if (uuid == objID) //is new SceneObjectGroup ?
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{
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SceneObjectGroup group = new SceneObjectGroup();
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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}
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else
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{
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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if (persistPrimInventories)
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{
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LoadItems(prim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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}
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return retvals;
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}
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/// <summary>
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/// Load in a prim's persisted inventory.
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/// </summary>
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/// <param name="prim"></param>
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = m_itemsTable;
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].ParentID;
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}
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}
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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int revision = Util.UnixTimeSinceEpoch();
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m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
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DataTable terrain = m_dataSet.Tables["terrain"];
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lock (m_dataSet)
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{
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MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
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" values(?RegionUUID, ?Revision, ?Heightfield)", m_connection);
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using (cmd)
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{
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cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
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cmd.Parameters.Add(new MySqlParameter("?Revision", revision));
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cmd.Parameters.Add(new MySqlParameter("?Heightfield", serializeTerrain(ter)));
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cmd.ExecuteNonQuery();
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}
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}
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}
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public double[,] LoadTerrain(LLUUID regionID)
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{
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double[,] terret = new double[256,256];
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terret.Initialize();
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MySqlCommand cmd = new MySqlCommand(
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@"select RegionUUID, Revision, Heightfield from terrain
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where RegionUUID=?RegionUUID order by Revision desc limit 1"
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, m_connection);
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MySqlParameter param = new MySqlParameter();
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cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID)));
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if (m_connection.State != ConnectionState.Open)
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{
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m_connection.Open();
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}
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lock (m_dataSet)
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{
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using (MySqlDataReader row = cmd.ExecuteReader())
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{
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int rev = 0;
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if (row.Read())
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{
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MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < 256; x++)
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{
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for (int y = 0; y < 256; y++)
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{
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terret[x, y] = br.ReadDouble();
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}
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}
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rev = (int) row["Revision"];
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}
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else
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{
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m_log.Info("[REGION DB]: No terrain found for region");
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return null;
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}
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m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
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}
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}
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return terret;
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}
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public void RemoveLandObject(LLUUID globalID)
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{
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lock (m_dataSet)
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{
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using (MySqlCommand cmd = new MySqlCommand("delete from land where UUID=?UUID", m_connection))
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{
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cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
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cmd.ExecuteNonQuery();
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}
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using (
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MySqlCommand cmd = new MySqlCommand("delete from landaccesslist where LandUUID=?UUID", m_connection)
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)
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{
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cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID)));
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cmd.ExecuteNonQuery();
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}
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}
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}
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public void StoreLandObject(ILandObject parcel)
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{
|
|
lock (m_dataSet)
|
|
{
|
|
DataTable land = m_landTable;
|
|
DataTable landaccesslist = m_landAccessListTable;
|
|
|
|
DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID));
|
|
if (landRow == null)
|
|
{
|
|
landRow = land.NewRow();
|
|
fillLandRow(landRow, parcel.landData, parcel.regionUUID);
|
|
land.Rows.Add(landRow);
|
|
}
|
|
else
|
|
{
|
|
fillLandRow(landRow, parcel.landData, parcel.regionUUID);
|
|
}
|
|
|
|
using (
|
|
MySqlCommand cmd =
|
|
new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection))
|
|
{
|
|
cmd.Parameters.Add(new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
|
|
{
|
|
DataRow newAccessRow = landaccesslist.NewRow();
|
|
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
|
|
landaccesslist.Rows.Add(newAccessRow);
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
}
|
|
|
|
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
|
{
|
|
List<LandData> landDataForRegion = new List<LandData>();
|
|
lock (m_dataSet)
|
|
{
|
|
DataTable land = m_landTable;
|
|
DataTable landaccesslist = m_landAccessListTable;
|
|
string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
|
|
DataRow[] rawDataForRegion = land.Select(searchExp);
|
|
foreach (DataRow rawDataLand in rawDataForRegion)
|
|
{
|
|
LandData newLand = buildLandData(rawDataLand);
|
|
string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'";
|
|
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
|
|
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
|
|
{
|
|
newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
|
|
}
|
|
|
|
landDataForRegion.Add(newLand);
|
|
}
|
|
}
|
|
return landDataForRegion;
|
|
}
|
|
|
|
public void Commit()
|
|
{
|
|
if (m_connection.State != ConnectionState.Open)
|
|
{
|
|
m_connection.Open();
|
|
}
|
|
|
|
lock (m_dataSet)
|
|
{
|
|
// DisplayDataSet(m_dataSet, "Region DataSet");
|
|
|
|
m_primDataAdapter.Update(m_primTable);
|
|
m_shapeDataAdapter.Update(m_shapeTable);
|
|
|
|
if (persistPrimInventories)
|
|
{
|
|
m_itemsDataAdapter.Update(m_itemsTable);
|
|
}
|
|
|
|
m_terrainDataAdapter.Update(m_terrainTable);
|
|
m_landDataAdapter.Update(m_landTable);
|
|
m_landAccessListDataAdapter.Update(m_landAccessListTable);
|
|
|
|
m_dataSet.AcceptChanges();
|
|
}
|
|
}
|
|
|
|
|
|
public void Shutdown()
|
|
{
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Definition Functions
|
|
*
|
|
* This should be db agnostic as we define them in ADO.NET terms
|
|
*
|
|
**********************************************************************/
|
|
|
|
private static DataColumn createCol(DataTable dt, string name, Type type)
|
|
{
|
|
DataColumn col = new DataColumn(name, type);
|
|
dt.Columns.Add(col);
|
|
return col;
|
|
}
|
|
|
|
private static DataTable createTerrainTable()
|
|
{
|
|
DataTable terrain = new DataTable("terrain");
|
|
|
|
createCol(terrain, "RegionUUID", typeof (String));
|
|
createCol(terrain, "Revision", typeof (Int32));
|
|
createCol(terrain, "Heightfield", typeof (Byte[]));
|
|
return terrain;
|
|
}
|
|
|
|
private static DataTable createPrimTable()
|
|
{
|
|
DataTable prims = new DataTable("prims");
|
|
|
|
createCol(prims, "UUID", typeof (String));
|
|
createCol(prims, "RegionUUID", typeof (String));
|
|
createCol(prims, "ParentID", typeof (Int32));
|
|
createCol(prims, "CreationDate", typeof (Int32));
|
|
createCol(prims, "Name", typeof (String));
|
|
createCol(prims, "SceneGroupID", typeof (String));
|
|
// various text fields
|
|
createCol(prims, "Text", typeof (String));
|
|
createCol(prims, "Description", typeof (String));
|
|
createCol(prims, "SitName", typeof (String));
|
|
createCol(prims, "TouchName", typeof (String));
|
|
// permissions
|
|
createCol(prims, "ObjectFlags", typeof (Int32));
|
|
createCol(prims, "CreatorID", typeof (String));
|
|
createCol(prims, "OwnerID", typeof (String));
|
|
createCol(prims, "GroupID", typeof (String));
|
|
createCol(prims, "LastOwnerID", typeof (String));
|
|
createCol(prims, "OwnerMask", typeof (Int32));
|
|
createCol(prims, "NextOwnerMask", typeof (Int32));
|
|
createCol(prims, "GroupMask", typeof (Int32));
|
|
createCol(prims, "EveryoneMask", typeof (Int32));
|
|
createCol(prims, "BaseMask", typeof (Int32));
|
|
// vectors
|
|
createCol(prims, "PositionX", typeof (Double));
|
|
createCol(prims, "PositionY", typeof (Double));
|
|
createCol(prims, "PositionZ", typeof (Double));
|
|
createCol(prims, "GroupPositionX", typeof (Double));
|
|
createCol(prims, "GroupPositionY", typeof (Double));
|
|
createCol(prims, "GroupPositionZ", typeof (Double));
|
|
createCol(prims, "VelocityX", typeof (Double));
|
|
createCol(prims, "VelocityY", typeof (Double));
|
|
createCol(prims, "VelocityZ", typeof (Double));
|
|
createCol(prims, "AngularVelocityX", typeof (Double));
|
|
createCol(prims, "AngularVelocityY", typeof (Double));
|
|
createCol(prims, "AngularVelocityZ", typeof (Double));
|
|
createCol(prims, "AccelerationX", typeof (Double));
|
|
createCol(prims, "AccelerationY", typeof (Double));
|
|
createCol(prims, "AccelerationZ", typeof (Double));
|
|
// quaternions
|
|
createCol(prims, "RotationX", typeof (Double));
|
|
createCol(prims, "RotationY", typeof (Double));
|
|
createCol(prims, "RotationZ", typeof (Double));
|
|
createCol(prims, "RotationW", typeof (Double));
|
|
// sit target
|
|
createCol(prims, "SitTargetOffsetX", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetY", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetZ", typeof (Double));
|
|
|
|
createCol(prims, "SitTargetOrientW", typeof (Double));
|
|
createCol(prims, "SitTargetOrientX", typeof (Double));
|
|
createCol(prims, "SitTargetOrientY", typeof (Double));
|
|
createCol(prims, "SitTargetOrientZ", typeof (Double));
|
|
|
|
|
|
// Add in contraints
|
|
prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
|
|
|
|
return prims;
|
|
}
|
|
|
|
private static DataTable createLandTable()
|
|
{
|
|
DataTable land = new DataTable("land");
|
|
createCol(land, "UUID", typeof (String));
|
|
createCol(land, "RegionUUID", typeof (String));
|
|
createCol(land, "LocalLandID", typeof (Int32));
|
|
|
|
// Bitmap is a byte[512]
|
|
createCol(land, "Bitmap", typeof (Byte[]));
|
|
|
|
createCol(land, "Name", typeof (String));
|
|
createCol(land, "Description", typeof (String));
|
|
createCol(land, "OwnerUUID", typeof (String));
|
|
createCol(land, "IsGroupOwned", typeof (Int32));
|
|
createCol(land, "Area", typeof (Int32));
|
|
createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
|
|
createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
|
|
createCol(land, "ClaimDate", typeof (Int32));
|
|
createCol(land, "ClaimPrice", typeof (Int32));
|
|
createCol(land, "GroupUUID", typeof (String));
|
|
createCol(land, "SalePrice", typeof (Int32));
|
|
createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
|
|
createCol(land, "LandFlags", typeof (Int32));
|
|
createCol(land, "LandingType", typeof (Int32));
|
|
createCol(land, "MediaAutoScale", typeof (Int32));
|
|
createCol(land, "MediaTextureUUID", typeof (String));
|
|
createCol(land, "MediaURL", typeof (String));
|
|
createCol(land, "MusicURL", typeof (String));
|
|
createCol(land, "PassHours", typeof (Double));
|
|
createCol(land, "PassPrice", typeof (Int32));
|
|
createCol(land, "SnapshotUUID", typeof (String));
|
|
createCol(land, "UserLocationX", typeof (Double));
|
|
createCol(land, "UserLocationY", typeof (Double));
|
|
createCol(land, "UserLocationZ", typeof (Double));
|
|
createCol(land, "UserLookAtX", typeof (Double));
|
|
createCol(land, "UserLookAtY", typeof (Double));
|
|
createCol(land, "UserLookAtZ", typeof (Double));
|
|
createCol(land, "AuthBuyerID", typeof (String));
|
|
|
|
land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
|
|
|
|
return land;
|
|
}
|
|
|
|
private static DataTable createLandAccessListTable()
|
|
{
|
|
DataTable landaccess = new DataTable("landaccesslist");
|
|
createCol(landaccess, "LandUUID", typeof (String));
|
|
createCol(landaccess, "AccessUUID", typeof (String));
|
|
createCol(landaccess, "Flags", typeof (Int32));
|
|
|
|
return landaccess;
|
|
}
|
|
|
|
private static DataTable createShapeTable()
|
|
{
|
|
DataTable shapes = new DataTable("primshapes");
|
|
createCol(shapes, "UUID", typeof (String));
|
|
// shape is an enum
|
|
createCol(shapes, "Shape", typeof (Int32));
|
|
// vectors
|
|
createCol(shapes, "ScaleX", typeof (Double));
|
|
createCol(shapes, "ScaleY", typeof (Double));
|
|
createCol(shapes, "ScaleZ", typeof (Double));
|
|
// paths
|
|
createCol(shapes, "PCode", typeof (Int32));
|
|
createCol(shapes, "PathBegin", typeof (Int32));
|
|
createCol(shapes, "PathEnd", typeof (Int32));
|
|
createCol(shapes, "PathScaleX", typeof (Int32));
|
|
createCol(shapes, "PathScaleY", typeof (Int32));
|
|
createCol(shapes, "PathShearX", typeof (Int32));
|
|
createCol(shapes, "PathShearY", typeof (Int32));
|
|
createCol(shapes, "PathSkew", typeof (Int32));
|
|
createCol(shapes, "PathCurve", typeof (Int32));
|
|
createCol(shapes, "PathRadiusOffset", typeof (Int32));
|
|
createCol(shapes, "PathRevolutions", typeof (Int32));
|
|
createCol(shapes, "PathTaperX", typeof (Int32));
|
|
createCol(shapes, "PathTaperY", typeof (Int32));
|
|
createCol(shapes, "PathTwist", typeof (Int32));
|
|
createCol(shapes, "PathTwistBegin", typeof (Int32));
|
|
// profile
|
|
createCol(shapes, "ProfileBegin", typeof (Int32));
|
|
createCol(shapes, "ProfileEnd", typeof (Int32));
|
|
createCol(shapes, "ProfileCurve", typeof (Int32));
|
|
createCol(shapes, "ProfileHollow", typeof (Int32));
|
|
createCol(shapes, "State", typeof(Int32));
|
|
createCol(shapes, "Texture", typeof (Byte[]));
|
|
createCol(shapes, "ExtraParams", typeof (Byte[]));
|
|
|
|
shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
|
|
|
|
return shapes;
|
|
}
|
|
|
|
private static DataTable createItemsTable()
|
|
{
|
|
DataTable items = new DataTable("primitems");
|
|
|
|
createCol(items, "itemID", typeof (String));
|
|
createCol(items, "primID", typeof (String));
|
|
createCol(items, "assetID", typeof (String));
|
|
createCol(items, "parentFolderID", typeof (String));
|
|
|
|
createCol(items, "invType", typeof (Int32));
|
|
createCol(items, "assetType", typeof (Int32));
|
|
|
|
createCol(items, "name", typeof (String));
|
|
createCol(items, "description", typeof (String));
|
|
|
|
createCol(items, "creationDate", typeof (Int64));
|
|
createCol(items, "creatorID", typeof (String));
|
|
createCol(items, "ownerID", typeof (String));
|
|
createCol(items, "lastOwnerID", typeof (String));
|
|
createCol(items, "groupID", typeof (String));
|
|
|
|
createCol(items, "nextPermissions", typeof (Int32));
|
|
createCol(items, "currentPermissions", typeof (Int32));
|
|
createCol(items, "basePermissions", typeof (Int32));
|
|
createCol(items, "everyonePermissions", typeof (Int32));
|
|
createCol(items, "groupPermissions", typeof (Int32));
|
|
|
|
items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
|
|
|
|
return items;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Convert between ADO.NET <=> OpenSim Objects
|
|
*
|
|
* These should be database independant
|
|
*
|
|
**********************************************************************/
|
|
|
|
private SceneObjectPart buildPrim(DataRow row)
|
|
{
|
|
SceneObjectPart prim = new SceneObjectPart();
|
|
prim.UUID = new LLUUID((String) row["UUID"]);
|
|
// explicit conversion of integers is required, which sort
|
|
// of sucks. No idea if there is a shortcut here or not.
|
|
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
|
prim.Name = (String) row["Name"];
|
|
// various text fields
|
|
prim.Text = (String) row["Text"];
|
|
prim.Description = (String) row["Description"];
|
|
prim.SitName = (String) row["SitName"];
|
|
prim.TouchName = (String) row["TouchName"];
|
|
// permissions
|
|
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
|
prim.CreatorID = new LLUUID((String) row["CreatorID"]);
|
|
prim.OwnerID = new LLUUID((String) row["OwnerID"]);
|
|
prim.GroupID = new LLUUID((String) row["GroupID"]);
|
|
prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
|
|
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
|
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
|
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
|
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
|
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
|
// vectors
|
|
prim.OffsetPosition = new LLVector3(
|
|
Convert.ToSingle(row["PositionX"]),
|
|
Convert.ToSingle(row["PositionY"]),
|
|
Convert.ToSingle(row["PositionZ"])
|
|
);
|
|
prim.GroupPosition = new LLVector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new LLVector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new LLVector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new LLVector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new LLQuaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
try
|
|
{
|
|
prim.SetSitTargetLL(new LLVector3(
|
|
Convert.ToSingle(row["SitTargetOffsetX"]),
|
|
Convert.ToSingle(row["SitTargetOffsetY"]),
|
|
Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientX"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientY"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientZ"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientW"])));
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
// Database table was created before we got here and needs to be created! :P
|
|
|
|
using (
|
|
MySqlCommand cmd =
|
|
new MySqlCommand(
|
|
"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
|
|
m_connection))
|
|
{
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
return prim;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Build a prim inventory item from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static TaskInventoryItem buildItem(DataRow row)
|
|
{
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
|
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
|
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
|
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
|
|
|
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
|
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
|
|
|
taskItem.Name = (String)row["name"];
|
|
taskItem.Description = (String)row["description"];
|
|
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
|
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
|
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
|
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
|
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
|
|
|
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
|
|
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
|
|
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
|
|
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
|
|
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
|
|
|
|
return taskItem;
|
|
}
|
|
|
|
private static LandData buildLandData(DataRow row)
|
|
{
|
|
LandData newData = new LandData();
|
|
|
|
newData.globalID = new LLUUID((String) row["UUID"]);
|
|
newData.localID = Convert.ToInt32(row["LocalLandID"]);
|
|
|
|
// Bitmap is a byte[512]
|
|
newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
|
|
|
|
newData.landName = (String) row["Name"];
|
|
newData.landDesc = (String) row["Description"];
|
|
newData.ownerID = (String) row["OwnerUUID"];
|
|
newData.isGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
|
|
newData.area = Convert.ToInt32(row["Area"]);
|
|
newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
|
|
newData.category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
|
|
//Enum libsecondlife.Parcel.ParcelCategory
|
|
newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
|
|
newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
|
newData.groupID = new LLUUID((String) row["GroupUUID"]);
|
|
newData.salePrice = Convert.ToInt32(row["SalePrice"]);
|
|
newData.landStatus = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
|
|
//Enum. libsecondlife.Parcel.ParcelStatus
|
|
newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
|
|
newData.landingType = Convert.ToByte(row["LandingType"]);
|
|
newData.mediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
|
|
newData.mediaID = new LLUUID((String) row["MediaTextureUUID"]);
|
|
newData.mediaURL = (String) row["MediaURL"];
|
|
newData.musicURL = (String) row["MusicURL"];
|
|
newData.passHours = Convert.ToSingle(row["PassHours"]);
|
|
newData.passPrice = Convert.ToInt32(row["PassPrice"]);
|
|
LLUUID authedbuyer = LLUUID.Zero;
|
|
LLUUID snapshotID = LLUUID.Zero;
|
|
|
|
Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer);
|
|
Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID);
|
|
|
|
newData.authBuyerID = authedbuyer;
|
|
newData.snapshotID = snapshotID;
|
|
|
|
newData.userLocation =
|
|
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
|
Convert.ToSingle(row["UserLocationZ"]));
|
|
newData.userLookAt =
|
|
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
|
Convert.ToSingle(row["UserLookAtZ"]));
|
|
newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
|
|
|
return newData;
|
|
}
|
|
|
|
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
|
{
|
|
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
|
|
entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
|
|
entry.Time = new DateTime();
|
|
return entry;
|
|
}
|
|
|
|
private static Array serializeTerrain(double[,] val)
|
|
{
|
|
MemoryStream str = new MemoryStream(65536*sizeof (double));
|
|
BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// TODO: COMPATIBILITY - Add byte-order conversions
|
|
for (int x = 0; x < 256; x++)
|
|
for (int y = 0; y < 256; y++)
|
|
bw.Write(val[x, y]);
|
|
|
|
return str.ToArray();
|
|
}
|
|
|
|
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
|
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
|
row["ParentID"] = prim.ParentID;
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
|
|
// the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["ObjectFlags"] = prim.ObjectFlags;
|
|
row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
|
|
row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
|
|
row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
|
|
row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
|
|
try
|
|
{
|
|
// Sit target
|
|
LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
|
|
row["SitTargetOffsetX"] = sitTargetPos.X;
|
|
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
|
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
|
|
|
LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
|
|
row["SitTargetOrientW"] = sitTargetOrient.W;
|
|
row["SitTargetOrientX"] = sitTargetOrient.X;
|
|
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
|
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
|
}
|
|
catch (MySqlException)
|
|
{
|
|
// Database table was created before we got here and needs to be created! :P
|
|
|
|
using (
|
|
MySqlCommand cmd =
|
|
new MySqlCommand(
|
|
"ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;",
|
|
m_connection))
|
|
{
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
|
{
|
|
row["itemID"] = taskItem.ItemID;
|
|
row["primID"] = taskItem.ParentPartID;
|
|
row["assetID"] = taskItem.AssetID;
|
|
row["parentFolderID"] = taskItem.ParentID;
|
|
|
|
row["invType"] = taskItem.InvType;
|
|
row["assetType"] = taskItem.Type;
|
|
|
|
row["name"] = taskItem.Name;
|
|
row["description"] = taskItem.Description;
|
|
row["creationDate"] = taskItem.CreationDate;
|
|
row["creatorID"] = taskItem.CreatorID;
|
|
row["ownerID"] = taskItem.OwnerID;
|
|
row["lastOwnerID"] = taskItem.LastOwnerID;
|
|
row["groupID"] = taskItem.GroupID;
|
|
row["nextPermissions"] = taskItem.NextOwnerMask;
|
|
row["currentPermissions"] = taskItem.OwnerMask;
|
|
row["basePermissions"] = taskItem.BaseMask;
|
|
row["everyonePermissions"] = taskItem.EveryoneMask;
|
|
row["groupPermissions"] = taskItem.GroupMask;
|
|
}
|
|
|
|
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(land.globalID);
|
|
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
|
row["LocalLandID"] = land.localID;
|
|
|
|
// Bitmap is a byte[512]
|
|
row["Bitmap"] = land.landBitmapByteArray;
|
|
|
|
row["Name"] = land.landName;
|
|
row["Description"] = land.landDesc;
|
|
row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID);
|
|
row["IsGroupOwned"] = land.isGroupOwned;
|
|
row["Area"] = land.area;
|
|
row["AuctionID"] = land.auctionID; //Unemplemented
|
|
row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
|
|
row["ClaimDate"] = land.claimDate;
|
|
row["ClaimPrice"] = land.claimPrice;
|
|
row["GroupUUID"] = Util.ToRawUuidString(land.groupID);
|
|
row["SalePrice"] = land.salePrice;
|
|
row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
|
|
row["LandFlags"] = land.landFlags;
|
|
row["LandingType"] = land.landingType;
|
|
row["MediaAutoScale"] = land.mediaAutoScale;
|
|
row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID);
|
|
row["MediaURL"] = land.mediaURL;
|
|
row["MusicURL"] = land.musicURL;
|
|
row["PassHours"] = land.passHours;
|
|
row["PassPrice"] = land.passPrice;
|
|
row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID);
|
|
row["UserLocationX"] = land.userLocation.X;
|
|
row["UserLocationY"] = land.userLocation.Y;
|
|
row["UserLocationZ"] = land.userLocation.Z;
|
|
row["UserLookAtX"] = land.userLookAt.X;
|
|
row["UserLookAtY"] = land.userLookAt.Y;
|
|
row["UserLookAtZ"] = land.userLookAt.Z;
|
|
row["AuthBuyerID"] = land.authBuyerID;
|
|
}
|
|
|
|
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
|
{
|
|
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
|
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
|
row["Flags"] = entry.Flags;
|
|
}
|
|
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new LLVector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
|
|
|
|
byte[] textureEntry = (byte[]) row["Texture"];
|
|
s.TextureEntry = textureEntry;
|
|
|
|
s.ExtraParams = (byte[]) row["ExtraParams"];
|
|
|
|
try
|
|
{
|
|
s.State = Convert.ToByte(row["State"]);
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
// Database table was created before we got here and needs to be created! :P
|
|
|
|
using (
|
|
MySqlCommand cmd =
|
|
new MySqlCommand(
|
|
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
|
m_connection))
|
|
{
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
private void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
row["Texture"] = s.TextureEntry;
|
|
row["ExtraParams"] = s.ExtraParams;
|
|
try
|
|
{
|
|
row["State"] = s.State;
|
|
}
|
|
catch (MySqlException)
|
|
{
|
|
// Database table was created before we got here and needs to be created! :P
|
|
using (
|
|
MySqlCommand cmd =
|
|
new MySqlCommand(
|
|
"ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;",
|
|
m_connection))
|
|
{
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
DataTable prims = m_dataSet.Tables["prims"];
|
|
DataTable shapes = m_dataSet.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
// see IRegionDatastore
|
|
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
if (!persistPrimInventories)
|
|
return;
|
|
|
|
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
|
|
|
// For now, we're just going to crudely remove all the previous inventory items
|
|
// no matter whether they have changed or not, and replace them with the current set.
|
|
lock (m_dataSet)
|
|
{
|
|
RemoveItems(primID);
|
|
|
|
// repalce with current inventory details
|
|
foreach (TaskInventoryItem newItem in items)
|
|
{
|
|
// m_log.InfoFormat(
|
|
// "[REGION DB]: " +
|
|
// "Adding item {0}, {1} to prim ID {2}",
|
|
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
|
|
|
DataRow newItemRow = m_itemsTable.NewRow();
|
|
fillItemRow(newItemRow, newItem);
|
|
m_itemsTable.Rows.Add(newItemRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* SQL Statement Creation Functions
|
|
*
|
|
* These functions create SQL statements for update, insert, and create.
|
|
* They can probably be factored later to have a db independant
|
|
* portion and a db specific portion
|
|
*
|
|
**********************************************************************/
|
|
|
|
private static MySqlCommand createInsertCommand(string table, DataTable dt)
|
|
{
|
|
/**
|
|
* This is subtle enough to deserve some commentary.
|
|
* Instead of doing *lots* and *lots of hardcoded strings
|
|
* for database definitions we'll use the fact that
|
|
* realistically all insert statements look like "insert
|
|
* into A(b, c) values(:b, :c) on the parameterized query
|
|
* front. If we just have a list of b, c, etc... we can
|
|
* generate these strings instead of typing them out.
|
|
*/
|
|
string[] cols = new string[dt.Columns.Count];
|
|
for (int i = 0; i < dt.Columns.Count; i++)
|
|
{
|
|
DataColumn col = dt.Columns[i];
|
|
cols[i] = col.ColumnName;
|
|
}
|
|
|
|
string sql = "insert into " + table + "(";
|
|
sql += String.Join(", ", cols);
|
|
// important, the first ':' needs to be here, the rest get added in the join
|
|
sql += ") values (?";
|
|
sql += String.Join(", ?", cols);
|
|
sql += ")";
|
|
MySqlCommand cmd = new MySqlCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += col.ColumnName + "=?" + col.ColumnName;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk;
|
|
MySqlCommand cmd = new MySqlCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
private static string defineTable(DataTable dt)
|
|
{
|
|
string sql = "create table " + dt.TableName + "(";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ",\n";
|
|
}
|
|
subsql += col.ColumnName + " " + MySqlType(col.DataType);
|
|
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
|
|
{
|
|
subsql += " primary key";
|
|
}
|
|
}
|
|
sql += subsql;
|
|
sql += ")";
|
|
|
|
//m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
|
|
|
|
return sql;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Binding functions
|
|
*
|
|
* These will be db specific due to typing, and minor differences
|
|
* in databases.
|
|
*
|
|
**********************************************************************/
|
|
|
|
///<summary>
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/// This is a convenience function that collapses 5 repetitive
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/// lines for defining MySqlParameters to 2 parameters:
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/// column name and database type.
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///
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/// It assumes certain conventions like ?param as the param
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/// name to replace in parametrized queries, and that source
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/// version is always current version, both of which are fine
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/// for us.
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///</summary>
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///<returns>a built MySql parameter</returns>
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private static MySqlParameter createMySqlParameter(string name, Type type)
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{
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MySqlParameter param = new MySqlParameter();
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param.ParameterName = "?" + name;
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param.DbType = dbtypeFromType(type);
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param.SourceColumn = name;
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param.SourceVersion = DataRowVersion.Current;
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return param;
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}
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private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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MySqlCommand insertCommand = createInsertCommand("prims", m_primTable);
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insertCommand.Connection = conn;
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da.InsertCommand = insertCommand;
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MySqlCommand updateCommand = createUpdateCommand("prims", "UUID=?UUID", m_primTable);
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updateCommand.Connection = conn;
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da.UpdateCommand = updateCommand;
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MySqlCommand delete = new MySqlCommand("delete from prims where UUID=?UUID");
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delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("primitems", "itemID = ?itemID", m_itemsTable);
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da.UpdateCommand.Connection = conn;
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MySqlCommand delete = new MySqlCommand("delete from primitems where itemID = ?itemID");
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delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
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da.InsertCommand.Connection = conn;
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}
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private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]);
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da.UpdateCommand.Connection = conn;
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}
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private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
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da.InsertCommand.Connection = conn;
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}
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private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn)
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{
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da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("primshapes", "UUID=?UUID", m_dataSet.Tables["primshapes"]);
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da.UpdateCommand.Connection = conn;
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MySqlCommand delete = new MySqlCommand("delete from primshapes where UUID = ?UUID");
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delete.Parameters.Add(createMySqlParameter("UUID", typeof (String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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private static void InitDB(MySqlConnection conn)
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{
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string createPrims = defineTable(createPrimTable());
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string createShapes = defineTable(createShapeTable());
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string createItems = defineTable(createItemsTable());
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string createTerrain = defineTable(createTerrainTable());
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// Land table is created from the Versionable Test Table routine now.
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//string createLand = defineTable(createLandTable());
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string createLandAccessList = defineTable(createLandAccessListTable());
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MySqlCommand pcmd = new MySqlCommand(createPrims, conn);
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MySqlCommand scmd = new MySqlCommand(createShapes, conn);
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MySqlCommand icmd = new MySqlCommand(createItems, conn);
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MySqlCommand tcmd = new MySqlCommand(createTerrain, conn);
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//MySqlCommand lcmd = new MySqlCommand(createLand, conn);
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MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn);
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if (conn.State != ConnectionState.Open)
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{
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try
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{
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conn.Open();
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}
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catch (Exception ex)
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{
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m_log.Error("[REGION DB]: Error connecting to MySQL server: " + ex.Message);
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m_log.Error("[REGION DB]: Application is terminating!");
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Thread.CurrentThread.Abort();
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}
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}
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try
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{
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pcmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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m_log.WarnFormat("[REGION DB]: Primitives Table Already Exists: {0}", e);
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}
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try
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{
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scmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
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}
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try
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{
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icmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
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}
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try
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{
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tcmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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m_log.WarnFormat("[REGION DB]: Terrain Table Already Exists: {0}", e);
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}
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//try
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//{
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//lcmd.ExecuteNonQuery();
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//}
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//catch (MySqlException e)
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//{
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//m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e);
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//}
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try
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{
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lalcmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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m_log.WarnFormat("[REGION DB]: LandAccessList Table Already Exists: {0}", e);
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}
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conn.Close();
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}
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private bool TestTables(MySqlConnection conn)
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{
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MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn);
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MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd);
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MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
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MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
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MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
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MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
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MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
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MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
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MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
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MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd);
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MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn);
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MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd);
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DataSet tmpDS = new DataSet();
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try
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{
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pDa.Fill(tmpDS, "prims");
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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iDa.Fill(tmpDS, "primitems");
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tDa.Fill(tmpDS, "terrain");
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lDa.Fill(tmpDS, "land");
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lalDa.Fill(tmpDS, "landaccesslist");
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}
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catch (MySqlException)
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{
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m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
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InitDB(conn);
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}
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pDa.Fill(tmpDS, "prims");
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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iDa.Fill(tmpDS, "primitems");
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tDa.Fill(tmpDS, "terrain");
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lDa.Fill(tmpDS, "land");
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lalDa.Fill(tmpDS, "landaccesslist");
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foreach (DataColumn col in createPrimTable().Columns)
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{
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if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
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{
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m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
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return false;
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}
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}
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foreach (DataColumn col in createShapeTable().Columns)
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{
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if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
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{
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m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
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return false;
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}
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}
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// XXX primitems should probably go here eventually
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foreach (DataColumn col in createTerrainTable().Columns)
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{
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if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
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{
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m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
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return false;
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}
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}
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foreach (DataColumn col in createLandTable().Columns)
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{
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if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
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{
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m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
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return false;
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}
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}
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foreach (DataColumn col in createLandAccessListTable().Columns)
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{
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if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
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{
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m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
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return false;
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}
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}
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return true;
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}
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/***********************************************************************
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*
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* Type conversion functions
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*
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**********************************************************************/
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private static DbType dbtypeFromType(Type type)
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{
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if (type == typeof (String))
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{
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return DbType.String;
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}
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else if (type == typeof (Int32))
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{
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return DbType.Int32;
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}
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else if (type == typeof (Double))
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{
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return DbType.Double;
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}
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else if (type == typeof (Byte))
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{
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return DbType.Byte;
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}
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else if (type == typeof (Double))
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{
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return DbType.Double;
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}
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else if (type == typeof (Byte[]))
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{
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return DbType.Binary;
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}
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else
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{
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return DbType.String;
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}
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}
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// this is something we'll need to implement for each db
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// slightly differently.
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private static string MySqlType(Type type)
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{
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if (type == typeof (String))
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{
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return "varchar(255)";
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}
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else if (type == typeof (Int32))
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{
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return "integer";
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}
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else if (type == typeof (Int64))
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{
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return "bigint";
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}
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else if (type == typeof (Double))
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{
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return "float";
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}
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else if (type == typeof (Byte[]))
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{
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return "longblob";
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}
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else
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{
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return "string";
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}
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}
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}
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}
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