OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
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BS6DofConstraint.cs BulletSim: add hinge constraint. 2012-08-15 12:08:21 -07:00
BSCharacter.cs BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
BSConstraint.cs BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. 2012-08-15 12:08:13 -07:00
BSConstraintCollection.cs BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene. 2012-08-15 12:08:17 -07:00
BSDynamics.cs BulletSim: comments and parameter changes in dynamics engine. 2012-08-17 13:34:16 -07:00
BSHingeConstraint.cs BulletSim: add hinge constraint. 2012-08-15 12:08:21 -07:00
BSLinkset.cs BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
BSPhysObject.cs BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
BSPlugin.cs Clean up collision reporting code so they are properly passed to 2012-07-06 15:09:19 -07:00
BSPrim.cs BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
BSScene.cs BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
BulletSimAPI.cs BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code. 2012-08-31 11:41:07 -07:00