134 lines
4.9 KiB
C#
134 lines
4.9 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using log4net;
|
|
using Mono.Addins;
|
|
using Nini.Config;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
|
|
namespace OpenSim.Region.OptionalModules.Asset
|
|
{
|
|
/// <summary>
|
|
/// A module that just holds commands for inspecting assets.
|
|
/// </summary>
|
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
|
|
public class AssetInfoModule : ISharedRegionModule
|
|
{
|
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private Scene m_scene;
|
|
|
|
public string Name { get { return "Asset Information Module"; } }
|
|
|
|
public Type ReplaceableInterface { get { return null; } }
|
|
|
|
public void Initialise(IConfigSource source)
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
|
|
}
|
|
|
|
public void AddRegion(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
|
}
|
|
|
|
public void RemoveRegion(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
|
}
|
|
|
|
public void RegionLoaded(Scene scene)
|
|
{
|
|
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
|
|
|
if (m_scene == null)
|
|
m_scene = scene;
|
|
|
|
MainConsole.Instance.Commands.AddCommand(
|
|
"asset", false, "dump asset",
|
|
"dump asset <id>",
|
|
"Dump an asset",
|
|
HandleDumpAsset);
|
|
}
|
|
|
|
void HandleDumpAsset(string module, string[] args)
|
|
{
|
|
if (args.Length < 3)
|
|
{
|
|
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
|
return;
|
|
}
|
|
|
|
UUID assetId;
|
|
string rawAssetId = args[2];
|
|
|
|
if (!UUID.TryParse(rawAssetId, out assetId))
|
|
{
|
|
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
|
return;
|
|
}
|
|
|
|
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
|
|
if (asset == null)
|
|
{
|
|
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
|
return;
|
|
}
|
|
|
|
string fileName = rawAssetId;
|
|
|
|
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
|
{
|
|
using (BinaryWriter bw = new BinaryWriter(fs))
|
|
{
|
|
bw.Write(asset.Data);
|
|
}
|
|
}
|
|
|
|
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
|
}
|
|
}
|
|
} |