OpenSimMirror/OpenSim
Justin Clark-Casey (justincc) 7ce30cc49e Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-09-13 00:19:12 +01:00
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ApplicationPlugins
Capabilities Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding. 2012-07-19 00:57:36 +01:00
ConsoleClient
Data
Framework Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-21 22:23:34 +01:00
Region Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before. 2012-09-13 00:19:12 +01:00
Server
Services
Tests Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do. 2012-09-13 00:18:56 +01:00
Tools