OpenSimMirror/OpenSim/Region/Application/OpenSimMain.cs

1355 lines
57 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using libsecondlife;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using Timer=System.Timers.Timer;
namespace OpenSim
{
public delegate void ConsoleCommand(string[] comParams);
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string proxyUrl;
private int proxyOffset = 0;
private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
public string m_physicsEngine;
public string m_meshEngineName;
public string m_scriptEngine;
public bool m_sandbox;
public bool user_accounts;
public bool m_gridLocalAsset;
public bool m_see_into_region_from_neighbor;
protected LocalLoginService m_loginService;
protected string m_storageDll;
protected string m_startupCommandsFile;
protected string m_shutdownCommandsFile;
protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
private bool m_physicalPrim;
private bool m_permissions = false;
private bool m_standaloneAuthenticate = false;
private string m_standaloneWelcomeMessage = null;
private string m_standaloneInventoryPlugin;
private string m_standaloneAssetPlugin;
private string m_standaloneUserPlugin;
private string m_standaloneInventorySource;
private string m_standaloneAssetSource;
private string m_standaloneUserSource;
private string m_assetStorage = "local";
private string m_timedScript = "disabled";
private Timer m_scriptTimer;
public ConsoleCommand CreateAccount = null;
private bool m_dumpAssetsToFile;
private List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
private IniConfigSource m_config;
public IniConfigSource ConfigSource
{
get { return m_config; }
set { m_config = value; }
}
public BaseHttpServer HttpServer
{
get { return m_httpServer; }
}
public List<UDPServer> UdpServers
{
get { return m_udpServers; }
}
public List<RegionInfo> RegionData
{
get { return m_regionData; }
}
private ModuleLoader m_moduleLoader;
public ModuleLoader ModuleLoader
{
get { return m_moduleLoader; }
set { m_moduleLoader = value; }
}
public OpenSimMain(IConfigSource configSource)
: base()
{
IConfig startupConfig = configSource.Configs["Startup"];
// The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache
// Hence, as a temporary solution we'll remove it before each startup
if (Directory.Exists("addin-db-000"))
Directory.Delete("addin-db-000", true);
if (Directory.Exists("addin-db-001"))
Directory.Delete("addin-db-001", true);
m_log.Info("[OPENSIM MAIN]: PLEASE IGNORE THE SCANNING ERRORS BELOW. These are the result of a temporary problem with our plugins manager.");
AddinManager.Initialize(".");
AddinManager.Registry.Update(null);
Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
m_config = new IniConfigSource();
//check for .INI file (either default or name passed in command line)
if (File.Exists(Application.iniFilePath))
{
m_config.Merge(new IniConfigSource(Application.iniFilePath));
m_config.Merge(configSource);
}
else
{
Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
if (File.Exists(Application.iniFilePath))
{
m_config.Merge(new IniConfigSource(Application.iniFilePath));
m_config.Merge(configSource);
}
else
{
// no default config files, so set default values, and save it
m_config.Merge(DefaultConfig());
m_config.Merge(configSource);
m_config.Save(Application.iniFilePath);
}
}
ReadConfigSettings();
}
public static IConfigSource DefaultConfig()
{
IConfigSource DefaultConfig = new IniConfigSource();
if (DefaultConfig.Configs["Startup"] == null)
DefaultConfig.AddConfig("Startup");
IConfig config = DefaultConfig.Configs["Startup"];
if (config != null)
{
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
config.Set("asset_database", "sqlite");
}
if (DefaultConfig.Configs["StandAlone"] == null)
DefaultConfig.AddConfig("StandAlone");
config = DefaultConfig.Configs["StandAlone"];
if (config != null)
{
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
if (DefaultConfig.Configs["Network"] == null)
DefaultConfig.AddConfig("Network");
config = DefaultConfig.Configs["Network"];
if (config != null)
{
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
}
if (DefaultConfig.Configs["RemoteAdmin"] == null)
DefaultConfig.AddConfig("RemoteAdmin");
config = DefaultConfig.Configs["RemoteAdmin"];
if (config != null)
{
config.Set("enabled", "false");
}
if (DefaultConfig.Configs["Voice"] == null)
DefaultConfig.AddConfig("Voice");
config = DefaultConfig.Configs["Voice"];
if (config != null)
{
config.Set("enabled", "false");
}
return DefaultConfig;
}
protected void ReadConfigSettings()
{
m_networkServersInfo = new NetworkServersInfo();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig != null)
{
m_sandbox = !startupConfig.GetBoolean("gridmode", false);
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_storageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_storageConnectionString
= startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
m_storagePersistPrimInventories
= startupConfig.GetBoolean("storage_prim_inventories", true);
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", String.Empty);
m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty);
m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
m_assetStorage = startupConfig.GetString("asset_database", "local");
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
}
IConfig standaloneConfig = m_config.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
m_standaloneInventoryPlugin =
standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneInventorySource =
standaloneConfig.GetString("inventory_source","");
m_standaloneUserPlugin =
standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneUserSource =
standaloneConfig.GetString("user_source","");
m_standaloneAssetPlugin =
standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneAssetSource =
standaloneConfig.GetString("asset_source","");
m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
}
//if (!m_sandbox)
//m_SendChildAgentTaskData = false;
m_networkServersInfo.loadFromConfiguration(m_config);
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void StartUp()
{
//
// Called from app startup (OpenSim.Application)
//
m_log.Info("====================================================================");
m_log.Info("========================= STARTING OPENSIM =========================");
m_log.Info("====================================================================");
m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (m_sandbox ? "sandbox" : "grid"));
m_console = CreateConsole();
MainConsole.Instance = m_console;
StatsManager.StartCollectingSimExtraStats();
// Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
// TerrainManager, StorageManager, HTTP Server
// This base will call abstract Initialize
base.StartUp();
// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
if (m_sandbox)
{
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource);
LocalUserServices userService =
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
m_networkServersInfo.DefaultHomeLocY, inventoryService);
userService.AddPlugin(m_standaloneUserPlugin);
LocalBackEndServices backendService = new LocalBackEndServices();
CommunicationsLocal localComms =
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService,
inventoryService, backendService, backendService, m_dumpAssetsToFile);
m_commsManager = localComms;
m_loginService =
new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo,
m_standaloneAuthenticate);
m_loginService.OnLoginToRegion += backendService.AddNewSession;
// set up XMLRPC handler for client's initial login request message
m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
// provides the web form login
m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
// Provides the LLSD login
m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
CreateAccount = localComms.doCreate;
}
else
{
// We are in grid mode
m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", "");
proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
// Create a ModuleLoader instance
m_moduleLoader = new ModuleLoader(m_config);
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
foreach (TypeExtensionNode node in nodes)
{
m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path);
IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
plugin.Initialise(this);
m_plugins.Add(plugin);
}
// Start UDP servers
//for (int i = 0; i < m_udpServers.Count; i++)
//{
// m_udpServers[i].ServerListener();
// }
//Run Startup Commands
if (m_startupCommandsFile != String.Empty)
{
RunCommandScript(m_startupCommandsFile);
}
else
{
m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
}
// Start timer script (run a script every xx seconds)
if (m_timedScript != "disabled")
{
m_scriptTimer = new Timer();
m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = (int)(1200 * 1000);
m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript);
}
// We are done with startup
PrintFileToConsole("startuplogo.txt");
m_log.Info("[OPENSIM MAIN]: Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
}
protected override void Initialize()
{
//
// Called from base.StartUp()
//
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
IAssetServer assetServer;
if (m_assetStorage == "db4o")
{
assetServer = new LocalAssetServer();
}
else if (m_assetStorage == "grid")
{
assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
}
else
{
SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource);
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
}
m_assetCache = new AssetCache(assetServer);
m_sceneManager.OnRestartSim += handleRestartRegion;
}
public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
{
return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag) {
return CreateRegion(regionInfo, portadd_flag, false);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public UDPServer CreateRegion(RegionInfo regionInfo) {
return CreateRegion(regionInfo, false, true);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
{
int port = regionInfo.InternalEndPoint.Port;
// set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
regionInfo.originRegionID = regionInfo.RegionID;
// set initial ServerURI
regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
+ ":" + regionInfo.InternalEndPoint.Port.ToString();
regionInfo.HttpPort = m_httpServerPort;
if ((proxyUrl.Length > 0) && (portadd_flag))
{
// set proxy url to RegionInfo
regionInfo.proxyUrl = proxyUrl;
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
UDPServer udpServer;
Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
m_log.Info("[MODULES]: Loading Region's modules");
List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
// This needs to be ahead of the script engine load, so the
// script module can pick up events exposed by a module
m_moduleLoader.InitialiseSharedModules(scene);
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
if (string.IsNullOrEmpty(m_scriptEngine))
{
m_log.Info("[MODULES]: No script engien module specified");
}
else
{
m_log.Info("[MODULES]: Loading scripting engine modules");
foreach (string module in m_scriptEngine.Split(','))
{
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
m_log.Info("[MODULES]: Loading scripting engine: " + mod);
try
{
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
}
catch (Exception ex)
{
m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
}
}
}
scene.SetModuleInterfaces();
//moved these here as the terrain texture has to be created after the modules are initialized
// and has to happen before the region is registered with the grid.
scene.CreateTerrainTexture(true);
scene.RegisterRegionWithGrid();
//Server side object editing permissions checking
scene.PermissionsMngr.BypassPermissions = !m_permissions;
// We need to do this after we've initialized the scripting engines.
scene.StartScripts();
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.LandChannel.performParcelPrimCountUpdate();
m_sceneManager.Add(scene);
m_udpServers.Add(udpServer);
m_regionData.Add(regionInfo);
udpServer.ServerListener();
if (do_post_init)
{
foreach (IRegionModule module in modules)
{
module.PostInitialise();
}
}
return udpServer;
}
protected override StorageManager CreateStorageManager(string connectionstring)
{
return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories);
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager)
{
PermissionManager permissionManager = new PermissionManager();
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache,
storageManager, m_httpServer,
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor);
}
public void handleRestartRegion(RegionInfo whichRegion)
{
m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
// Shutting down the UDP server
bool foundUDPServer = false;
int UDPServerElement = 0;
for (int i = 0; i < m_udpServers.Count; i++)
{
if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
{
UDPServerElement = i;
foundUDPServer = true;
break;
}
}
if (foundUDPServer)
{
// m_udpServers[UDPServerElement].Server.End
m_udpServers[UDPServerElement].Server.Close();
m_udpServers.RemoveAt(UDPServerElement);
}
//Removing the region from the sim's database of regions..
int RegionHandleElement = -1;
for (int i = 0; i < m_regionData.Count; i++)
{
if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
{
RegionHandleElement = i;
}
}
if (RegionHandleElement >= 0)
{
m_regionData.RemoveAt(RegionHandleElement);
}
CreateRegion(whichRegion, true);
//UDPServer restartingRegion = CreateRegion(whichRegion);
//restartingRegion.ServerListener();
//m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
}
protected override ConsoleBase CreateConsole()
{
return new ConsoleBase("Region", this);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene(m_physicsEngine, m_meshEngineName);
}
private class SimStatusHandler : IStreamedRequestHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
#endregion
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public virtual void Shutdown()
{
if (proxyUrl.Length > 0)
{
Util.XmlRpcCommand(proxyUrl, "Stop");
}
if (m_startupCommandsFile != String.Empty)
{
RunCommandScript(m_shutdownCommandsFile);
}
m_log.Info("[SHUTDOWN]: Closing all threads");
m_log.Info("[SHUTDOWN]: Killing listener thread");
m_log.Info("[SHUTDOWN]: Killing clients");
// TODO: implement this
m_log.Info("[SHUTDOWN]: Closing console and terminating");
m_sceneManager.Close();
m_console.Close();
Environment.Exit(0);
}
private void RunAutoTimerScript(object sender, EventArgs e)
{
if (m_timedScript != "disabled")
{
RunCommandScript(m_timedScript);
}
}
#region Console Commands
/// <summary>
///
/// </summary>
/// <param name="fileName"></param>
private void RunCommandScript(string fileName)
{
m_log.Info("[COMMANDFILE]: Running " + fileName);
if (File.Exists(fileName))
{
StreamReader readFile = File.OpenText(fileName);
string currentCommand = String.Empty;
while ((currentCommand = readFile.ReadLine()) != null)
{
if (currentCommand != String.Empty)
{
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
m_console.RunCommand(currentCommand);
}
}
}
else
{
m_log.Error("[COMMANDFILE]: Command script missing. Can not run commands");
}
}
private void PrintFileToConsole(string fileName)
{
if (File.Exists(fileName))
{
StreamReader readFile = File.OpenText(fileName);
string currentLine = String.Empty;
while ((currentLine = readFile.ReadLine()) != null)
{
m_log.Info("[!]" + currentLine);
}
}
}
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public override void RunCmd(string command, string[] cmdparams)
{
base.RunCmd(command, cmdparams);
switch (command)
{
case "clear-assets":
m_assetCache.Clear();
break;
case "set-time":
m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
break;
case "force-update":
m_console.Notice("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate();
break;
case "edit-scale":
if (cmdparams.Length == 4)
{
m_sceneManager.HandleEditCommandOnCurrentScene(cmdparams);
}
break;
case "debug":
if (cmdparams.Length > 0)
{
Debug(cmdparams);
}
break;
case "scene-debug":
if (cmdparams.Length == 3)
{
if (m_sceneManager.CurrentScene == null)
{
m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
}
else
{
m_sceneManager.CurrentScene.SetSceneCoreDebug(!Convert.ToBoolean(cmdparams[0]), !Convert.ToBoolean(cmdparams[1]), !Convert.ToBoolean(cmdparams[2]));
}
}
else
{
m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
}
break;
case "help":
m_console.Notice("alert - send alert to a designated user or all users.");
m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
m_console.Notice(" alert general [Message] - send an alert to all users.");
m_console.Notice("backup - trigger a simulator backup");
m_console.Notice("change-region [name] - sets the region that many of these commands affect.");
m_console.Notice("clear-assets - clear asset cache");
m_console.Notice("command-script [filename] - Execute command in a file.");
m_console.Notice("config get section field - get a config value");
m_console.Notice("config save - save OpenSim.ini");
m_console.Notice("config set section field value - set a config value");
m_console.Notice("create-region <name> <regionfile.xml> - creates a new region");
m_console.Notice("create user - adds a new user.");
m_console.Notice("debug - debugging commands");
m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
m_console.Notice("export-map [filename] - save image of world map");
m_console.Notice("force-update - force an update of prims in the scene");
m_console.Notice("load-xml2 [filename] - load prims from XML using version 2 format");
m_console.Notice("permissions [true/false] - turn on/off permissions on the scene");
m_console.Notice("quit - equivalent to shutdown.");
m_console.Notice("remove-region [name] - remove a region");
m_console.Notice("restart - disconnects all clients and restarts the sims in the instance.");
m_console.Notice("save-xml2 [filename] - save prims to XML using version 2 format");
m_console.Notice("script - manually trigger scripts? or script commands?");
m_console.Notice("set-time [x] - set the current scene time phase");
m_console.Notice("show assets - show state of asset cache.");
m_console.Notice("show modules - shows info about loaded modules.");
m_console.Notice("show regions - shows info about active regions.");
m_console.Notice("show users - show info about connected users.");
m_console.Notice("show stats - statistical information for this server not displayed in the client");
m_console.Notice("shutdown - disconnect all clients and shutdown.");
m_console.Notice("terrain help - show help for terrain commands.");
m_console.Notice("threads - list threads");
break;
case "threads":
// m_console.Notice("THREAD", Process.GetCurrentProcess().Threads.Count + " threads running:");
// int _tc = 0;
// foreach (ProcessThread pt in Process.GetCurrentProcess().Threads)
// {
// _tc++;
// m_console.Notice("THREAD", _tc + ": ID: " + pt.Id + ", Started: " + pt.StartTime.ToString() + ", CPU time: " + pt.TotalProcessorTime + ", Pri: " + pt.BasePriority.ToString() + ", State: " + pt.ThreadState.ToString());
// }
List<Thread> threads = ThreadTracker.GetThreads();
if (threads == null)
{
m_console.Notice("THREAD", "Thread tracking is only enabled in DEBUG mode.");
}
else
{
int _tc = 0;
m_console.Notice("THREAD", threads.Count + " threads are being tracked:");
foreach (Thread t in threads)
{
_tc++;
m_console.Notice("THREAD", _tc + ": ID: " + t.ManagedThreadId.ToString() + ", Name: " + t.Name + ", Alive: " + t.IsAlive.ToString() + ", Pri: " + t.Priority.ToString() + ", State: " + t.ThreadState.ToString());
}
}
break;
case "save-xml":
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml(cmdparams[0]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "load-xml":
LLVector3 loadOffset = new LLVector3(0, 0, 0);
if (cmdparams.Length > 0)
{
bool generateNewIDS = false;
if (cmdparams.Length > 1)
{
if (cmdparams[1] == "-newUID")
{
generateNewIDS = true;
}
if (cmdparams.Length > 2)
{
loadOffset.X = (float) Convert.ToDecimal(cmdparams[2]);
if (cmdparams.Length > 3)
{
loadOffset.Y = (float) Convert.ToDecimal(cmdparams[3]);
}
if (cmdparams.Length > 4)
{
loadOffset.Z = (float) Convert.ToDecimal(cmdparams[4]);
}
m_console.Error("loadOffsets <X,Y,Z> = <" + loadOffset.X + "," + loadOffset.Y + "," +
loadOffset.Z + ">");
}
}
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
}
else
{
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
break;
case "save-xml2":
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "load-xml2":
if (cmdparams.Length > 0)
{
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]);
}
else
{
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
break;
case "plugin":
m_sceneManager.SendCommandToPluginModules(cmdparams);
break;
case "command-script":
if (cmdparams.Length > 0)
{
RunCommandScript(cmdparams[0]);
}
break;
case "permissions":
// Treats each user as a super-admin when disabled
bool permissions = Convert.ToBoolean(cmdparams[0]);
m_sceneManager.SetBypassPermissionsOnCurrentScene(!permissions);
break;
case "backup":
m_sceneManager.BackupCurrentScene();
break;
case "alert":
m_sceneManager.HandleAlertCommandOnCurrentScene(cmdparams);
break;
case "create":
CreateAccount(cmdparams);
break;
case "create-region":
CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
break;
case "remove-region":
string regName = CombineParams(cmdparams, 0);
Console.WriteLine("Trying to kill: " + regName);
Scene killScene;
/* if (m_sceneManager.TryGetScene(regName, out killScene))
{
Console.WriteLine("Returned object ID: ", killScene.RegionInfo.RegionID.ToString());
Console.WriteLine("Returned object Name: ", killScene.RegionInfo.RegionName);
if (killScene == null)
{
Console.WriteLine("Returned object is null!");
}
if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID)
{
m_sceneManager.TrySetCurrentScene("..");
}
m_regionData.Remove(killScene.RegionInfo);
m_sceneManager.CloseScene(killScene);
}*/
/// note from John R Sohn aka XenReborn (irc.freenode.net)
/// the trygetscene function does not work
/// when debugging it i noticed it did indeed find the region by name
/// but the OUT parameter "scene" return an empty object
/// hence the reason it threw an exception
/// when the server code in this block tried to kill it
/// i know its not supposed to work that way... but it seems..
/// that it is.. given a flaw in the langauge or concurrency error..
/// i have no idea, but for some reason, performing the search here
/// locally does work, as does dynamically killing the region
/// however on server restart, the region returns, i dunno if this was
/// intentional or not.... i suggest creating a seperate function
/// which will permanently remove all data relating to the region
/// as an administrative option... maybe something like "Purge Region"
///
/// i made editations with debug console output in above commented code..
/// and the trygetscene(string,out scene) function to show whats happening.
for (int x = 0; x < m_sceneManager.Scenes.Count; x++)
{
if (m_sceneManager.Scenes[x].RegionInfo.RegionName.CompareTo(regName) == 0)
{
killScene = m_sceneManager.Scenes[x];
m_regionData.Remove(killScene.RegionInfo);
m_sceneManager.CloseScene(killScene);
}
}
break;
case "exit":
case "quit":
case "shutdown":
Shutdown();
break;
case "restart":
m_sceneManager.RestartCurrentScene();
break;
case "change-region":
if (cmdparams.Length > 0)
{
string regionName = CombineParams(cmdparams, 0);
if (!m_sceneManager.TrySetCurrentScene(regionName))
{
m_console.Error("Couldn't set current region to: " + regionName);
}
}
if (m_sceneManager.CurrentScene == null)
{
m_console.Error("CONSOLE", "Currently at Root level. To change region please use 'change-region <regioname>'");
}
else
{
m_console.Error("CONSOLE", "Current Region: " + m_sceneManager.CurrentScene.RegionInfo.RegionName +
". To change region please use 'change-region <regioname>'");
}
break;
case "export-map":
if (cmdparams.Length > 0)
{
m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]);
}
else
{
m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg");
}
break;
case "config":
string n = command.ToUpper();
if (cmdparams.Length > 0)
{
switch (cmdparams[0].ToLower())
{
case "set":
if (cmdparams.Length < 4)
{
m_console.Error(n, "SYNTAX: " + n + " SET SECTION KEY VALUE");
m_console.Error(n, "EXAMPLE: " + n + " SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5");
}
else
{
IConfig c = DefaultConfig().Configs[cmdparams[1]];
if (c == null)
c = DefaultConfig().AddConfig(cmdparams[1]);
string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3);
c.Set(cmdparams[2], _value);
m_config.Merge(c.ConfigSource);
m_console.Error(n, n + " " + n + " " + cmdparams[1] + " " + cmdparams[2] + " " +
_value);
}
break;
case "get":
if (cmdparams.Length < 3)
{
m_console.Error(n, "SYNTAX: " + n + " GET SECTION KEY");
m_console.Error(n, "EXAMPLE: " + n + " GET ScriptEngine.DotNetEngine NumberOfScriptThreads");
}
else
{
IConfig c = DefaultConfig().Configs[cmdparams[1]];
if (c == null)
{
m_console.Notice(n, "Section \"" + cmdparams[1] + "\" does not exist.");
break;
}
else
{
m_console.Notice(n + " GET " + cmdparams[1] + " " + cmdparams[2] + ": " +
c.GetString(cmdparams[2]));
}
}
break;
case "save":
m_console.Notice("Saving configuration file: " + Application.iniFilePath);
m_config.Save(Application.iniFilePath);
break;
}
}
break;
case "modules":
if (cmdparams.Length > 0)
{
switch (cmdparams[0].ToLower())
{
case "list":
foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
{
m_console.Notice("Shared region module: " + irm.Name);
}
break;
case "unload":
if (cmdparams.Length > 1)
{
foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules))
{
if (rm.Name.ToLower() == cmdparams[1].ToLower())
{
m_console.Notice("Unloading module: " + rm.Name);
m_moduleLoader.UnloadModule(rm);
}
}
}
break;
case "load":
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
{
m_console.Notice("Loading module: " + cmdparams[1]);
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
}
}
break;
}
}
break;
default:
string[] tmpPluginArgs = new string[cmdparams.Length + 1];
cmdparams.CopyTo(tmpPluginArgs, 1);
tmpPluginArgs[0] = command;
m_sceneManager.SendCommandToPluginModules(tmpPluginArgs);
break;
}
}
public void Debug(string[] args)
{
switch (args[0])
{
case "packet":
if (args.Length > 1)
{
int newDebug;
if (int.TryParse(args[1], out newDebug))
{
m_sceneManager.SetDebugPacketOnCurrentScene(newDebug);
}
else
{
m_console.Error("packet debug should be 0..2");
}
m_console.Notice("New packet debug: " + newDebug.ToString());
}
break;
default:
m_console.Error("Unknown debug");
break;
}
}
// see BaseOpenSimServer
public override void Show(string ShowWhat)
{
base.Show(ShowWhat);
switch (ShowWhat)
{
case "assets":
m_assetCache.ShowState();
break;
case "users":
IList agents = m_sceneManager.GetCurrentSceneAvatars();
m_console.Notice(String.Format("\nAgents connected: {0}\n", agents.Count));
m_console.Notice(
String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", "Firstname", "Lastname",
"Agent ID", "Circuit", "IP", "Region", "Status"));
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
string regionName;
EndPoint ep = null;
if (regionInfo == null)
{
regionName = "Unresolvable";
}
else
{
regionName = regionInfo.RegionName;
}
for (int i = 0; i < m_udpServers.Count; i++)
{
if (m_udpServers[i].RegionHandle == presence.RegionHandle)
{
m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep);
}
}
m_console.Notice(
String.Format(
"{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}",
presence.Firstname,
presence.Lastname,
presence.UUID,
presence.ControllingClient.CircuitCode,
ep,
regionName,
((((ClientView)presence.ControllingClient).PacketProcessingEnabled)
?"Active client":"Standby client")));
}
m_console.Notice("");
break;
case "modules":
m_console.Notice("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
{
m_console.Notice("Shared Module: " + module.Name);
}
break;
case "regions":
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
m_console.Notice("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " +
scene.RegionInfo.RegionLocX + " , Region YLoc: " +
scene.RegionInfo.RegionLocY);
});
break;
case "stats":
if (StatsManager.SimExtraStats != null)
{
m_console.Notice(
"STATS", Environment.NewLine + StatsManager.SimExtraStats.Report());
}
else
{
m_console.Notice("Extra sim statistics collection has not been enabled");
}
break;
}
}
private string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i] + " ";
}
result = result.TrimEnd(' ');
return result;
}
#endregion
/// <summary>
/// Get the start time and up time of Region server
/// </summary>
/// <param name="starttime">The first out parameter describing when the Region server started</param>
/// <param name="uptime">The second out parameter describing how long the Region server has run</param>
public void GetRunTime(out string starttime, out string uptime)
{
starttime = m_startuptime.ToString();
uptime = (DateTime.Now - m_startuptime).ToString();
}
/// <summary>
/// Get the number of the avatars in the Region server
/// </summary>
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum)
{
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
}
/// <summary>
/// Get the number of the avatars in the Region server
/// </summary>
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetRegionNumber(out int regionnum)
{
int accounter = 0;
//List<string> regionNameList = new List<string>();
m_sceneManager.ForEachScene(delegate(Scene scene) {
accounter++;
});
regionnum = accounter;
}
}
}