156 lines
4.8 KiB
C#
156 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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/// <summary>
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/// A new version of the old Channel class, simplified
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/// </summary>
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public class TerrainChannel : ITerrainChannel
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{
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private double[,] map;
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private bool[,] taint;
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public int Width
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{
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get { return map.GetLength(0); }
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}
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public int Height
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{
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get { return map.GetLength(1); }
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}
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public TerrainChannel Copy()
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{
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TerrainChannel copy = new TerrainChannel(false);
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copy.map = (double[,])this.map.Clone();
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return copy;
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}
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public ITerrainChannel MakeCopy()
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{
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TerrainChannel copy = new TerrainChannel(false);
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copy.map = (double[,])this.map.Clone();
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return copy;
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}
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public float[] GetFloatsSerialised()
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{
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float[] heights = new float[Width * Height];
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int i;
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for (i = 0; i < Width * Height; i++)
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{
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heights[i] = (float)map[i % Width, i / Width];
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}
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return heights;
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}
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public double[,] GetDoubles()
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{
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return map;
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}
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public double this[int x, int y]
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{
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get
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{
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return map[x, y];
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}
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set
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{
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if (map[x, y] != value)
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{
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taint[x / 16, y / 16] = true;
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map[x, y] = value;
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}
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}
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}
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public bool Tainted(int x, int y)
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{
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if (taint[x / 16, y / 16] != false)
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{
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taint[x / 16, y / 16] = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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public TerrainChannel()
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
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int x, y;
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for (x = 0; x < Constants.RegionSize; x++)
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{
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for (y = 0; y < Constants.RegionSize; y++)
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{
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map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
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double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20);
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if (map[x, y] < spherFac)
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{
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map[x, y] = spherFac;
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}
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}
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}
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}
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public TerrainChannel(double[,] import)
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{
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map = import;
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taint = new bool[import.GetLength(0), import.GetLength(1)];
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}
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public TerrainChannel(bool createMap)
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{
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if (createMap)
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
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}
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}
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public TerrainChannel(int w, int h)
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{
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map = new double[w, h];
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taint = new bool[w / 16, h / 16];
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}
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}
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}
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