145 lines
4.5 KiB
C#
145 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using libsecondlife;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
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/// </summary>
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class LSLLongCmdHandler
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{
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private Thread CmdHandlerThread;
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private int CmdHandlerThreadCycleSleepms = 100;
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private ScriptEngine myScriptEngine;
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public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
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{
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myScriptEngine = _ScriptEngine;
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// Start the thread that will be doing the work
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CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
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CmdHandlerThread.Name = "CmdHandlerThread";
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CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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CmdHandlerThread.IsBackground = true;
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CmdHandlerThread.Start();
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}
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~LSLLongCmdHandler()
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{
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// Shut down thread
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try
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{
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if (CmdHandlerThread != null)
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{
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if (CmdHandlerThread.IsAlive == true)
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{
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CmdHandlerThread.Abort();
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CmdHandlerThread.Join();
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}
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}
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}
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catch { }
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}
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private void CmdHandlerThreadLoop()
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{
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while (true)
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{
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// Check timers
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CheckTimerEvents();
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// Sleep before next cycle
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Thread.Sleep(CmdHandlerThreadCycleSleepms);
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}
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}
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/// <summary>
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/// Remove a specific script (and all its pending commands)
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/// </summary>
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/// <param name="m_localID"></param>
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/// <param name="m_itemID"></param>
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public void RemoveScript(uint m_localID, LLUUID m_itemID)
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{
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// Remove a specific script
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// Remove from: Timers
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UnSetTimerEvents(m_localID, m_itemID);
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}
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//
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// TIMER
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//
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private class TimerClass
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{
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public uint localID;
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public LLUUID itemID;
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public double interval;
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public DateTime next;
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}
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private List<TimerClass> Timers = new List<TimerClass>();
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private object ListLock = new object();
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public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
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{
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Console.WriteLine("SetTimerEvent");
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// Always remove first, in case this is a re-set
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UnSetTimerEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (ListLock)
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{
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Timers.Add(ts);
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}
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}
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public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (ListLock)
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{
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List<TimerClass> NewTimers = new List<TimerClass>();
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foreach (TimerClass ts in Timers)
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{
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if (ts.localID != m_localID && ts.itemID != m_itemID)
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{
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NewTimers.Add(ts);
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}
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}
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Timers.Clear();
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Timers = NewTimers;
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}
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}
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public void CheckTimerEvents()
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{
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// Nothing to do here?
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if (Timers.Count == 0)
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return;
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// Go through all timers
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foreach (TimerClass ts in Timers)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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// Add it to queue
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myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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}
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}
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}
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}
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