51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
[Modules]
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;AssetCaching = "CoreAssetCache"
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;AssetCaching = "GlynnTuckerAssetCache"
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;AssetCaching = "CenomeMemoryAssetCache"
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AssetCaching = "FlotsamAssetCache"
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[AssetCache]
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; cache directory can be shared by multiple instances
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CacheDirectory = /directory/writable/by/OpenSim/instance
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; Log level
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; 0 - (Error) Errors only
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; 1 - (Info) Hit Rate Stats + Level 0
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; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
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;
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LogLevel = 0
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; How often should hit rates be displayed (given in AssetRequests)
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; 0 to disable
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HitRateDisplay = 100
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; Set to false for disk cache only.
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MemoryCacheEnabled = true
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; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
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MemoryCacheTimeout = 2
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; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
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; Specify 0 if you do not want your disk cache to expire
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FileCacheTimeout = 0
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; How often {in hours} should the disk be checked for expired filed
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; Specify 0 to disable expiration checking
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FileCleanupTimer = .166 ;roughly every 10 minutes
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; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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; long (in miliseconds) to block a request thread while trying to complete
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; an existing write to disk.
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; WaitOnInprogressTimeout = 3000
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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;
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; change this to your grid-wide asset server
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;
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AssetServerURI = "http://myassetserver.com:8003"
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