328 lines
12 KiB
C#
328 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using OpenMetaverse;
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using log4net;
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using NHibernate;
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using NHibernate.Cfg;
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using NHibernate.Expression;
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using NHibernate.Mapping.Attributes;
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using NHibernate.Tool.hbm2ddl;
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using OpenSim.Framework;
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using Environment=NHibernate.Cfg.Environment;
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namespace OpenSim.Data.NHibernate
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{
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/// <summary>
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/// A User storage interface for the DB4o database system
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/// </summary>
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public class NHibernateUserData : UserDataBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Configuration cfg;
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private ISessionFactory factory;
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private ISession session;
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public override void Initialise()
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{
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m_log.Info("[NHibernateUserData]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException (Name);
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}
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public override void Initialise(string connect)
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{
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char[] split = {';'};
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string[] parts = connect.Split(split, 3);
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if (parts.Length != 3)
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{
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// TODO: make this a real exception type
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throw new Exception("Malformed Inventory connection string '" + connect + "'");
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}
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string dialect = parts[0];
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// This is stubbing for now, it will become dynamic later and support different db backends
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cfg = new Configuration();
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cfg.SetProperty(Environment.ConnectionProvider,
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"NHibernate.Connection.DriverConnectionProvider");
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cfg.SetProperty(Environment.Dialect,
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"NHibernate.Dialect." + parts[0]);
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cfg.SetProperty(Environment.ConnectionDriver,
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"NHibernate.Driver." + parts[1]);
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cfg.SetProperty(Environment.ConnectionString, parts[2]);
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cfg.AddAssembly("OpenSim.Data.NHibernate");
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factory = cfg.BuildSessionFactory();
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session = factory.OpenSession();
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "UserStore");
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m.Update();
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}
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private bool ExistsUser(UUID uuid)
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{
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UserProfileData user = null;
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try
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{
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user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
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}
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catch (ObjectNotFoundException)
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{
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user = null;
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}
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return (user != null);
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}
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override public UserProfileData GetUserByUUID(UUID uuid)
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{
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UserProfileData user;
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// TODO: I'm sure I'll have to do something silly here
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try
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{
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user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
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user.CurrentAgent = GetAgentByUUID(uuid);
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}
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catch (ObjectNotFoundException)
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{
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user = null;
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}
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return user;
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}
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override public void AddNewUserProfile(UserProfileData profile)
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{
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if (!ExistsUser(profile.ID))
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{
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session.Save(profile);
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SetAgentData(profile.ID, profile.CurrentAgent);
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}
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else
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{
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m_log.ErrorFormat("Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName);
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UpdateUserProfile(profile);
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}
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}
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private void SetAgentData(UUID uuid, UserAgentData agent)
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{
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if (agent == null)
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{
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// TODO: got to figure out how to do a delete right
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}
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else
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{
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try
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{
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UserAgentData old = session.Load(typeof(UserAgentData), uuid) as UserAgentData;
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session.Delete(old);
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}
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catch (ObjectNotFoundException)
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{
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}
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session.Save(agent);
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}
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}
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override public bool UpdateUserProfile(UserProfileData profile)
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{
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if (ExistsUser(profile.ID))
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{
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session.Update(profile);
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SetAgentData(profile.ID, profile.CurrentAgent);
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return true;
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}
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else
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{
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m_log.ErrorFormat("Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName);
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AddNewUserProfile(profile);
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return true;
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}
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}
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override public void AddNewUserAgent(UserAgentData agent)
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{
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try
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{
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UserAgentData old = session.Load(typeof(UserAgentData), agent.ProfileID) as UserAgentData;
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session.Delete(old);
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}
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catch (ObjectNotFoundException)
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{
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}
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session.Save(agent);
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}
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public void UpdateUserAgent(UserAgentData agent)
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{
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session.Update(agent);
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}
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override public UserAgentData GetAgentByUUID(UUID uuid)
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{
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try
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{
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return session.Load(typeof(UserAgentData), uuid) as UserAgentData;
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}
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catch
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{
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return null;
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}
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}
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override public UserProfileData GetUserByName(string fname, string lname)
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{
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ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
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criteria.Add(Expression.Eq("FirstName", fname));
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criteria.Add(Expression.Eq("SurName", lname));
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foreach (UserProfileData profile in criteria.List())
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{
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profile.CurrentAgent = GetAgentByUUID(profile.ID);
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return profile;
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}
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return null;
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}
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override public UserAgentData GetAgentByName(string fname, string lname)
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{
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return GetUserByName(fname, lname).CurrentAgent;
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}
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override public UserAgentData GetAgentByName(string name)
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{
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return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
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}
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override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
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{
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List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
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string[] querysplit;
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querysplit = query.Split(' ');
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if (querysplit.Length == 2)
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{
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ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
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criteria.Add(Expression.Like("FirstName", querysplit[0]));
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criteria.Add(Expression.Like("SurName", querysplit[1]));
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foreach (UserProfileData profile in criteria.List())
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{
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AvatarPickerAvatar user = new AvatarPickerAvatar();
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user.AvatarID = profile.ID;
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user.firstName = profile.FirstName;
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user.lastName = profile.SurName;
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results.Add(user);
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}
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}
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return results;
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}
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// TODO: actually implement these
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public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey) { return; }
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public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { return; }
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public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; }
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public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; }
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public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); }
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public override Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids) { return new Dictionary<UUID, FriendRegionInfo>(); }
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public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; }
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public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; }
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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public override AvatarAppearance GetUserAppearance(UUID user)
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{
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AvatarAppearance appearance;
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// TODO: I'm sure I'll have to do something silly here
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try {
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appearance = session.Load(typeof(AvatarAppearance), user) as AvatarAppearance;
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} catch (ObjectNotFoundException) {
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appearance = null;
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}
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return appearance;
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}
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private bool ExistsAppearance(UUID uuid)
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{
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AvatarAppearance appearance;
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try {
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appearance = session.Load(typeof(AvatarAppearance), uuid) as AvatarAppearance;
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} catch (ObjectNotFoundException) {
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appearance = null;
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}
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return (appearance == null) ? false : true;
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}
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public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
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{
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if (appearance == null)
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return;
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appearance.Owner = user;
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bool exists = ExistsAppearance(user);
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if (exists)
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{
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session.Update(appearance);
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}
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else
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{
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session.Save(appearance);
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}
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}
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public override void ResetAttachments(UUID userID)
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{
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}
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public override void LogoutUsers(UUID regionID)
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{
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}
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public override string Name {
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get { return "NHibernate"; }
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}
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public override string Version {
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get { return "0.1"; }
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}
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public override void Dispose()
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{
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}
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}
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}
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