* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50. (various bit and byte magic ensue) * While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good. * This, in theory, also shouldn't cause missing objects in child regions.. because all objects are in the root region anyway. As I said, more testing would be good. |
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|---|---|---|
| .. | ||
| RegionCombinerClientEventForwarder.cs | ||
| RegionCombinerIndividualEventForwarder.cs | ||
| RegionCombinerLargeLandChannel.cs | ||
| RegionCombinerModule.cs | ||
| RegionCombinerPermissionModule.cs | ||
| RegionConnections.cs | ||
| RegionCourseLocation.cs | ||
| RegionData.cs | ||