OpenSimMirror/OpenSim/Region/Physics/Manager
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
..
AssemblyInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
CollisionLocker.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
IMesher.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsActor.cs * Log progress messages when loading OAR files with a lot of assets 2009-10-29 01:46:58 -07:00
PhysicsJoint.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsPluginManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
PhysicsScene.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
PhysicsSensor.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
PhysicsVector.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
VehicleConstants.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
ZeroMesher.cs Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00