8264ba849f
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.) As before this is all currently disabled (in scene.cs) until its in a bit more working condition. |
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OpenSim | ||
Prebuild | ||
ThirdPartyLicenses | ||
bin | ||
libraries/ModifiedBulletX | ||
share | ||
tools | ||
CONTRIBUTORS.txt | ||
OpenSim.FxCop | ||
prebuild.xml | ||
runprebuild.bat | ||
runprebuild.sh |