OpenSimMirror/OpenSim/Region/ClientStack/RegionApplicationBase.cs

160 lines
6.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase
{
protected AssetCache m_assetCache;
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime m_startuptime;
protected NetworkServersInfo m_networkServersInfo;
protected BaseHttpServer m_httpServer;
protected uint m_httpServerPort;
protected LogBase m_log;
protected CommunicationsManager m_commsManager;
protected SceneManager m_sceneManager = new SceneManager();
protected StorageManager m_storageManager;
protected string m_storageConnectionString;
// An attribute to indicate whether prim inventories should be persisted.
// Probably will be temporary until this stops being experimental.
protected bool m_storagePersistPrimInventories;
public SceneManager SceneManager
{
get { return m_sceneManager; }
}
public RegionApplicationBase()
{
m_startuptime = DateTime.Now;
}
public virtual void StartUp()
{
ClientView.TerrainManager = new TerrainManager(new SecondLife());
m_storageManager = CreateStorageManager(m_storageConnectionString);
Initialize();
m_httpServer = new BaseHttpServer(m_httpServerPort);
m_log.Status("REGION", "Starting HTTP server");
m_httpServer.Start();
}
protected abstract void Initialize();
protected void StartLog()
{
m_log = CreateLog();
MainLog.Instance = m_log;
}
protected abstract LogBase CreateLog();
protected abstract PhysicsScene GetPhysicsScene();
protected abstract StorageManager CreateStorageManager(string connectionstring);
protected PhysicsScene GetPhysicsScene(string engine, string meshEngine)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
}
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager);
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
udpServer.LocalScene = scene;
scene.LoadWorldMap();
scene.RegisterRegionWithGrid();
scene.PhysicsScene = GetPhysicsScene();
scene.PhysicsScene.SetTerrain(scene.Terrain.GetHeights1D());
//Master Avatar Setup
UserProfileData masterAvatar;
if (scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
{
masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
}
else
{
masterAvatar =
m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
scene.RegionInfo.MasterAvatarLastName,
scene.RegionInfo.MasterAvatarSandboxPassword);
}
if (masterAvatar != null)
{
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
}
else
{
m_log.Verbose("PARCEL", "No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
}
scene.LoadPrimsFromStorage(m_permissions);
scene.loadAllLandObjectsFromStorage();
scene.performParcelPrimCountUpdate();
scene.StartTimer();
return scene;
}
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager);
}
}