768 lines
26 KiB
C#
768 lines
26 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.StructuredData;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.UserManagement
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{
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/// <summary>
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/// A temp class to handle login response.
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/// Should make use of UserProfileManager where possible.
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/// </summary>
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public class LoginResponse
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Hashtable loginFlagsHash;
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private Hashtable globalTexturesHash;
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private Hashtable loginError;
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private Hashtable uiConfigHash;
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private ArrayList loginFlags;
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private ArrayList globalTextures;
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private ArrayList eventCategories;
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private ArrayList uiConfig;
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private ArrayList classifiedCategories;
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private ArrayList inventoryRoot;
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private ArrayList initialOutfit;
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private ArrayList agentInventory;
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private ArrayList inventoryLibraryOwner;
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private ArrayList inventoryLibRoot;
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private ArrayList inventoryLibrary;
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private UserInfo userProfile;
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private LLUUID agentID;
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private LLUUID sessionID;
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private LLUUID secureSessionID;
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// Login Flags
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private string dst;
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private string stipendSinceLogin;
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private string gendered;
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private string everLoggedIn;
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private string login;
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private uint simPort;
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private string simAddress;
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private string agentAccess;
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private Int32 circuitCode;
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private uint regionX;
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private uint regionY;
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// Login
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private string firstname;
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private string lastname;
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// Global Textures
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private string sunTexture;
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private string cloudTexture;
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private string moonTexture;
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// Error Flags
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private string errorReason;
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private string errorMessage;
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// Response
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private XmlRpcResponse xmlRpcResponse;
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private XmlRpcResponse defaultXmlRpcResponse;
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private string welcomeMessage;
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private string startLocation;
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private string allowFirstLife;
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private string home;
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private string seedCapability;
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private string lookAt;
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private BuddyList m_buddyList = null;
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public LoginResponse()
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{
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loginFlags = new ArrayList();
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globalTextures = new ArrayList();
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eventCategories = new ArrayList();
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uiConfig = new ArrayList();
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classifiedCategories = new ArrayList();
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loginError = new Hashtable();
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uiConfigHash = new Hashtable();
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defaultXmlRpcResponse = new XmlRpcResponse();
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userProfile = new UserInfo();
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inventoryRoot = new ArrayList();
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initialOutfit = new ArrayList();
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agentInventory = new ArrayList();
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inventoryLibrary = new ArrayList();
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inventoryLibraryOwner = new ArrayList();
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xmlRpcResponse = new XmlRpcResponse();
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defaultXmlRpcResponse = new XmlRpcResponse();
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SetDefaultValues();
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}
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public void SetDefaultValues()
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{
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DST = "N";
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StipendSinceLogin = "N";
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Gendered = "Y";
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EverLoggedIn = "Y";
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login = "false";
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firstname = "Test";
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lastname = "User";
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agentAccess = "M";
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startLocation = "last";
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allowFirstLife = "Y";
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SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
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CloudTexture = "dc4b9f0b-d008-45c6-96a4-01dd947ac621";
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MoonTexture = "ec4b9f0b-d008-45c6-96a4-01dd947ac621";
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ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
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ErrorReason = "key";
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welcomeMessage = "Welcome to OpenSim!";
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seedCapability = String.Empty;
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home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
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userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
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userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
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userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
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lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
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RegionX = (uint) 255232;
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RegionY = (uint) 254976;
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// Classifieds;
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AddClassifiedCategory((Int32) 1, "Shopping");
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AddClassifiedCategory((Int32) 2, "Land Rental");
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AddClassifiedCategory((Int32) 3, "Property Rental");
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AddClassifiedCategory((Int32) 4, "Special Attraction");
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AddClassifiedCategory((Int32) 5, "New Products");
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AddClassifiedCategory((Int32) 6, "Employment");
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AddClassifiedCategory((Int32) 7, "Wanted");
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AddClassifiedCategory((Int32) 8, "Service");
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AddClassifiedCategory((Int32) 9, "Personal");
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SessionID = LLUUID.Random();
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SecureSessionID = LLUUID.Random();
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AgentID = LLUUID.Random();
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Hashtable InitialOutfitHash = new Hashtable();
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InitialOutfitHash["folder_name"] = "Nightclub Female";
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InitialOutfitHash["gender"] = "female";
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initialOutfit.Add(InitialOutfitHash);
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}
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#region Login Failure Methods
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public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
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{
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// Overwrite any default values;
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xmlRpcResponse = new XmlRpcResponse();
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// Ensure Login Failed message/reason;
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ErrorMessage = message;
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ErrorReason = reason;
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loginError["reason"] = ErrorReason;
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loginError["message"] = ErrorMessage;
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loginError["login"] = login;
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xmlRpcResponse.Value = loginError;
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return (xmlRpcResponse);
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}
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public LLSD GenerateFailureResponseLLSD(string reason, string message, string login)
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{
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LLSDMap map = new LLSDMap();
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// Ensure Login Failed message/reason;
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ErrorMessage = message;
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ErrorReason = reason;
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map["reason"] = LLSD.FromString(ErrorReason);
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map["message"] = LLSD.FromString(ErrorMessage);
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map["login"] = LLSD.FromString(login);
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return map;
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}
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public XmlRpcResponse CreateFailedResponse()
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{
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return (CreateLoginFailedResponse());
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}
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public LLSD CreateFailedResponseLLSD()
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{
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return CreateLoginFailedResponseLLSD();
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}
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public XmlRpcResponse CreateLoginFailedResponse()
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{
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return
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(GenerateFailureResponse("key",
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"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
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"false"));
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}
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public LLSD CreateLoginFailedResponseLLSD()
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{
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return GenerateFailureResponseLLSD(
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"key",
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"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
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"false");
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}
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public XmlRpcResponse CreateAlreadyLoggedInResponse()
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{
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return
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(GenerateFailureResponse("presence",
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"You appear to be already logged in. " +
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"If this is not the case please wait for your session to timeout. " +
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"If this takes longer than a few minutes please contact the grid owner. " +
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"Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.",
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"false"));
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}
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public LLSD CreateAlreadyLoggedInResponseLLSD()
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{
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return GenerateFailureResponseLLSD(
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"presence",
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"You appear to be already logged in. " +
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"If this is not the case please wait for your session to timeout. " +
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"If this takes longer than a few minutes please contact the grid owner",
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"false");
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}
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public XmlRpcResponse CreateDeadRegionResponse()
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{
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return
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(GenerateFailureResponse("key",
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"The region you are attempting to log into is not responding. Please select another region and try again.",
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"false"));
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}
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public LLSD CreateDeadRegionResponseLLSD()
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{
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return GenerateFailureResponseLLSD(
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"key",
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"The region you are attempting to log into is not responding. Please select another region and try again.",
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"false");
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}
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public XmlRpcResponse CreateGridErrorResponse()
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{
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return
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(GenerateFailureResponse("key",
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"Error connecting to grid. Could not percieve credentials from login XML.",
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"false"));
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}
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public LLSD CreateGridErrorResponseLLSD()
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{
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return GenerateFailureResponseLLSD(
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"key",
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"Error connecting to grid. Could not percieve credentials from login XML.",
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"false");
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}
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#endregion
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public XmlRpcResponse ToXmlRpcResponse()
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{
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try
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{
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Hashtable responseData = new Hashtable();
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loginFlagsHash = new Hashtable();
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loginFlagsHash["daylight_savings"] = DST;
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loginFlagsHash["stipend_since_login"] = StipendSinceLogin;
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loginFlagsHash["gendered"] = Gendered;
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loginFlagsHash["ever_logged_in"] = EverLoggedIn;
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loginFlags.Add(loginFlagsHash);
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responseData["first_name"] = Firstname;
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responseData["last_name"] = Lastname;
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responseData["agent_access"] = agentAccess;
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globalTexturesHash = new Hashtable();
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globalTexturesHash["sun_texture_id"] = SunTexture;
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globalTexturesHash["cloud_texture_id"] = CloudTexture;
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globalTexturesHash["moon_texture_id"] = MoonTexture;
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globalTextures.Add(globalTexturesHash);
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// this.eventCategories.Add(this.eventCategoriesHash);
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AddToUIConfig("allow_first_life", allowFirstLife);
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uiConfig.Add(uiConfigHash);
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responseData["sim_port"] = (Int32) SimPort;
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responseData["sim_ip"] = SimAddress;
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responseData["agent_id"] = AgentID.ToString();
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responseData["session_id"] = SessionID.ToString();
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responseData["secure_session_id"] = SecureSessionID.ToString();
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responseData["circuit_code"] = CircuitCode;
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responseData["seconds_since_epoch"] = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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responseData["login-flags"] = loginFlags;
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responseData["global-textures"] = globalTextures;
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responseData["seed_capability"] = seedCapability;
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responseData["event_categories"] = eventCategories;
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responseData["event_notifications"] = new ArrayList(); // todo
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responseData["classified_categories"] = classifiedCategories;
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responseData["ui-config"] = uiConfig;
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responseData["inventory-skeleton"] = agentInventory;
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responseData["inventory-skel-lib"] = inventoryLibrary;
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responseData["inventory-root"] = inventoryRoot;
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responseData["inventory-lib-root"] = inventoryLibRoot;
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responseData["gestures"] = new ArrayList(); // todo
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responseData["inventory-lib-owner"] = inventoryLibraryOwner;
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responseData["initial-outfit"] = initialOutfit;
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responseData["start_location"] = startLocation;
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responseData["seed_capability"] = seedCapability;
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responseData["home"] = home;
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responseData["look_at"] = lookAt;
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responseData["message"] = welcomeMessage;
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responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
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responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
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//responseData["inventory-lib-root"] = new ArrayList(); // todo
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if (m_buddyList != null)
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{
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responseData["buddy-list"] = m_buddyList.ToArray();
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}
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responseData["login"] = "true";
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xmlRpcResponse.Value = responseData;
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return (xmlRpcResponse);
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}
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catch (Exception e)
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{
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m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
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return (GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
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}
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}
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public LLSD ToLLSDResponse()
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{
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try
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{
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LLSDMap map = new LLSDMap();
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map["first_name"] = LLSD.FromString(Firstname);
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map["last_name"] = LLSD.FromString(Lastname);
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map["agent_access"] = LLSD.FromString(agentAccess);
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map["sim_port"] = LLSD.FromInteger(SimPort);
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map["sim_ip"] = LLSD.FromString(SimAddress);
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map["agent_id"] = LLSD.FromUUID(AgentID);
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map["session_id"] = LLSD.FromUUID(SessionID);
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map["secure_session_id"] = LLSD.FromUUID(SecureSessionID);
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map["circuit_code"] = LLSD.FromInteger(CircuitCode);
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map["seconds_since_epoch"] = LLSD.FromInteger((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds);
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#region Login Flags
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LLSDMap loginFlagsLLSD = new LLSDMap();
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loginFlagsLLSD["daylight_savings"] = LLSD.FromString(DST);
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loginFlagsLLSD["stipend_since_login"] = LLSD.FromString(StipendSinceLogin);
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loginFlagsLLSD["gendered"] = LLSD.FromString(Gendered);
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loginFlagsLLSD["ever_logged_in"] = LLSD.FromString(EverLoggedIn);
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map["login-flags"] = WrapLLSDMap(loginFlagsLLSD);
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#endregion Login Flags
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#region Global Textures
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LLSDMap globalTexturesLLSD = new LLSDMap();
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globalTexturesLLSD["sun_texture_id"] = LLSD.FromString(SunTexture);
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globalTexturesLLSD["cloud_texture_id"] = LLSD.FromString(CloudTexture);
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globalTexturesLLSD["moon_texture_id"] = LLSD.FromString(MoonTexture);
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map["global-textures"] = WrapLLSDMap(globalTexturesLLSD);
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#endregion Global Textures
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map["seed_capability"] = LLSD.FromString(seedCapability);
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map["event_categories"] = ArrayListToLLSDArray(eventCategories);
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//map["event_notifications"] = new LLSDArray(); // todo
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map["classified_categories"] = ArrayListToLLSDArray(classifiedCategories);
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#region UI Config
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LLSDMap uiConfigLLSD = new LLSDMap();
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uiConfigLLSD["allow_first_life"] = LLSD.FromString(allowFirstLife);
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map["ui-config"] = WrapLLSDMap(uiConfigLLSD);
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#endregion UI Config
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#region Inventory
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map["inventory-skeleton"] = ArrayListToLLSDArray(agentInventory);
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map["inventory-skel-lib"] = ArrayListToLLSDArray(inventoryLibrary);
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map["inventory-root"] = ArrayListToLLSDArray(inventoryRoot); ;
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map["inventory-lib-root"] = ArrayListToLLSDArray(inventoryLibRoot);
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map["inventory-lib-owner"] = ArrayListToLLSDArray(inventoryLibraryOwner);
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#endregion Inventory
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map["gestures"] = new LLSDArray(); // todo
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map["initial-outfit"] = ArrayListToLLSDArray(initialOutfit);
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map["start_location"] = LLSD.FromString(startLocation);
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map["seed_capability"] = LLSD.FromString(seedCapability);
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map["home"] = LLSD.FromString(home);
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map["look_at"] = LLSD.FromString(lookAt);
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map["message"] = LLSD.FromString(welcomeMessage);
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map["region_x"] = LLSD.FromInteger(RegionX * Constants.RegionSize);
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map["region_y"] = LLSD.FromInteger(RegionY * Constants.RegionSize);
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if (m_buddyList != null)
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{
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map["buddy-list"] = ArrayListToLLSDArray(m_buddyList.ToArray());
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}
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map["login"] = LLSD.FromString("true");
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return map;
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}
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catch (Exception e)
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{
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m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
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return GenerateFailureResponseLLSD("Internal Error", "Error generating Login Response", "false");
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}
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}
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public LLSDArray ArrayListToLLSDArray(ArrayList arrlst)
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{
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LLSDArray llsdBack = new LLSDArray();
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foreach (Hashtable ht in arrlst)
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{
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LLSDMap mp = new LLSDMap();
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foreach (DictionaryEntry deHt in ht)
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{
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mp.Add((string)deHt.Key, LLSDString.FromObject(deHt.Value));
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}
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llsdBack.Add(mp);
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}
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return llsdBack;
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}
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private LLSDArray WrapLLSDMap(LLSDMap wrapMe)
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{
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LLSDArray array = new LLSDArray();
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array.Add(wrapMe);
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return array;
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}
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public void SetEventCategories(string category, string value)
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{
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// this.eventCategoriesHash[category] = value;
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//TODO
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}
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public void AddToUIConfig(string itemName, string item)
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{
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uiConfigHash[itemName] = item;
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}
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public void AddClassifiedCategory(Int32 ID, string categoryName)
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{
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Hashtable hash = new Hashtable();
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hash["category_name"] = categoryName;
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hash["category_id"] = ID;
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classifiedCategories.Add(hash);
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// this.classifiedCategoriesHash.Clear();
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}
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#region Properties
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public string Login
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{
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get { return login; }
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set { login = value; }
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}
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public string DST
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{
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get { return dst; }
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set { dst = value; }
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}
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public string StipendSinceLogin
|
|
{
|
|
get { return stipendSinceLogin; }
|
|
set { stipendSinceLogin = value; }
|
|
}
|
|
|
|
public string Gendered
|
|
{
|
|
get { return gendered; }
|
|
set { gendered = value; }
|
|
}
|
|
|
|
public string EverLoggedIn
|
|
{
|
|
get { return everLoggedIn; }
|
|
set { everLoggedIn = value; }
|
|
}
|
|
|
|
public uint SimPort
|
|
{
|
|
get { return simPort; }
|
|
set { simPort = value; }
|
|
}
|
|
|
|
public string SimAddress
|
|
{
|
|
get { return simAddress; }
|
|
set { simAddress = value; }
|
|
}
|
|
|
|
public LLUUID AgentID
|
|
{
|
|
get { return agentID; }
|
|
set { agentID = value; }
|
|
}
|
|
|
|
public LLUUID SessionID
|
|
{
|
|
get { return sessionID; }
|
|
set { sessionID = value; }
|
|
}
|
|
|
|
public LLUUID SecureSessionID
|
|
{
|
|
get { return secureSessionID; }
|
|
set { secureSessionID = value; }
|
|
}
|
|
|
|
public Int32 CircuitCode
|
|
{
|
|
get { return circuitCode; }
|
|
set { circuitCode = value; }
|
|
}
|
|
|
|
public uint RegionX
|
|
{
|
|
get { return regionX; }
|
|
set { regionX = value; }
|
|
}
|
|
|
|
public uint RegionY
|
|
{
|
|
get { return regionY; }
|
|
set { regionY = value; }
|
|
}
|
|
|
|
public string SunTexture
|
|
{
|
|
get { return sunTexture; }
|
|
set { sunTexture = value; }
|
|
}
|
|
|
|
public string CloudTexture
|
|
{
|
|
get { return cloudTexture; }
|
|
set { cloudTexture = value; }
|
|
}
|
|
|
|
public string MoonTexture
|
|
{
|
|
get { return moonTexture; }
|
|
set { moonTexture = value; }
|
|
}
|
|
|
|
public string Firstname
|
|
{
|
|
get { return firstname; }
|
|
set { firstname = value; }
|
|
}
|
|
|
|
public string Lastname
|
|
{
|
|
get { return lastname; }
|
|
set { lastname = value; }
|
|
}
|
|
|
|
public string AgentAccess
|
|
{
|
|
get { return agentAccess; }
|
|
set { agentAccess = value; }
|
|
}
|
|
|
|
public string StartLocation
|
|
{
|
|
get { return startLocation; }
|
|
set { startLocation = value; }
|
|
}
|
|
|
|
public string LookAt
|
|
{
|
|
get { return lookAt; }
|
|
set { lookAt = value; }
|
|
}
|
|
|
|
public string SeedCapability
|
|
{
|
|
get { return seedCapability; }
|
|
set { seedCapability = value; }
|
|
}
|
|
|
|
public string ErrorReason
|
|
{
|
|
get { return errorReason; }
|
|
set { errorReason = value; }
|
|
}
|
|
|
|
public string ErrorMessage
|
|
{
|
|
get { return errorMessage; }
|
|
set { errorMessage = value; }
|
|
}
|
|
|
|
public ArrayList InventoryRoot
|
|
{
|
|
get { return inventoryRoot; }
|
|
set { inventoryRoot = value; }
|
|
}
|
|
|
|
public ArrayList InventorySkeleton
|
|
{
|
|
get { return agentInventory; }
|
|
set { agentInventory = value; }
|
|
}
|
|
|
|
public ArrayList InventoryLibrary
|
|
{
|
|
get { return inventoryLibrary; }
|
|
set { inventoryLibrary = value; }
|
|
}
|
|
|
|
public ArrayList InventoryLibraryOwner
|
|
{
|
|
get { return inventoryLibraryOwner; }
|
|
set { inventoryLibraryOwner = value; }
|
|
}
|
|
|
|
public ArrayList InventoryLibRoot
|
|
{
|
|
get { return inventoryLibRoot; }
|
|
set { inventoryLibRoot = value; }
|
|
}
|
|
|
|
public string Home
|
|
{
|
|
get { return home; }
|
|
set { home = value; }
|
|
}
|
|
|
|
public string Message
|
|
{
|
|
get { return welcomeMessage; }
|
|
set { welcomeMessage = value; }
|
|
}
|
|
|
|
public BuddyList BuddList
|
|
{
|
|
get { return m_buddyList; }
|
|
set { m_buddyList = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
public class UserInfo
|
|
{
|
|
public string firstname;
|
|
public string lastname;
|
|
public ulong homeregionhandle;
|
|
public LLVector3 homepos;
|
|
public LLVector3 homelookat;
|
|
}
|
|
|
|
public class BuddyList
|
|
{
|
|
public List<BuddyInfo> Buddies = new List<BuddyInfo>();
|
|
|
|
public void AddNewBuddy(BuddyInfo buddy)
|
|
{
|
|
if (!Buddies.Contains(buddy))
|
|
{
|
|
Buddies.Add(buddy);
|
|
}
|
|
}
|
|
|
|
public ArrayList ToArray()
|
|
{
|
|
ArrayList buddyArray = new ArrayList();
|
|
foreach (BuddyInfo buddy in Buddies)
|
|
{
|
|
buddyArray.Add(buddy.ToHashTable());
|
|
}
|
|
return buddyArray;
|
|
}
|
|
|
|
public class BuddyInfo
|
|
{
|
|
public int BuddyRightsHave = 1;
|
|
public int BuddyRightsGiven = 1;
|
|
public LLUUID BuddyID;
|
|
|
|
public BuddyInfo(string buddyID)
|
|
{
|
|
BuddyID = new LLUUID(buddyID);
|
|
}
|
|
|
|
public BuddyInfo(LLUUID buddyID)
|
|
{
|
|
BuddyID = buddyID;
|
|
}
|
|
|
|
public Hashtable ToHashTable()
|
|
{
|
|
Hashtable hTable = new Hashtable();
|
|
hTable["buddy_rights_has"] = BuddyRightsHave;
|
|
hTable["buddy_rights_given"] = BuddyRightsGiven;
|
|
hTable["buddy_id"] = BuddyID.ToString();
|
|
return hTable;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|