366 lines
17 KiB
C#
366 lines
17 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Permissions;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Tests.Permissions
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{
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[SetUpFixture]
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public class Common : OpenSimTestCase
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{
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public static Common TheInstance;
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public static TestScene TheScene
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{
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get { return TheInstance.m_Scene; }
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}
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public static ScenePresence[] TheAvatars
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{
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get { return TheInstance.m_Avatars; }
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}
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private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
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private TestScene m_Scene;
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private ScenePresence[] m_Avatars = new ScenePresence[3];
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[SetUp]
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public override void SetUp()
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{
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if (TheInstance == null)
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TheInstance = this;
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base.SetUp();
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TestHelpers.EnableLogging();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Messaging");
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config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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config.AddConfig("InventoryService");
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
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m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
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// Add modules
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SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
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SetUpBasicEnvironment();
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}
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/// <summary>
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/// The basic environment consists of:
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/// - 3 avatars: A1, A2, A3
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/// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
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/// C, CT, MC, MCT, MT, T
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/// - Copies of all of these boxes in A0's inventory in the Objects folder
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/// - One additional box inworld and in A0's inventory which is a copy of MCT, but
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/// with C removed in inventory. This one is called MCT-C
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/// </summary>
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private void SetUpBasicEnvironment()
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{
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Console.WriteLine("===> SetUpBasicEnvironment <===");
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// Add 3 avatars
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for (int i = 0; i < 3; i++)
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{
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UUID id = TestHelpers.ParseTail(i + 1);
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m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
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Assert.That(m_Avatars[i], Is.Not.Null);
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Assert.That(m_Avatars[i].IsChildAgent, Is.False);
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Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
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Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
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}
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AddA1Object("Box C", 10, PermissionMask.Copy);
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AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
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AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
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AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
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AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
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AddA1Object("Box T", 15, PermissionMask.Transfer);
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// MCT-C
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AddA1Object("Box MCT-C", 16, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
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Thread.Sleep(5000);
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(7));
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RevokePermission(0, "Box MCT-C", PermissionMask.Copy);
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}
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private ScenePresence AddScenePresence(string first, string last, UUID id)
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{
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
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ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
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Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
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return sp;
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}
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private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
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{
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// Create a Box. Default permissions are just T
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SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
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// field = 16 is NextOwner
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// set = 1 means add the permission; set = 0 means remove permission
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if ((nextOwnerPerms & PermissionMask.Copy) != 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
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if ((nextOwnerPerms & PermissionMask.Modify) != 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
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if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
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PrintPerms(box);
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AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
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TakeCopyToInventory(0, box);
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}
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public void RevokePermission(int ownerIndex, string name, PermissionMask perm)
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{
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InventoryItemBase item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
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Assert.That(item, Is.Not.Null);
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// Clone it, so to avoid aliasing -- just like the viewer does.
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InventoryItemBase clone = Common.TheInstance.CloneInventoryItem(item);
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// Revoke the permission in this copy
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clone.NextPermissions &= ~(uint)perm;
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Common.TheInstance.AssertPermissions((PermissionMask)clone.NextPermissions & ~perm,
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(PermissionMask)clone.NextPermissions, Common.TheInstance.IdStr(clone));
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Assert.That(clone.ID == item.ID);
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// Update properties of the item in inventory. This should affect the original item above.
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Common.TheScene.UpdateInventoryItemAsset(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
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item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
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Assert.That(item, Is.Not.Null);
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Common.TheInstance.PrintPerms(item);
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Common.TheInstance.AssertPermissions((PermissionMask)item.NextPermissions & ~perm,
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(PermissionMask)item.NextPermissions, Common.TheInstance.IdStr(item));
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}
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public void PrintPerms(SceneObjectGroup sog)
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{
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Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
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String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
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(PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
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}
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public void PrintPerms(InventoryItemBase item)
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{
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Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
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String.Format(Perms, (PermissionMask)item.BasePermissions,
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(PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
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}
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public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
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{
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if ((desired & PermissionMask.Copy) != 0)
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Assert.True((actual & PermissionMask.Copy) != 0, message);
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else
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Assert.True((actual & PermissionMask.Copy) == 0, message);
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if ((desired & PermissionMask.Modify) != 0)
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Assert.True((actual & PermissionMask.Modify) != 0, message);
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else
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Assert.True((actual & PermissionMask.Modify) == 0, message);
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if ((desired & PermissionMask.Transfer) != 0)
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Assert.True((actual & PermissionMask.Transfer) != 0, message);
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else
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Assert.True((actual & PermissionMask.Transfer) == 0, message);
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}
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public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
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{
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
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so.Name = name;
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so.Description = name;
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Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
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SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
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return so;
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}
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public void TakeCopyToInventory(int userIndex, SceneObjectGroup sog)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[userIndex].UUID, "Objects");
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Assert.That(objsFolder, Is.Not.Null);
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List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
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// This is an async operation
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m_Scene.DeRezObjects((IClientAPI)m_Avatars[userIndex].ClientView, localIds, m_Avatars[userIndex].UUID, DeRezAction.TakeCopy, objsFolder.ID);
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}
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public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
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Assert.That(objsFolder, Is.Not.Null);
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
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InventoryItemBase item = items.Find(i => i.Name == itemName);
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Assert.That(item, Is.Not.Null);
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return item;
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}
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public InventoryItemBase CloneInventoryItem(InventoryItemBase item)
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{
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InventoryItemBase clone = new InventoryItemBase(item.ID);
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clone.Name = item.Name;
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clone.Description = item.Description;
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clone.AssetID = item.AssetID;
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clone.AssetType = item.AssetType;
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clone.BasePermissions = item.BasePermissions;
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clone.CreatorId = item.CreatorId;
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clone.CurrentPermissions = item.CurrentPermissions;
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clone.EveryOnePermissions = item.EveryOnePermissions;
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clone.Flags = item.Flags;
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clone.Folder = item.Folder;
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clone.GroupID = item.GroupID;
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clone.GroupOwned = item.GroupOwned;
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clone.GroupPermissions = item.GroupPermissions;
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clone.InvType = item.InvType;
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clone.NextPermissions = item.NextPermissions;
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clone.Owner = item.Owner;
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return clone;
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}
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public void DeleteObjectsFolders()
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{
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// Delete everything in A2 and A3's Objects folders, so we can restart
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for (int i = 1; i < 3; i++)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[i].UUID, "Objects");
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Assert.That(objsFolder, Is.Not.Null);
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List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
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List<UUID> ids = new List<UUID>();
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foreach (InventoryItemBase it in items)
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ids.Add(it.ID);
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Common.TheScene.InventoryService.DeleteItems(Common.TheAvatars[i].UUID, ids);
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items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(0), "A" + (i + 1));
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}
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}
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public string IdStr(InventoryItemBase item)
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{
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return item.Owner.ToString().Substring(34) + " : " + item.Name;
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}
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public string IdStr(SceneObjectGroup sog)
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{
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return sog.OwnerID.ToString().Substring(34) + " : " + sog.Name;
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}
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public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
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{
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TestClient giverClient = (TestClient)giverSp.ControllingClient;
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TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
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UUID initialSessionId = TestHelpers.ParseTail(0x10);
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byte[] giveImBinaryBucket = new byte[17];
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byte[] itemIdBytes = itemId.GetBytes();
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Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
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GridInstantMessage giveIm
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= new GridInstantMessage(
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m_Scene,
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giverSp.UUID,
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giverSp.Name,
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receiverSp.UUID,
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(byte)InstantMessageDialog.InventoryOffered,
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false,
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"inventory offered msg",
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initialSessionId,
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false,
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Vector3.Zero,
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giveImBinaryBucket,
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true);
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giverClient.HandleImprovedInstantMessage(giveIm);
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// These details might not all be correct.
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GridInstantMessage acceptIm
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= new GridInstantMessage(
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m_Scene,
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receiverSp.UUID,
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receiverSp.Name,
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giverSp.UUID,
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(byte)InstantMessageDialog.InventoryAccepted,
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false,
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"inventory accepted msg",
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initialSessionId,
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false,
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Vector3.Zero,
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null,
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true);
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receiverClient.HandleImprovedInstantMessage(acceptIm);
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}
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}
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}
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