OpenSimMirror/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase
Charles Krinke 83bfd29af8 Thank you very much, Xantor for a patch that:
Copying, reseting, dragging scripts cause unnecessary recompilation, 
slowing down the simulator and filling up the ScriptEngines directory 
with compiled .dll and misc. files.
This patch keeps track of compiled assets since the last simulator restarts, 
and only recompiles new assets. (editing a script generates a new asset, 
so no problems there).
2008-05-25 19:26:21 +00:00
..
AsyncCommandPlugins Formatting cleanup. 2008-05-16 01:22:11 +00:00
AppDomainManager.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
AsyncCommandManager.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
Common.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
EventManager.cs * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule. 2008-05-18 10:23:31 +00:00
EventQueueManager.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
EventQueueThreadClass.cs Mantis 1357 Patch - Thanks mikem! 2008-05-22 12:07:47 +00:00
MaintenanceThread.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
ScriptEngine.cs Formatting cleanup. 2008-05-16 01:22:11 +00:00
ScriptManager.cs Thank you very much, Xantor for a patch that: 2008-05-25 19:26:21 +00:00
iScriptEngineFunctionModule.cs * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00