102 lines
4.1 KiB
C#
102 lines
4.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Region.Communications.Local
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{
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public class LocalUserServices : UserManagerBase
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{
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private readonly NetworkServersInfo m_serversInfo;
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private readonly uint m_defaultHomeX;
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private readonly uint m_defaultHomeY;
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private IInventoryServices m_inventoryService;
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/// <summary>
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///
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/// </summary>
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/// <param name="serversInfo"></param>
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/// <param name="defaultHomeLocX"></param>
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/// <param name="defaultHomeLocY"></param>
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/// <param name="inventoryService"></param>
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/// <param name="statsCollector">Can be null if stats collection is not required.</param>
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public LocalUserServices(NetworkServersInfo serversInfo, uint defaultHomeLocX, uint defaultHomeLocY,
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IInventoryServices inventoryService)
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{
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m_serversInfo = serversInfo;
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m_defaultHomeX = defaultHomeLocX;
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m_defaultHomeY = defaultHomeLocY;
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m_inventoryService = inventoryService;
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}
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public override UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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return SetupMasterUser(firstName, lastName, String.Empty);
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}
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public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
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{
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UserProfileData profile = GetUserProfile(firstName, lastName);
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if (profile != null)
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{
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return profile;
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}
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Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account");
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AddUserProfile(firstName, lastName, password, m_defaultHomeX, m_defaultHomeY);
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profile = GetUserProfile(firstName, lastName);
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if (profile == null)
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{
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Console.WriteLine("[LOCAL USER SERVICES]: Unknown Master User after creation attempt. No clue what to do here.");
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}
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else
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{
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m_inventoryService.CreateNewUserInventory(profile.ID);
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}
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return profile;
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}
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public override UserProfileData SetupMasterUser(LLUUID uuid)
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{
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UserProfileData data = GetUserProfile(uuid);
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if (data == null)
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{
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throw new Exception("[LOCAL USER SERVICES]: Unknown master user UUID. Possible reason: UserServer is not running.");
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}
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return data;
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}
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}
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}
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