137 lines
4.8 KiB
C#
137 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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public class RegionModule : IRegionModule
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{
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#region IRegionModule Members
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private Scene m_scene;
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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}
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public void PostInitialise()
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{
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// RegionInfo regionInfo = m_scene.RegionInfo;
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// Vector3 pos = new Vector3(110, 129, 27);
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//AddCpuCounter(regionInfo, pos);
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// AddComplexObjects(regionInfo, pos);
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AddAvatars();
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// AddFileSystemObjects();
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}
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// private void AddFileSystemObjects()
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// {
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// DirectoryInfo dirInfo = new DirectoryInfo(".");
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// float x = 0;
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// float z = 0;
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// foreach (FileInfo fileInfo in dirInfo.GetFiles())
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// {
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// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
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// x = x + 2;
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// if (x > 50)
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// {
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// x = 0;
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// z = z + 2;
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// }
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// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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// m_scene.AddNewSceneObject(fileObject, true);
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// }
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// }
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private void AddAvatars()
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{
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for (int i = 0; i < 1; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
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m_scene.AddNewClient(m_character);
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m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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sp.AbsolutePosition =
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new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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});
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}
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// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
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// {
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// int objs = 3;
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// for (int i = 0; i < (objs*objs*objs); i++)
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// {
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// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// ComplexObject complexObject =
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// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
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// m_scene.AddNewSceneObject(complexObject, true);
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// }
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// }
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// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
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// {
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// SceneObjectGroup sceneObject =
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
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// m_scene.AddNewSceneObject(sceneObject, true);
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// }
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public void Close()
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{
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m_scene = null;
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}
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public string Name
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{
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get { return GetType().AssemblyQualifiedName; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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}
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}
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